What’s your favorite unconventional character you or somebody you know got to play?


Pathfinder First Edition General Discussion


Mine wasn’t a character I played, but a creation of the GM for a cohort of a fellow player. He was known as Scribbleface the Goblin. Master lawyer, who ate books because he thought they gave him his magic powers (it was a gestalt game, and he was a Wizard//Sorcerer, though it was built so they both keyed off of the same casting score).

He got us out of so many situations because he was a lawyer, and he saved the party so many times with his teamwork spellcasting with the PC (who was a Sorcerer//Oracle).

My character would often buy old books from the library so Scribbleface would have something to eat. Everybody spoke Goblin, and we all came up with Goblin names for ourselves for when we spoke in Goblin.

It was just a good time all around.


Probably my gestalt Cleric/UnMonk Kobold named Hbob.

He was like the party mascot. The Slayer even put a pretty pink ribbon in the spikes running down his back. He would run around between people's legs, jump up in their arms, ride on their shoulders... just good clean fun.

He was raised by Halflings, had the Helpful trait, and spent most of his time using Aid Another.

He also had Dazing Channel, via Variant Channeling and Rulership, for when things went sideways.

Shadow Lodge

I played a changeling bard (in a paizo AP) and there just so happened to be a green hag in the module (which coincidentally was the type I had chosen). So we met this nice lady hanging out in these ruins. We helped her out with her weird plant experiments and used her tower as our base of operations for exploring the ruins. Then she revealed that she was my mother, and turned me into a hag. So I ended up playing as a hag.

Grand Lodge

I've been playing ttrpgs for 40 years...so just about all my characters anymore are unconventional.

Some highlights in recent years have been my Half-orc/Half-Oread Earth Kineticist (Half-Orc with the earth kineticist elemental attunement that gives him Oread traits that turned his flesh crystalline) and his imaginary friend Rocky (elemental whispers hedgehog familiar that looks like a spiky cluster of gems when manifested)

My Nagaji Bloodrager/Dragon Disciple who has always sworn he was born of dragons, not those vile snakes. His goal has always been to become a Paladin, but he never received that divine spark.

My Shelyn woshipping Half-Orc Alchemist, who was born a Half-Elf, but drank an experimental elixir during his apprenticeship that corrupted his elven blood and turned it orcish. He has devoted himself to curing this condition, but every time he thinks he has figured out how, he just gains new and more horrifying mutations like tentacles, or wings. My head canon for why he can never 'cure' himself is Shelyn is trying to teach him that true beauty comes from within.

I also have a strength based Gnome Monk, started him just to prove to someone that you can make a viable character even using the least optimal race for something...small size plus -2 Str and he can still stomp a lot of people into the ground. Imagine mashing Master Sifu from Kunf Fu Panda with Master Roshi from Dragonball and Pai Mei from Kill Bill...stuffed into a pink haired gnome wearing bright pink and purple monk robes.

Or my Half-Gnome pretend necromancer...Human with Racial Heritage Gnome, Undead Bloodline Sorcerer, focuses on illusion magic, which she always themes around some kind of necromantic or spooky looking effects (minor images of ghosts and skeletons, shadow evocations of ghostly magic missiles, major images of walls of bones, etc) I don't get to play this one much, it is a PFS character, and it is amazing how few GMs actually understand how illusion magic works.


My most recent is Kaius Ironstaff, a venerable Aasimar Barbarian/Kineticist that is so old that his memory is starting to go, and he thinks he's a wizard. His survival at 1st level was pure luck, with his 10 AC. When he got to 2nd level and took Spring Rage, he had very little trouble surviving.


My first 3.5 character was a Rogue that only took ranks in Crafting. He was a tinker/inventor, a refugee from Halfling Nazis.

My first PFS character was a highly multiclassed Half Orc Grappler named Olga Blakovitch. She was formidable, used very unusual game mechanics and fun to roleplay.

I just started playing with a sword-and board melee character who is going to get lots of bonus attacks, AoOs, mostly, probably, though Style and Teamwork Feats.


One of the characters I played back in 3.5 was a Dual Wand Slinging Warforged Artificer.

One of my friends played a token neutral character in an evil group using the 3rd party Clod class(basically a dumb brute rogue). Hands down the funniest/best character he ever made.


My first long term character was an Orc Monk. No Wisdom, but a Strength score of 20 and was basically a big green slightly dopier Goku.


In our current game, my character is starting to become a lay-priest of a fellow party member because of how cool he is.

