[PF1][SoP / SoM] Deux done well?


Recruitment

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Spheres of Power and Might. (enabled)
Elephant in the Room (enabled)
Background Skills (enabled)
Gestalt (disabled)

Some of my best successes running games have been with a smaller number of players, so I'm looking to continue that trend. To that end, I'm going to be looking for two players, three maximum. No particular module may be used, though I reserve the right to incorporate pieces as they may work. My GM style is to set the scene, add some color, and let everyone run free, following their character as their story may see fit. Very much a fluff DM, I'm learning. Here for the story, and the crunch is definitely secondary.

Rules:
- Two (or three) players, paired(grouped) and working together. I'll probably take two groups, since it is manageable to do so.
- Stats: 4d6, drop lowest. Final stats may be traded at 2:1 as needed.
- Skills: Background Skills,
- Races: It's your story, as long as it's good, it's all good.
- Classes: Spheres of Power/Might.
- Location: To be determined, though anyplace PF1 compatible may be used, so Golarion/Eberron/Forgotten Realms/Krynn, etc.

Extra bits:
The flow of the posts is something that I favor, since a posting break of a roll with no flavor is bland and breaks it. I definitely encourage everyone coloring outside of the lines, as long as it isn't too disruptive. Add NPCs, add touches of nuance, be all the sous chef you want to be. Aspiring GMs are DEFINITELY welcome, poke at the rules as you wish, but keep ooc in the Discussion page, please.

This'll be open for... Two weeks initially, with games starting once pairs/trios are set. Ask away, and
Sh̨̦̄̌ow me wh̀͜at you got


4d6 ⇒ (3, 6, 4, 1) = 1413
4d6 ⇒ (3, 3, 2, 3) = 119
4d6 ⇒ (4, 6, 6, 4) = 2016
4d6 ⇒ (3, 6, 4, 6) = 1916
4d6 ⇒ (6, 1, 1, 6) = 1413
4d6 ⇒ (6, 3, 2, 3) = 1412

I don't suppose you would allow path of war? I know a lot of people prefer sphers, but personally I prefer pow, though if you haven't looked into it, don't worry about it, it's rather massive.

I would love to play in some sort of romantic adventure where a couple travel around to solve mysteries, seek to uncover their destiny or something of similar nature. I haven't thought much beyond that, a princess and her protector knight, a couple of childhood friends grown into lovers or perhaps something else entirely. In Jade Regent they travel to uncover the legacy of one of the characters, something like that would work very well for what I have in mind. Anyone else interested in something like this?


I can work with Path of War, however, your partner will have to be using it as well. Spheres System or Path System are going to be an either/or, just to prevent me potentially confusing multiple rulesets.


I guess it depends on if I can find a partner who wants to play with me. I can work with spheres too if that's preferred by my partner. Hopefully someone interested will show up...


Curious... a few questions

Are the characters starting at level one?

With a team of two, would you consider swapping "Spheres of Power and Might" for Gestalt, or would you prefer the team not built to deal with most situations in conventional ways?

Would you consider Xoth in that list of worlds. I do love me some low level magic worlds

Would you consider Automatic Bonus Progression so we are not concerned about the 'right magic' items? Or does 'Elephant in the room' rules provide enough feats that it's not as big of concern. I've never played using that system, so not sure of the answer

What kind of posting rate are you looking for?

oyzar wrote:
I guess it depends on if I can find a partner who wants to play with me. I can work with spheres too if that's preferred by my partner. Hopefully someone interested will show up...

Oyzar, are you looking to play the princess or the protector?


Level One is likely to be the start without a good reason for starting higher. The fragility of characters makes for good development as the moral concerns of whether or not one should embark upon a task, and the exchanges that accompany those decisions.

Gestalt was indicated as a no-go up top. No Gestalt.

Xoth is one I hadn't considered, but just the thought of it makes me smile, so I'm willing to consider that world for play.

A daily posting rate would be a good benchmark, but I can understand a lag here and there.


The Lost Voice wrote:

Level One is likely to be the start without a good reason for starting higher. The fragility of characters makes for good development as the moral concerns of whether or not one should embark upon a task, and the exchanges that accompany those decisions.

Gestalt was indicated as a no-go up top. No Gestalt.

