Plausibly acquiring the Sea Wyvern


Savage Tide Adventure Path


My players just finished with the caves of Kraken's Cove, and I think it makes a lot more sense for them to take the Sea Wyvern now than to come back later. After all, if the Crimson Fleet is coming there, won't they be interested in it?

But how can that be done if only one of my players knows how to sail? They arrived on a separate manned ship, so I suppose they could hire away a few sailors from there. My players also don't know who owns the ship and don't want to annoy a captain of the Crimson fleet.

Separate question - one person in the party is a ranger with a named enemy of animals, against whom he gets bonus damage and to hit. I think his idea was that it should be used toward dinosaurs - are dinosaurs just a type of animal?


Viconus wrote:

My players just finished with the caves of Kraken's Cove, and I think it makes a lot more sense for them to take the Sea Wyvern now than to come back later. After all, if the Crimson Fleet is coming there, won't they be interested in it?

But how can that be done if only one of my players knows how to sail? They arrived on a separate manned ship, so I suppose they could hire away a few sailors from there. My players also don't know who owns the ship and don't want to annoy a captain of the Crimson fleet.

Separate question - one person in the party is a ranger with a named enemy of animals, against whom he gets bonus damage and to hit. I think his idea was that it should be used toward dinosaurs - are dinosaurs just a type of animal?

The Crimson Fleet won't plausibly know Kraken's Cove is destroyed for at least a couple of weeks...as they don't use magic to monitor remote hideouts and no other ships from their fleet will arrive soon. So you can give your players some time.

If you want rules for getting the ship back to Sasserine using Profession Sailor checks, the information can be found on page 87 of the 3.5 book Stormwrack. If the player with Profession Sailor has at least 3 skill ranks he is capable of directing the ship but a real expert has 8 ranks or more which is probably beyond him at this point. On page 97 it tells you that you need at least 7 people to handle the caravel, preferably all 7 have at least 1 skill rank in Profession Sailor. The DC checks for getting things done with a smaller crew is on page 87 and 88.

And to answer your last question, yes, dinosaurs all have the animal type, you should find Animal listed in their stat blocks near the top. As your ranger has favored enemy(animal) he will get the +2 damage bonus against them. I don't think it gives him an attack bonus in 3.5 or Pathfinder 1E. If you are playing the full campaign you want your ranger to always select evil outsider to maximize his bonus in the long term starting at level 5.

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