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It combines the best bits of wizard (I have just the right spell for this occasion) and the best bits of sorceror (I've found the right spell, now let's go to town with it) and on top of those has all those lovely, lovely exploits for messing things around.
I agree! I never played one, but even with delayed spellcasting, you're still full caster and the added flexibility is awesome.You can spam whatever you need, and with the right archetype, it's a great class
|Darigaaz the Igniter|
I'm not a huge fan of 9th level casters, so Bard/Bloodrager/Magus. If I had to pick one I'd probably say the Magus, but I like them all.
Bards are so good you can do just about anything with them, and as people said above you could make a full party of Bards so easily.
Magus is probably my favourite. I like being in the front-line and the spell-sword theme works for me. Even without focusing on that, I played a Magus in a Thieve's Guild themed game and managed to be a super utility caster while still having my sneaky and fighty elements.
Bloodrager isn't something I was super keen on, until I started playing one. I'm playing in an Iron Gods game as the only front-liner and I'm having a blast. I have to manage a spreadsheet's worth of variable buffs and really bring my A-Game tactically (when I get tired my character tends to go down), but I'm really enjoying being the (physically) strongest guy in the room.
(I haven't played a Skald, but Raging Song seems a little too niche for most parties. I have an idea for a Spell Warrior on the back-burner, but haven't gotten to it yet.)
Both have the same spell like ability for monster summoning, which is one of the more important parts. I prefer the free-form eidolon design of the core summoner over the confusing and limiting subtypes vs base forms of unchained. The unchained summoner has a clearly worse spell list. The core spell list is a bit too good, but I think unchained dropped/nerfed too many thematically appropriate spells.
If I were to have to choose between the two, I'd prefer to take core 90% of the time. There are a few niche options for unchained that can be nice, but it's rare. The thing is that a lot of the time you won't have a choice about which one to use. And the unchained version can get the job done as well as core most of the time.
|Toxic "Slag" Madhammer|
|Michael Talley 759|
1- Sorcerer's. I can normally fill the nitch I want for a group quite easily depending on bloodline and spells taken.
2- Wizard's are good if I want more flexibility or to pull off something Dramatic. Abjuration Wizard that all feats and skills specializes in Evocation creates a worthwhile Battle mage.
3- Bard's They are great for support roles and are generally thrown into Face roles.
:3 Those are my three favorite Core Arcane classes in order.
Kaouse wrote:Silksworn Occultist. Between spells and focus powers, you have incredible amounts of versatility and staying power. If the GM allows you to take the Mage's Paraphernalia panoply, then you are more than a match to any full caster, IMHO.Aren't occultists psychic, not arcane?
Regularly, yes. However the Silksworn specifically gives you arcane casting instead of psychic casting.
Which is generally supposed to be a nerf, given that you now take Arcane Spell Failure and lose armor proficiency. But it's not all that huge a drawback, since Silken Ceremonial Armor and Haramaki exist. Plus you cna get a scaling enhancment bonus to DEX via the Transmutation Implement.
And not needing to care about fear or emotion effects is pretty sweet, actually.
Wiiiiiiiitch. They just need contingency and permanency, and they'd be perfect.
You forgot time stop and wish.
But if witches had all that nobody would play wizards, arcanists or sorcerers.
I don't think it is widely appreciated just how far ahead their hexes, many of which don't run out, put witches ahead in power compared to other full arcane casters at lowish levels.
Wizards and Arcanists eventually catch up and when approaching level 20 their more powerful and varied spell lists put them ahead. But witches are always a good power option and few campaigns ever reach that level.
|David knott 242|
Summoner. I love summoning in general, but the summoner also gives you an intelligent companion with a lot of potential versatility.
Agreed. It is great to be able to play a monster with a humanoid buddy. ;)