Xoth is one I hadn't considered, but just the thought of it makes me smile, so I'm willing to consider that world for play.

A daily posting rate would be a good benchmark, but I can understand a lag here and there.

I prefer level one, it favors the 'hero's journey' and allows for the character to develop organically.

No harm in asking about the Gestalt :)

Yeah the idea of a 'Conan like world' always has my interest...

Hey oyzar what's your opinion on Xoth?


Spoiler:

1d6 ⇒ 41d6 ⇒ 11d6 ⇒ 11d6 ⇒ 3 > 8
1d6 ⇒ 11d6 ⇒ 31d6 ⇒ 61d6 ⇒ 6 > 15
1d6 ⇒ 31d6 ⇒ 41d6 ⇒ 41d6 ⇒ 2 > 11
1d6 ⇒ 61d6 ⇒ 31d6 ⇒ 31d6 ⇒ 3 > 12
1d6 ⇒ 51d6 ⇒ 51d6 ⇒ 51d6 ⇒ 6 > 16
1d6 ⇒ 21d6 ⇒ 51d6 ⇒ 41d6 ⇒ 1 > 11

This is my submission. Working on the character profile these next few days. Longtime owner of Spheres, never got to play. Would prefer a 3-person group, given the option. Open to specific setting details.


4d6 - 1 ⇒ (2, 6, 1, 2) - 1 = 10
4d6 - 4 ⇒ (5, 4, 6, 5) - 4 = 16
4d6 - 1 ⇒ (1, 2, 1, 6) - 1 = 9
4d6 - 1 ⇒ (4, 5, 1, 3) - 1 = 12
4d6 - 1 ⇒ (2, 3, 1, 4) - 1 = 9
4d6 - 2 ⇒ (3, 3, 2, 6) - 2 = 12

That’s pretty terrible :)


4d6 ⇒ (4, 2, 1, 1) = 8 7
4d6 ⇒ (4, 2, 4, 4) = 14 12
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (5, 3, 4, 3) = 15 12
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (5, 4, 4, 3) = 16 13

Gonna try to get some friends in on this.


4d6 ⇒ (2, 4, 5, 4) = 15-2=13
4d6 ⇒ (3, 1, 6, 3) = 13-1=12
4d6 ⇒ (3, 5, 6, 3) = 17-3=14
4d6 ⇒ (1, 1, 6, 6) = 14-1=13
4d6 ⇒ (1, 5, 4, 2) = 12-1=11
4d6 ⇒ (5, 1, 2, 5) = 13-1=12

I can work with this.


I'm certainly open to the world of Xoth.

As for protector or princess, I guess I have a slight leaning towards the protector, but I'm fine playing princess as well.

What were you thinking for classes? A barbarian (or bloodrager) and a sorceress would be cool, but given that a lot of the more useful arcane spells seem to be removed from Xoth, that might not be such a good idea. Though given we'll only be two people, perhaps that restriction can be removed. Maybe that's even the reason for the whole adventure. The princess has developed unusual magic and rather than be thrown on the fire as a witch, she flees. Though of course, then a witch might be a better pick than sorceress (it might also fit with the sword and sorcery better as something like slumber is way less artillery-like than color spray).


oyzar wrote:

I'm certainly open to the world of Xoth.

As for protector or princess, I guess I have a slight leaning towards the protector, but I'm fine playing princess as well.

What were you thinking for classes? A barbarian (or bloodrager) and a sorceress would be cool, but given that a lot of the more useful arcane spells seem to be removed from Xoth, that might not be such a good idea. Though given we'll only be two people, perhaps that restriction can be removed. Maybe that's even the reason for the whole adventure. The princess has developed unusual magic and rather than be thrown on the fire as a witch, she flees. Though of course, then a witch might be a better pick than sorceress (it might also fit with the sword and sorcery better as something like slumber is way less artillery-like than color spray).

The witch, druid and oracle (cultist) are the three spell casting classes. I've not played enough of any of them to know which would be better in pathfinder let alone Xoth. But the witch seems to have a better mix of spells. Which are still limited in this system.

I tend to play melee or skill characters. Was thinking a ranger or slayer so as to pick up Disable device. I've not played either of the 'sphere's' systems, hoping that was optional not mandatory.

