An Entire Adventuring Group Comprised of The Same Class


Pathfinder First Edition General Discussion


Have you ever seen an entire adventuring party being comprised of the same class? If so what class?

Is there a single class that you would pick to comprise an entire party?

Bards, Kineticist, and Vigilantes would be interesting.


I recently theorized a party with: arcane duelist bard, dwarven scholar bard, daredevil bard, magician bard, and spell warrior skald. With the possible option of swapping the arcane duelist for an evangelist cleric. Not quite single class though.

Silver Crusade

Pathfinder Adventure Path Subscriber

4 Druids. Survive the early levels, start winning the game.


Bards could pull it off.

Flavor the party as a traveling punk rock band.


4 fighters in an old 3.5 campaign.

Honestly I'd like to see 4 Sorcerers. They could take different bloodlines and spells, but all be mutant super heroes, born with special powers that make them different from a world that fears and hates them. And they could live in a mansion that gets blown up like, ALL the time!


we did a "theives guild" campaign where we were all rogues or multiclass of rogues


All sorcerers would be fun, have one with the unicorn and/or phoenix bloodline for healing.

An entire group of rogues from a thieves guild would make a great city focused campaign.


I’ve been told, on these forums, that Vigilante has enough variation in archetypes to fill all the normal roles. So Vigilante, I guess.


Also Oracles would be cool, though having an entire group with those Oracle curses would be..."interesting".


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I'm in an all-kineticist party right now, and it's fascinating how many very different characters can come from the same core mechanics.


Back in the 3.5 days someone said "lets do an all wizard party". One person chickened out and made a cleric. I decided to be the 'tank'. Thus was born the 14 int, 24 con dwarven wizard with a toad familiar. Took toughness as a feat, back when it only gave 3 hp. The toad has more hp than any of the other wizards in the campaign.

At the end of the campaign we faced an anti-paladin. The dwarf wizard managed to tank his full round of attacks...and the bastard cleric would use a heal so it could happen again. Fortunately the other wizards took the antipaladin down in 3 rounds.


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There's a group playing Oops All Fighters in Ironfang Invasion in PbP.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

See this thread from 2014 for some ideas.


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A party of Clerics could


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Gorbacz wrote:
4 Druids. Survive the early levels, start winning the game.

Are the early levels really that hard to survive with 4 animal companions?


4 or less animal companions, some people like to pic the domain or even try out the few other options in that area. Well to be honest I think they only gave us a third option later.


TxSam88 wrote:
we did a "theives guild" campaign where we were all rogues or multiclass of rogues

I would LOVE to hear more about this campaign!

I'm in a PbP here on Paizo where we're doing an all-paladin Wrath of the Righteous. I think I saw another one recently start up in the Recruitment forum, also.

We have an archer, a spear-and-shield melee front-liner, a guy who has VMCed barbarian, a Dex paladin who is building up their UMD skill, and my guy who focuses on mounted combat. (He's a half-orc with the Beast Rider feat, so he charges around everywhere on a big, smelly rhino.) We barrel through most encounters, but aside from our archer, we have issues with flying and reach enemies (that are tactically placed). But it's been said that most encounters in WotR are easy due to mythic.

I chose the Marshal mythic path, and I'm fast running out of options that I consider really helpful to a group with high AC and good saves. And there's not that many mythic abilities for mounted combat.

Shadow Lodge

The only one I've seen was a power rangers pfs team of all ninjas.

I've never had a group of players that was interested in coordinating builds that well myself. There's a lot of teamwork feats that would work for that sort of thing.

With all the archetypes and options in pf1, class is not a role defining feature. You could probably pick any one class and build a balanced party with it.

A 4 druid party could easily be obscene at any level, but I could see that as being a really slow game. Druids are complicated and tend to take long turns.


Andostre wrote:
TxSam88 wrote:
we did a "theives guild" campaign where we were all rogues or multiclass of rogues

I would LOVE to hear more about this campaign!

I'm in a PbP here on Paizo where we're doing an all-paladin Wrath of the Righteous. I think I saw another one recently start up in the Recruitment forum, also.

We have an archer, a spear-and-shield melee front-liner, a guy who has VMCed barbarian, a Dex paladin who is building up their UMD skill, and my guy who focuses on mounted combat. (He's a half-orc with the Beast Rider feat, so he charges around everywhere on a big, smelly rhino.) We barrel through most encounters, but aside from our archer, we have issues with flying and reach enemies (that are tactically placed). But it's been said that most encounters in WotR are easy due to mythic.

I chose the Marshal mythic path, and I'm fast running out of options that I consider really helpful to a group with high AC and good saves. And there's not that many mythic abilities for mounted combat.

If your archer took the Divine Hunter archetype, then you guys will all be fine against flying enemies at level 11 when Hunter's Blessing kicks in.

Especially if one of you took the Oath of the People's Conucil, and are buffing the party with Inspire Courage.


Ryan Freire wrote:
Gorbacz wrote:
4 Druids. Survive the early levels, start winning the game.
Are the early levels really that hard to survive with 4 animal companions?

The sentence was vague. It could mean that that combo is good at surviving the early levels and it can "win the game".

Dark Archive

I've seen a 5-man table with 3 paladins. They were devastating.
An entire party of them would do really well.


