Below the Citadel- Cinders Encounter Advice (GM Reference)


Age of Ashes


GM here, I've been struggling with prepping the encounters with the Cinders (boggards and charau-kas). Any pointers on how to make the boggards croak seem terrifying or on the tactics for how to make them seem like some semblance of a threat?

Party make up is a Wild Druid, Bard focusing on nonlethal and mental magics, a Ranger with Animal Companion and Alak. All are new to pathfinder with two being new to rpg's in general.

This being a dark dungeon, I want the to endorse a sense of caution and danger about these encounters. Undead are easy enough to make interesting, the kolbolds magics shift things up, (the party's first encounter with hostile casters), and oozes are right of the family bestiary and easy to trick new players into grabbing a magical sword floating in the air. But these boggards...idk what to do with them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think boggards are best as ambush attackers. They're smart and they've apparently had a whole month to prepare. Things to lure folk into their pools where they can grab and drown them, ways to remove light from the area and then describe in detail how they are struck with the tongues, potentially grouping up with some of the other monsters or grabbing folk who are by themselves. We are skipping this part for my two games but there's definitely something there. Maybe play with the croaking bouncing off the walls down there too.

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