I don't feel confident enough in my character writing ability to create a princess of Xoth to play. If you don't mind playing the princess we could do that. Or we could come up with some other idea.

If doing the princess/protector idea. I assume we would start in the princess country and the protector would be a foreigner who is a member of the 'royal guard' (or at least related to a member of the royal guard) Like the Varangian Guard. Could be a northerner, or the guard could be mercenaries from someplace else. I like the witch idea, my initial assumption would be we were fleeing for some reason, could tie in several ideas. We can work on plot hooks to give TLV.

Just need to decide if we want to team up, if we want to do the princess/protector and if we want to use Xoth or some other 'Land.' I'm reasonably familiar with Golarion but not any of the D&D worlds.

If you want to work on ideas, shoot me a PM.

Guess if I'm serious I should roll::

stat: 4d6 - 1 ⇒ (4, 5, 1, 1) - 1 = 10
stat: 4d6 - 1 ⇒ (1, 3, 4, 3) - 1 = 10
stat: 4d6 - 2 ⇒ (4, 3, 6, 2) - 2 = 13
stat: 4d6 - 1 ⇒ (3, 5, 1, 6) - 1 = 14
stat: 4d6 - 1 ⇒ (4, 3, 1, 2) - 1 = 9
stat: 4d6 - 1 ⇒ (4, 2, 2, 1) - 1 = 8
Wow, a five point buy, not great...

Hey TLV, any chance on a second roll or a 20 point buy?


Yeah, let's skip spheres if we're allowed... I'm not a big fan of spherecasters either. Path of War doesn't fit either if you're not familiar with the material (and it does nothing for a caster). So I guess that's a question for the GM, can we do that? Would you still be interested in accepting a submission without sphers?

I'm quite familiar with Golarion, but know nothing on Xoth besides the few sentences I've read of the link you posted. I would prefer to play a standard witch (or whatever class I settle on) if that's ok. Though the setting can still be Xoth.

It'll be difficult to do much with those stats. Hopefully you're allowed a reroll...


Could always be a protecting princess...then again, nobles should all be burnt at the stake...unlike witches...


Hmmm, interesting. I do like games that only have one or two PC's, and I've been enjoying playing around with Spheres. I'll have to think if there's an idea I'm feeling like playing right now. I'd probably want to go with Golarion or Faerun just due to familiarity, though if someone else is interested in having a very unusual companion (I'm known for playing things like pseudodragons or awakened foxes) I'd be open to other settings.

Stats: 4d6 ⇒ (3, 1, 4, 6) = 14 13
Stats: 4d6 ⇒ (3, 1, 4, 4) = 12 12
Stats: 4d6 ⇒ (1, 5, 5, 4) = 15 14
Stats: 4d6 ⇒ (2, 1, 3, 3) = 9 8
Stats: 4d6 ⇒ (4, 5, 6, 3) = 18 15
Stats: 4d6 ⇒ (3, 2, 4, 4) = 13 11

Eh... those are okay stats. Not great, not terrible. One weakness, which is always fun to role-play. I'll ruminate on what I'm in the mood for.


Hey oyzar, if I don't reroll, what about switching roles. I play the princeling bardic fop, and you play the big female barbarian? That way you could take advantage of Path of War.


Robert Henry wrote:
Hey oyzar, if I don't reroll, what about switching roles. I play the princeling bardic fop, and you play the big female barbarian? That way you could take advantage of Path of War.

Sure that works. I was actually thinking that one of the few classes that doesn't actually need stats is the bard (the other being summoner). Either of those classes work. Though if you are open to play the female character, that might be a more fitting switch. I'm unsure which class fit best for the protector. Perhaps a warder, sworn to protect his charge.

We can continue this in pm, or perhaps in a medium better suited for rapid back and forth like discord.


Might as well take a roll.

4d6 ⇒ (6, 1, 4, 3) = 14 - 13
4d6 ⇒ (5, 6, 1, 6) = 18 - 17
4d6 ⇒ (6, 6, 5, 5) = 22 - 17
4d6 ⇒ (4, 1, 4, 4) = 13 - 12
4d6 ⇒ (4, 6, 4, 3) = 17 - 14
4d6 ⇒ (2, 5, 5, 1) = 13 - 12

Nice set to work with. Time for aconcept.