I've done all bards. It only took 3 of us and he had to step up the challenges by 2 levels.

Bards.


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Summoners, Clerics, Druids...if they can throw enough bodies in the way or have 3/4ths bab and spells they're in good shape.


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Jenner2057 wrote:

I've seen a 5-man table with 3 paladins. They were devastating.

An entire party of them would do really well.

Same.

We didn't even do anything particularly well, we were just impossible to kill.

Quote:

"Let's sneak in the back way and flank the bandit stronghold while you two stay out here. When you hear the signal charge in."

*fumbles stealth roll, accidently wakes a graveyard full of zombies as well*

"Was that the signal?"

"I dunno, FOR IOMEDAE!!"

Every single PC took about 100hp worth of damage - at level 4.

Zero PC deaths.


Ran the first couple of books of Giantslayer for a party of three witches doing the full mother, maiden, crone thing. It was fun! Gave them a couple NPC meat shields they controlled to keep things at a distance.

The Exchange

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I play with two other people and we all do Alchemists...

Melee is an Oraid Alchemist (Beast Morph) with Feral Mutigen.

Traps are covered with a Sylph Alchemist (Cryptbraker).

Face is covered with an Ifrit Alchemist (Grenadier)...

We all have Bombs, Extracts, Various Knowledge skills, Healing, Stealth, Buffs, and Alchemical Crafting...

And at 6th level we all took the Wings Discovery - which means we all have flight now (6+ minutes in 1 minute increments).

Originally we had another Alchemist (an Undean to get one of each element) - but now we just adventure as Earth, Wind and Fire.


Four Mediums would do pretty well. Their whole schtick is emulating other classes. Don't even have to pick archetypes for this to work.


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I don't care if they are all the same class, but a party of all grappling builds would be hilarious... LUCHIADORS!!!


VoodistMonk wrote:
I don't care if they are all the same class, but a party of all grappling builds would be hilarious... LUCHIADORS!!!

All 80's wrestlers

Hulk Hogan as a bloody knuckled rowdy barbarian. rage = hulks up. feat builds toward savage slam.

Brutus Beefcake as a tetori, with his inescapable sleeper hold.

Jimmy snuka as a u-monk with dragonfly style eventually merging into pumelling style for the elbow off the top.


Back in ADND 2.0, I was part of an all divine class party. The Monk stretched it a bit, but was OK since he came from a monetarist. The campaign was a home brew returning the gods for a pantheon while other pantheons were still about. I enjoyed it.

/cevah


Cevah wrote:
Back in ADND 2.0, I was part of an all divine class party. The Monk stretched it a bit, but was OK since he came from a monetarist.

From a monetarist? I didn't know that Thatcherism was officially a religion now.


Well, some people do worship money. :-)

/cevah


I'm a big fan of party diversity, to tube point where my fellow players roll their eyes sometimes. But, I actually love these ideas. I look at party building like playing the game Set. For each aspect of a character either everybody is the same, or everyone is different. Makes for fun combos and good party background links. All cavaliers could be fun if you got creative with the mounts.


A group of Rangers, each with a different combat style.

The Exchange

These seem to be fine for single class groups.

Mediums
Kineticists
Wizards/sorc
Clerics/druid/oracles
Inquisitor

There are plenty of options for other classes to do well too and players to have fun. I think it would be hard to find a single class group that couldn't work well with the specific builds combinations.

Liberty's Edge

TxSam88 wrote:
we did a "theives guild" campaign where we were all rogues or multiclass of rogues

Actually, this sounds like a fun idea for a campaign :3 I do want to write one up now :D thanks


I've wanted to do this for quite some time. Clerics would be fun.
Ideally, they'd all have the same build, stats and alignment, just so we could see how their personalities end up.

Liberty's Edge

Bjørn Røyrvik wrote:

I've wanted to do this for quite some time. Clerics would be fun.

Ideally, they'd all have the same build, stats and alignment, just so we could see how their personalities end up.

Or at least followed the same Deity


Michael Talley 759 wrote:
Bjørn Røyrvik wrote:

I've wanted to do this for quite some time. Clerics would be fun.

Ideally, they'd all have the same build, stats and alignment, just so we could see how their personalities end up.
Or at least followed the same Deity

You can do this really easy with sarenrae. there are 5 different divine classes + skald, bard, sorcerer, fighter, and swashbuckler all have a sarenrae specific archetype. Plenty of opportunity for everyone to have a dawnflower specific stamp on the character while being significantly different.

Probably buy the region out of magical scimitars tho


I want to see an all-Vigilantes group one day. Maybe with some multiclassing. I always felt like, for this class to work, you need to have everyone be a vigilante.

All-bards would be fun to play/DM as well.


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Almarane wrote:

I want to see an all-Vigilantes group one day. Maybe with some multiclassing. I always felt like, for this class to work, you need to have everyone be a vigilante.

All-bards would be fun to play/DM as well.

Hells rebels the adventure path should have all vigilantes as a rule tbh


Dragonchess Player wrote:
See this thread from 2014 for some ideas.

Thanks for that link. Between this thread and that, I'm super excited. My checklist OCD is going nuts. I both love this game, and hate myself enough, that I want to do a campaign like this with every class.

I think you all have given me an addition to my Heaven's Library fantasy.

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