Cleric of Trelmarixian


Advice


Please critique my PC and suggest possible developments. The idea is to have a reach and "bad touch" Cleric, who is capable at melee, but will eventually become more of a caster. He will collect the souls of his enemies (via his familiar and Talisman of soul eating) and then sell the Soul gems to summoned planar allies. He will need Intimidate also because the other PCs (a Wolf Shaman Druid with a wolf companion and a Rogue) are Neutral, but he'll be the most proficient in melee and thus an asset to the group.
Tiefling (Oni-spawn) Cleric (Fiendish Vessel) 8
NE Deity: Trelmarixian
Init +3
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Defense
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AC 19, touch 13, flat-footed 16 (+6 elven chain, +3 Dex)
hp not yet rolled, hope many! (8+7d8)
Fort +8, Ref +5, Will +11
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Offense
Speed 30 ft.
Melee Horsechopper +1 conductive +7/+2 (1d12+7/*2) or morning star +1 conductive +7/+2 (1d8+7/*2)
Special Attacks
Channel Evil (Su) 4d4 (DC 19) 3 per day (for self-healing)

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Statistics (rolled)
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Str 18 
Dex 16
Con 15
Int 14
Wis 18 (20 Headband +2)
Cha 11

Base Atk +6/+1; CMB +10; CMD 22

Feats: Scribe Scroll, Combat Reflexes, Combat Casting, Power Attack
Traits: Fates's favored, Heirloom Weapon (Horsechopper)

Skills Acrobatics +2, Bluff +3, Concentration +13, Escape Artist +2, Climb +3, Disguise +5, Intimidate +11, Knowledge (arcana) +6, Knowledge (history) +6,  Knowledge (planes) +6, Knowledge (religion) +6, Heal +9, Fly +2, Perception + 18, Ride +2, Sense Motive +9, Spellcraft +13, Stealth +2, Survival +5, Swim +3

Special Abilities
Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your cleric level (minimum +1) and a penalty to the other two types of rolls equal to ½ your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Madness (Su): At 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your cleric level. Enemies within this aura are affected by confusion unless they make a Will save with a DC equal to 10 + ½ your Cleric level + your Wisdom modifier. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds do not need to be consecutive.
Whispering Evil (Su): At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises. Each enemy within a 30-foot emanation that can hear you must succeed on a Will saving throw or become fascinated for as long as you continue the litany. You can use this power a number of rounds per day equal to your cleric level, but these rounds do not need to be consecutive. This is a mind-affecting effect.

Magic Items
Headband of Inspired Wisdom +2 
Circlet of Persuasion Eyes of the eagle 
Talisman of soul eating 

FamiliarCacodaemon adjusted for a familiar

For further feats I was thinking about Cunning or Intimidating Prowess at 9th level and Divine interference at 11th. We do advance very slowly, so that's it for the moment. Is Power Attack necessary? And by the way I haven't assigned FCB as yet. Tiefling Cleric can "add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders". Seems cool, but don't know how much I'll use it (Planar Allies don't get SR, so maybe I'll go for skills if I've got enough HP).

Thank you in advance!


Bump
Here's Trelmarixian


Noone can give me some advice?


Since you mentioned slow leveling, Cunning would be a good feat to take since it'll tide you over well. Improved Initiative or Signature Skill (Intimidate) would also be good ideas since you're focusing on intimidate.

I would also suggest the Bludgeoner and Enforcer combo if you plan on taking the morningstar. It's more typical of clerics and since Horsechopper is a martial weapon, you don't have to burn a feat on Martial Weapon Proficiency then.

Power Attack isn't that good for 3/4 BAB characters, since it doesn't progress as quickly and comes as more of a risk. There are other ways for a cleric to spend their standard action.

I'd avoid the FCB since that's more for binders or players that expect to fight outsiders regularly. An extra skill point never hurts, or HP if you roll poorly.

Also, how would you proc attacks of opportunity frequently for Combat Reflexes?


Reduxist wrote:
Also, how would you proc attacks of opportunity frequently for Combat Reflexes?

Thank you very much for your reply and advice! Horsechopper is a reach weapon (and I get it via a trait), so that should provoke AOOs even before getting Righteous Might

Yeah, I guess I will take skill points from FCB.


Soul Devourer wrote:
He will need Intimidate also because the other PCs (a Wolf Shaman Druid with a wolf companion and a Rogue) are Neutral, but he'll be the most proficient in melee and thus an asset to the group.

Are the other players cool with this super evil character, who apparently wants to bully their neutral characters into allowing him to be openly super evil?

If so, cool. If not...


Artofregicide wrote:


Are the other players cool with this super evil character, who apparently wants to bully their neutral characters into allowing him to be openly super evil?

If so, cool. If not...

I was actually planning to ask collaboration to the druid on an agenda against agriculture :)

Of course, I would not bring such a character to the table without first consulting the DM and every player


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I like how your ID is Soul Devourer and you're playing this build. ;)

Easily one of my favourite familiars. :)


Lemartes wrote:

I like how your ID is Soul Devourer and you're playing this build. ;)

Easily one of my favourite familiars. :)

Yeah, I actually shortly played a Soul Eater PrC in 3.5 over a decade ago, and have been wanting to play something similar ever since. Too bad Pathfinder nerfed level drain, or the Soul Drinker wouldn't be a bad option :)


Soul Devourer wrote:
Artofregicide wrote:


Are the other players cool with this super evil character, who apparently wants to bully their neutral characters into allowing him to be openly super evil?

If so, cool. If not...

I was actually planning to ask collaboration to the druid on an agenda against agriculture :)

Of course, I would not bring such a character to the table without first consulting the DM and every player

This sounds like an evil party, but I digress.

It's a really neat built, and I strongly approve. Not a lot on the way of suggestions, sadly.


Artofregicide wrote:

This sounds like an evil party, but I digress.

It's a really neat built, and I strongly approve. Not a lot on the way of suggestions, sadly.

Thank you very much for your feedback!

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