Dotting for interest.

Xoth is a very cool setting, and I'd be very interested in playing in a game set there.

4d6 ⇒ (4, 4, 4, 4) = 16 12
4d6 ⇒ (6, 4, 3, 4) = 17 14
4d6 ⇒ (2, 5, 5, 6) = 18 16
4d6 ⇒ (6, 5, 4, 3) = 18 15
4d6 ⇒ (2, 3, 2, 4) = 11 9
4d6 ⇒ (3, 3, 6, 5) = 17 14


Unfortunately, I'll have to retract Xoth as a setting.

Too much changes that Spheres of Power would be rendered invalid. While I loved the idea of Xoth, the total changes it would require are more than I wish to undertake at this point, as play within the Spheres system is my goal.


The Lost Voice wrote:

Unfortunately, I'll have to retract Xoth as a setting.

Too much changes that Spheres of Power would be invalid. While I loved the idea of magic come to Xoth, the total changes it would require are more than I wish to undertake at this point.

Again, my apologies.

Are we required to use spheres then? Currently I'm looking at PoW and my partner is not familiar with spheres either.

How do you feel about rerolling stats?


The Lost Voice wrote:

Unfortunately, I'll have to retract Xoth as a setting.

Too much changes that Spheres of Power would be rendered invalid. While I loved the idea of Xoth...

Sad, so Sad, What about running one game with Spheres of Power and the second in Xoth? :) you can't blame a fellow for asking...

I also enquired about rerolling or using a 20 pt. buy. I don't think a 5 pt buy equivalent (8,9,10,10,13,14,) would do well in a Spheres of Power world.


Okay, here's some ideas I've had that could be interesting for a pair or trio:

* A Kitsune shifter, who has been corrupted somehow so he struggles against a horrific hunger for the vital organs of thinking beings (basically mixing some Kumiho into a Kitsune--possibly make it like a modified Oracle curse for the Innate Curse casting tradition)
* A Pseudodragon rogue (Counterfeit Mage/Canny Scoundrel if that would be permitted--I have some 3rd-party rules for playing a Pseudodragon), a former familiar who's still curious about magic but isn't that great with it himself but is good at getting into things he shouldn't
* An Awakened Wolf druid (Spheres kind, probably just use a Rogarou stuck in wolf form for the stats), former companion of a druid who's gone missing, possibly pretends to be the pet dog of whoever he's paired with
* An Awakened Fox incanter (probably use a Kitsune stuck in fox form for the stats), an ordinary fox who ate something (the original idea it was a scrap of flesh from a dead god, could be altered for the setting) that gave her intelligence and magic power who now seeks more of both

And I have more but these are probably my top ones. @The Lost Voice, any of them you'd be particularly interested in seeing/any you'd veto right off? All those people who've dotted, any of you interested in making a character to pair with one of these ideas?


Robert Henry wrote:
...Hey TLV, any chance on a second roll or a 20 point buy?

I've got a couple of ideas regarding either rerolls, or at least upping to point buy, depending on the roller's preference.

Primarily, I was considering a sort of "Dark Bargain" kind of thing, where the character was granted power in exchange for service, though nothing as severe as shackles and a collar. I'm still poking at how best to manage that.

oyzar wrote:
Are we required to use spheres then? Currently I'm looking at PoW and my partner is not familiar with spheres either.

Spheres is the primary focus. PoW can be considered with a good team.

Almonihah wrote:
...any of them you'd be particularly interested in seeing/any you'd veto right off?

Not especially. It's always about the setup. If the characters are solid, any situation can still be worth playing. some are just easier than others.


I was really hoping for the Xoth setting and I'm not familiar with the Spheres rules at all. Sadly I'm going to withdraw my 'dot.'

On that note someone contact oyzar, he has some great ideas and you all need teams of two or three.

"The Lost Voice" thanks for running the game, we all appreciate GM's stepping up to run games. if you changer your mind on Xoth let me know :)

Good luck and good gaming to all!


Well, Oyzar, you saw my ideas and I'm looking for a partner. :D


@Robert Henry: Sad to see you go, but it's understandable under the circumstances...

