Anchoring Prehensile Hair?


Rules Questions


How would the prehensile hair hex work with an anchoring aomf? The hex states that the hair cannot be sundered, and anchoring says that the two methods of freeing yourself are destroying the weapon and forcing 10 feet of movement with a dc 30 strength check. The former seems to be impossible with the hair, and the latter doesn't end the effect, and takes a full round action. Since the hair isn't very useful as a weapon in general, does this combination allow you to effectively permanently immobilize a creature?

https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexe s/hex-prehensile-hair-su/

https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/anchoring/

Grand Lodge

I imagine it would work like it does on any other weapon...pinning the weapon in place, you you would be just as stuck as the target would.

They would have to beat the Str check...or just kill you...to get free.


Bantya wrote:

How would the prehensile hair hex work with an anchoring aomf? The hex states that the hair cannot be sundered, and anchoring says that the two methods of freeing yourself are destroying the weapon and forcing 10 feet of movement with a dc 30 strength check. The former seems to be impossible with the hair, and the latter doesn't end the effect, and takes a full round action. Since the hair isn't very useful as a weapon in general, does this combination allow you to effectively permanently immobilize a creature?

Prehensile Hair

Anchoring

Linkified.

Prehensile Hair wrote:
can manipulate her hair as if it were a limb

The hair can be argued as being a natural weapon.

Anchoring wrote:
This special ability can only be added to a melee weapon or a thrown weapon.

Anchoring cannot be applied to the hair.

Even if you could sunder it, there is this:

Prehensile Hair wrote:
Pieces cut from the witch’s elongated hair shrink away to nothing.

Sundering does not affect he hair meaningfully.

/cevah

Grand Lodge

Not sure why you think anchoring couldn't be applied...natural weapons are melee weapons, as are unarmed strikes.

It obviously was not meant for such interaction, but RAW it should work just fine.


Here is my thinking:

Under Combat, Natural Attacks:

SRD wrote:
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack.

Under Universal Monster Rules, Natural Attacks:

SRD wrote:
Most creatures possess one or more natural attacks (attacks made without a weapon)

These clearly separates natural attacks and weapon attacks.

Do you have a cite for your interpretation?

/cevah


The amulet of mighty fists grants melee weapon special abilities, so long as they can be applied to unarmed attacks.


Bantya wrote:

How would the prehensile hair hex work with an anchoring aomf? The hex states that the hair cannot be sundered, and anchoring says that the two methods of freeing yourself are destroying the weapon and forcing 10 feet of movement with a dc 30 strength check. The former seems to be impossible with the hair, and the latter doesn't end the effect, and takes a full round action. Since the hair isn't very useful as a weapon in general, does this combination allow you to effectively permanently immobilize a creature?

https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexe s/hex-prehensile-hair-su/

https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/anchoring/

I see Immovable Rod took levels in witch.

Grand Lodge

Melee and ranged are just how weapons do their damage. Melee is hand to hand combat, ranged is...ranged.

Natural weapons are almost always melee weapons, there are very few instances of ranged natural weapons.

The one thing natural weapons generally do not count as is manufactured weapons, which there are plenty of things that specify they only work with manufactured weapons. (Spells like Disguise Weapon, Energize Weapon, etc)

Any melee weapon enchantment works just fine for Amulet of Mighty fists, unless it specifically calls out that it needs to be a manufactured weapon.

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