I don't know the full build, but he combined street performer bard with mesmerist and has created the ultimate infomercial salesman that turns others into the fail parts of infomercials and routinely hawks his wares and gets us out of tough situations.


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I may yet get to play a Goblin Winged Maruader Alchemist. Looks by armor and what not as a World War One pilot. Repeating Crossbow when not using Bombs.
I am however playing a Cavalier(Saurion Champion),Monk(Sohei),Magus(Kensai) Tiefling. His bak ground is he's originally from Kaoling so his Tiefling features are more Oni Asian in looks. His Dinosaur is a raptor named Jade. The surprising thing I this combination really works.


I have a recuring one-shot character - An Unsworn Shaman/Sacred Fist/ Master of Many Styles Multiclass. It is a blast to be that flexible, and have such a wide range of skills available


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It was 2nd ed, so the mechanical variances weren't as stark as they would be in a 3rd+ environment but we had a player who was an intelligent mouse cleric of a demigod of familiars and enchanted beasts.

The Exchange

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It took a lot of work (home game) but back in 3.5 days I had someone run an Intelligent Magic Item. A necklace that could control creatures of less than 3 INT that were wearing it. When another PC wore it, they had telepathic communication, but the necklace only had senses thru the creature it was on...

It was load of fun when the player would RP a Riding Dog (Wolf)... sitting in a stable reading a book. Lick his paw and use it to turn the page and stare intently at the book... while NPCs would wonder by and do a double take.


Pathfinder 1e campaign on Golarion. Gnoll Mighty Godling with an archery focus (I was using River from Armello for images, so I stuck to what was there) who had a pig animal companion. Background was that she was somehow descended from Lamashtu and thus had the potential to take the portfolio of animals from her, but got kicked out of the upper planes where she'd been raised for reasons that she wasn't paying attention to. I basically played her as the archetypal boisterous bruiser as I was channeling Thor from his first MCU movie.

Best quote:
"Your friend is in grave danger."
my PC: "My favorite kind!"


Ryan Freire wrote:
It was 2nd ed, so the mechanical variances weren't as stark as they would be in a 3rd+ environment but we had a player who was an intelligent mouse cleric of a demigod of familiars and enchanted beasts.

Love this. Mouse is one of my favorite animals, and I am always trying to find a way to build/play one that isn't a flavor fluffed rat.


4e dwarven fire wizard, Rubisk Firehart. He may do magic, but it's forge fire, so he's still a dwarf sag nabbit! Played alongside a classic dwarf fighter who always called him "Twinkle Fingers".

Half-orc barbarian, Bruncor Macebrow. Fought like a peeved off bear, and raged every chance he got, tactics be d*mned. Out of combat he was more like Ferdinand the Bull. Every town we got to, he would find a garden to sleep in. Woke up to several thrown skillets and tea kettles of various farm wives.

Ymmgror Thundertusk. Full Orc Shaman of mixed Orc, giant, and human tribes. Served the mammoth spirit, and had a baby mastodon for a familiar, Jarzum. He carried a small bell he had filched to mock his master anytime he said something silly. Played the character with a terrible Russian accent, and difficulty with the common tongue. Pretty funny when we were chasing the "Six Fox" sisters.


in Rifts, a Cosmo Knight/Holy Terror, so old that he had dementia and was basically space Don Quixote. Kept loosing horses when he'd fly them into space, forgetting that they weren't immune to the rigors of space travel.


yukongil wrote:
in Rifts, a Cosmo Knight/Holy Terror, so old that he had dementia and was basically space Don Quixote. Kept loosing horses when he'd fly them into space, forgetting that they weren't immune to the rigors of space travel.

Made me laugh, way to loud at work. I'm on a break, but I work in a spa. Love this idea, and now I really want to see stats on the Golden Helmet of Manbrino.


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I once played a bartender, Mary Daniels. Mechanically speaking, she was an Alchemist with the Infusion discovery. Naratively speaking, she was a bartender so talented in her craft that she was able to brew magical alcohols that gave incredible powers to those who drunk it or had the power to heal them, and liked throwing molotov cocktails. She tried selling alcohol to some NPCs in order to solve the group's problems. Every time she had some rest, she would tinker with her portable alambics to create new recipes.

She was also a drunkard, but unable to be drunk thanks to her poison immunity (we ruled that alcohol acted as poisons) after drinking so many magically enhanced alcohol. Her liver was in such a bad shape that its cancerous cells developped their own will and became a Tumor Familiar under her command.

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