Almonihah wrote:
Well, Oyzar, you saw my ideas and I'm looking for a partner. :D

My idea is still the same as above. I want to play a pair of characters developing a romantic relationship somehow over the course of the game. That fits with a large amount of different characters or concepts, but I don't think it would work particularly well with a monster or awakened animal. If you think you can work with that, we could play together, otherwise I'm in the same boat as you. I'm looking for someone to pair up with still.


Hmmm, yeah, guess I'm still looking then. Never particularly cared for romance being a focus for my characters.


I'm definitely interested, big Spheres fan, not really interested in PoW. So, maybe looking at you Almonihah? I really like the spheres caster roles, I wonder if I could go with an incanter to whom your Pseudodragon rogue used to be beholden to? I could still think you're my familiar, and be continually annoyed when you act all independently.

That was the only particularly synergetic idea that comes to mind. Other ideas I've had in the past, in case any take your interest:
* An unbodied wraith (http://spheresofpower.wikidot.com/old-unbodied) - think Bob from the Dresden Files. Could potentially play it as a ghost that haunts the other player and/or an "imaginary" friend that ends up being not so imaginary
* Always enjoy a good shifter or mageknight resizer, melee fighter that plays with size changes mostly

Really can work with anything, though.

4d6: 4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6: 4d6 ⇒ (1, 6, 3, 4) = 14 13
4d6: 4d6 ⇒ (3, 2, 5, 6) = 16 14
4d6: 4d6 ⇒ (2, 1, 6, 5) = 14 13
4d6: 4d6 ⇒ (2, 2, 3, 3) = 10 8
4d6: 4d6 ⇒ (1, 2, 5, 3) = 11 10

Not the best stats middling across the board, would also be interested in a reroll/point buy option.


Oh, I could definitely be interested in that. :) It might be funnier if he'd actually never been her familiar, they just both thought that he was.


Alright, I have an idea forming for this Almonihah. I'm building up a gnome incanter that grew up in the poor side of Korvosa. He attended the Acadamae briefly, hoping that his budding magical talent would be effective in wizardly studies, but ended up not making it there because his magic comes from charisma rather than intelligence. He still wants to consider himself a wizard, though, and so hooks up with the similarly-failed-at-wizardness pseudodragon as a "familiar".

Mechanically I'm building him as a Charisma-based incanter with most early talents invested in Conjuration to give us a passable front liner. I'll also dip into Destruction, Life, and Time.

Questions for the GM:
1) Do you have a preference between the Ultimate version of spheres vs the Old version of spheres? My vote would be for Old, because I have all the HeroLab files for that, but can go the other direction if you prefer.

2) How are we doing HP?

3) What about HP for Conjuration companions?


dwilhelmi wrote:

Questions for the GM:

1) Do you have a preference between the Ultimate version of spheres vs the Old version of spheres? My vote would be for Old, because I have all the HeroLab files for that, but can go the other direction if you prefer.
2) How are we doing HP?
3) What about HP for Conjuration companions?

1. Ultimate, please. That should have the corrections for any errors that may have developed from the initial release.

2. Rolled.
3. Rolled.

I wouldn't worry too much about the crunch yet, give it another week, and keep working on the idea.

If anyone wants to re-roll their stats as part of an opportunity in-game, feel free. We can discuss terms after.


OK. So far I haven't noticed too many differences, the biggest one so far is they seemed to have hit the incanter specializations with a gimp stick pretty hard, at least at low level.

My level 1 HP: 1d6 ⇒ 4 eh, could be worse

Companion level 1 HP: 1d10 ⇒ 4 see, like that!

One dark bargain reroll coming up!
4d6: 4d6 ⇒ (6, 4, 6, 1) = 17 16
4d6: 4d6 ⇒ (6, 6, 5, 6) = 23 18
4d6: 4d6 ⇒ (4, 2, 1, 4) = 11 10
4d6: 4d6 ⇒ (3, 6, 4, 2) = 15 13
4d6: 4d6 ⇒ (2, 2, 3, 6) = 13 11
4d6: 4d6 ⇒ (5, 3, 1, 6) = 15 14

Much better! Good to know the dice roller respects dark bargains.

