"Shopping" for gear in the Emerald Spire


Adventures


(Note: If this is the wrong forum for this thread my apologies)

So I'm trying to start up an online game with some friends. I'm looking either Kingmaker campaign or Emerald Spire super dungeon. I'm going to put the final decision to a vote but I was hoping for some non-spoiler assistance from those who have played it (I don't want to read it if we don't use it).

Are there ways to "shop" for gear? I'm thinking particularly for the benefit of spellbook classes like Wizard/Magus/Alchemist who usually have to find access to spells outside their 2/level (or 1/level for Alchemist). Usually by finding them in repositories or buying scrolls and transcribing into their own books.

What about other gear? Being that it's a single dungeon I don't imagine it would allow for much in the way of crafting high end magical items that usually take over a month to create in the BEST of conditions (ie while the character is SAFE AT HOME). Will there be some kind of flavorful way for players to spend gold on new stuff?

I mean if this is a game where players go in at level 1 and have to advance purely off the loot they find I think that would be awesome (assuming it's done well). I know some of my friends make some really broken characters if they can plan out all their equipment and levels. Maybe it will provide a challenge and I don't have to keep increasing the CR of fights just to challenge them.

Again I don't want specifics because if we go with Kingmaker I don't want to potentially spoil this adventure if another GM runs it for me later.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

You’ll generally be entering and leaving the spire multiple times in the course of playing through the module, so you will literally be able to just head back to town to shop for gear and take downtime.


The Emerald Spire assumes that players will either go to Fort Inevitable or Thornkeep to do their shopping. Both places have several great shops and mage's guilds for spells and items. The Fort Inevitable also has a lot of adventure hooks for the Spire so PCs can gain extra wealth and XP.


Fort Inevitable also has the 30% tax from the Hellknights. Don't give your players an easy way around it or apologize for it. They need to figure out what to do, such as basing themselves out of Thornkeep instead, which then opens them up to the bandits, etc.

The designers did NOT take the 30% tax into account, so feel free to add new magic items and cool gear that you want into the campaign to help keep your players at or near WBL (wealth by level).

Going into my second year running Emerald Spire/Thornkeep.

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