I'm not focusing too much on crunch, but it helps to flush out the character background. I went through the whole background generator process and came up with something I like, trying to put it together into a cohesive whole now.

Fluff work in progress:

He Who Shall Not Remain Nameless
Male Gnome Incanter
Age: 55
Height: 3ft 5in
Weight: 39lbs

Homeland: Korvosa

Parents: Both Alive

Siblings: None

Circumstance of Birth: Lower-Class Birth. You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.

Parents' Profession: Serfs/Peasants

Major Childhood Event: Academy Training. You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years.

Class Background: Failed Wizard. Although your arcane aptitude was evident at an early age, you were pushed toward wizardry as the conduit for your magic. While you never mastered magic in this fashion, your time spent studying arcane tomes gave you obscure but often pertinent knowledge.

Influencial Associate: The Mercenary. With this person, there was always a cost. No deed was done making a trade for something of equal or greater value. Whether this individual’s actions tended toward good, evil, or pure balance, he was always fair in his dealings. You respected this trait and it influenced your own philosophy.

Conflicts:
Minor Theft. You stole several small or inexpensive items that belonged to someone else. (2 CP)
Subject: Clergy
Motivation: Family (CP +3)
Resolution: Denial (CP +1) You feel little if any regret, and deny the event mostly so others won’t judge you. Few if any know of your part in the conflict, and your constant denials are meant to keep it that way.
Alignment: Neutral (4) Good (3)

Deity and Religious Philosophy: Undecided. You have remained undecided when it comes to your faith, but are accepting of others’ faiths and are at least somewhat open to the idea of joining an organized faith should you find one that strikes your fancy.

Romantic Relationships: One Significant Relationship. You had a true love once, but that time has passed.

Drawback: Family Ties. Your family is extremely important to you, and you feel disheartened when you can’t do what they ask. When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day.


Starting HP will be max at 1st level. I thought you meant levels beyond first, apologies.


Oooo, I can certainly work with this. It's been a busy weekend so I don't have much more put together yet, but I can point you at a previous version of Terexaltherin for an idea of what I'm going for--I've built him before for a campaign that died pretty quickly. I'll be changing his history around to fit with what we're planning, but his personality and the sorts of trouble he gets into will be mostly the same.

On the crunch side, we'll have to talk about how I'm going to build Terexaltherin as a pseudodragon. I have some 3rd party rules that make a two-level class out of being a pseudodragon, or we could follow the old Monsters as PCs rules, or we could do our own thing.


GM, I was considering taking the Bound Creature boon, and was thinking about tying that in with the dark bargain for the stat reroll - my gnome was a washout failure of a wizard, flunked out of The Acadamae, and struggling to get by. Then he makes a pact with dark forces, and in return gets better stats *and* a companion through which he can strengthen his magical abilities. The gnome himself is still good aligned, pushing neutral but not quite there, but considers the dark pact worth it for the greater good, ends justify the means and all that.

I think this has a lot of story telling potential, but I'm also not crazy about the idea of having an evil companion. Do you think it would work so that the actual companion himself is neutral, even if originating from a dark pact type thing?

I'm currently planning on taking the Construct type talent twice for him to give him some solid durability, and the Martial Companion archetype with the free Battle Companion talent in exchange for the natural attacks, so he'll be a bipedal polearm-wielding part-construct bodyguard type thing with some exposure to the lancer sphere.

Thoughts?


rolls:
4d6 ⇒ (1, 1, 2, 1) = 5
4d6 ⇒ (2, 5, 1, 6) = 14
4d6 ⇒ (5, 6, 6, 2) = 19
4d6 ⇒ (2, 4, 6, 1) = 13
4d6 ⇒ (5, 4, 6, 1) = 16
4d6 ⇒ (2, 1, 4, 1) = 8
...wow, just wow. I think it could still work, but ouch.

Had an interesting build pop in my head if anyone wants to partner with a dwarf cook/smith.


Hi

I am a newbie to PbP but am very excited to get it started. I have a lot of experience with different traditional RPGs uíncluding a goblin campaign on pathfinder.

I have reused acharacter I entered in a parallel recruitment of squirrel Ninja, I hope this is okay as I would be able to start in one game only anyway. I am not too fixated on the class I am playing, lots of things can be easily rewritten to another class should the party need different skills.

If you need anything else just tell me.

Character Rolls

Spoiler:

4d6: 4d6 ⇒ (4, 6, 3, 6) = 19 --> 16
4d6: 4d6 ⇒ (2, 2, 4, 5) = 13 --> 11
4d6: 4d6 ⇒ (3, 2, 6, 3) = 14 --> 12
4d6: 4d6 ⇒ (3, 6, 6, 3) = 18 --> 15
4d6: 4d6 ⇒ (3, 5, 5, 1) = 14 --> 13
4d6: 4d6 ⇒ (5, 3, 5, 6) = 19 --> 16

Arandas (Elven Wizard) Background

Spoiler:

On a fair spring day in the village of Tenyrdale Maiana the wife of the local innkeep Rhyvor stepped out into the backyard to find a small bundle in front of the doorstep. Surprised, Maiana opened it only to find a small elven baby no older than a few weeks. No further information was given, but a small Cloudshaped amulett with the name Arandas written in elvish letters. The family took pity on the poor child and raised him together with their own children.

Arandas (or Ari to his close friends) mostly spend his childhood with Kairin one of the younger sons of Rhyvor and Syrana the daughter of Sir Harlest a local noble whose keep was located not far from Tenyrdale. Ari often invented new adventures exploring mgical realms or the Fey world and his friends eagerly followed his lead. But when they grew older Syrana was kept away from them more and more from the common boys.

At the age of ten an old man from the nearby town visited Tenyrdale and spend the night at the inn before visiting the keep in the next morning. Somehow Arandas was drawn to this man named Parseferus and spend the whole evening listening to his tales of his wizardry work at some place called the Academy of Greenridge. The next day the Wizard Parseferus went to the keep to discuss some important matter and when he came back in the next day he was accompanied by Syrana and a maid from the keep. But when Parseferus reached Tenyrdale he decided to stop once more at the inn and asked the Innkeeper for a private word. Rhyvor was very surprised when he was told that his foster child showed strong magical potential, but the times had not been the best for business and Rhyvor was not unhappy to ship the additional hungry mouth.

The coming years were some of the best and worst for Arandas. Wizardry came easy to him and he soaked up everything he could learn about it. He also got to spend a lot of time near Syrana again. On the other hand he was really lonely in the big city and he missed Kairin and their wondrous adventures.

Unfortunately most of Syranas other friends at the academy were nobles to who resented Arandas for his easiness of learning and his unknown origins and common upbringing. So he often found himself at the bottom of there pranks.

As he grew older Arandas realized that his feelings for Syrana went a lot farther than friendship but he was afraid to talk with her about it for fear of rejection. But his feelings only grew deeper with time.

Than one day he received an urgent note from Syrana. She was asking him to meet in the owl tower tonight because she had to tell him something important. Of course he went up the tower with high hopes that night only to be greeted by the noble friends of Syrana and their leader Elamund. They made fun of Arandas for desiring a nobleborn lady and gave him a good trashing to show him his station. Afterwards Arandas was so embarassed and furious that he fled from the grounds swore himself never to return. In the next days he heard also that Syrana had left the academy on some unknown errand and he has not heard from her since.

(@DM I can imagine a few different ways what happend for real. Syrana might have discovered some intrigue by Elamund and was caught and imprisoned by him.Or she might have been in on the prank. Or it all might have been planned by Elamund and Syrana really just went on the mission and later wondered why Arandas left.)

After spending a few days drowning himself in ale and sorrow, he was walking to a darker alley when he was attacked by a group of youth who wanted to rob his fancy academy robes.When he desperately treid to think of a way out of this with his meager magical repertoire one of the older kids ran forward yelling "Ari! Ist really you?". Apparently Kairin had also made it to the city and joined this gang of misfits.

With Arandas last few coins they sat down in the next tavern and told each other of their misfortunes. When Kairin grew older he was growing resentful of his older brother who was going to inherit the inn. And since times hardly had gotten better there wasnt even enoguh coin to send him to some nice apprenticeship. So one night words had beend gotten louder and louder between him and his father and older brother and fist began flying. When everything settled again his older brother had broken his arm and Kairin had fled from Tenyrdale in shame.
So now he remembered his childhood friend Arandas and decided to try his luck in Greenridge. Unfortunately he didnt know where ot look for him and neitehr his coin nor his luck had not lasted very long. After trying to make means honestly for a few weeks he was conscripted into the gang of Marcellus a local youth gang leader and learned to survive by more or less legally procuring the leftovers from the wealthier people of the city.

Seeing no wax forward for himself Arandas decided to join Kairin and his friends. His better clothing and friendly demeanor made am perfect for scouting out opportunities in the better half of town or standing on guard while other looted the place.

When he started with the group they had ben a lowly gang of cutpurses but Arandas quick mind and attention to detail soon led them to better and better opportunities and some local fame and soon he was Marcellus lieutenant. But withbthe success came overconfidence and after a few month with the gang Arandas decided to use his new found skills to take revenge at Elamund.

He planned to break into the headmasters office and steal next month exams papers and place it in Elamunds chest before dropping a anonymous hint with the headmaster. Kairin was dead set against it because the danger was high and the reward minimal but Arandas would stop talking about before he had convinced his friends.

So when the night came the friends entered the academy by some backdoor Arandas knew from his time as student and wnet on their way to the headmasters office. But when they entered the office they found guards waiting already for them. Luckily Arandas reacted immediately and blew out the nearest window with a force missile allowing him to make a break. Unfortunately he also managed a few magical ingridiences with the spell and soon half the academy was on fire.
(@DM Again this could have been multiple scenarios. Arandas could have been caught in the crossfire of the conspiracy again, or he could just been sold out by Marcellus to get rid of the youth. He does not know what happened to Kairin unless I need a cohort in this adventure)

So now Arandas is on the run and left Greenridge in a hurry. Which is where our adventure begins.


dwilhelmi wrote:
GM, I was considering taking the Bound Creature boon, and was thinking about tying that in with the dark bargain for the stat reroll - my gnome was a washout failure of a wizard, flunked out of The Acadamae, and struggling to get by. Then he makes a pact with dark forces, and in return gets better stats *and* a companion through which he can strengthen his magical abilities. The gnome himself is still good aligned, pushing neutral but not quite there, but considers the dark pact worth it for the greater good, ends justify the means and all that.

That is a cool idea... just debating on how that complicates the relationship with Terexaltherin. Would you still be looking for a not-familiar when you have such a companion?


dwilhelmi wrote:

GM, I was considering taking the Bound Creature boon, and was thinking about tying that in with the dark bargain for the stat reroll - my gnome was a washout failure of a wizard, flunked out of The Acadamae, and struggling to get by. Then he makes a pact with dark forces, and in return gets better stats *and* a companion through which he can strengthen his magical abilities.

Thoughts?

That definitely has storytelling potential.

Don't worry about the companion, since I'll handle that end. It would also account for the stat changes as part of how you came to be bound to that companion.

Exandria can also be added to the list of sandboxes I am confident with.


Almonihah wrote:
That is a cool idea... just debating on how that complicates the relationship with Terexaltherin. Would you still be looking for a not-familiar when you have such a companion?

I think it would still work out fine - my gnome still *wants* to be a wizard, still patterns himself off of the wizards he observed, and wants what they have. My companion is equivalent to their summons, but they would have also had familiars, which I also would want. I think it all still works.

The Lost Voice wrote:

That definitely has storytelling potential.

Don't worry about the companion, since I'll handle that end. It would also account for the stat changes as part of how you came to be bound to that companion.

Cool. Just to be clear, by saying you'll handle that end, you mean that you'll take whatever companion I build and make sure it ties in with whatever dark deal is made?


dwilhelmi wrote:
Cool. Just to be clear, by saying you'll handle that end, you mean that you'll take whatever companion I build and make sure it ties in with whatever dark deal is made?

I would be the one building the companion.


So, a brief outline of what I'm thinking of for Terexaltherin:

*He's from Korvosa's native population of pseudodragons, and specifically lived around the area of the Acadamae.
*He's intensely curious, and so frequently got himself into trouble exploring the Acadamae and the nearby area.
*He has a particular interest in magic, but actually has some native telekinetic abilities (Basic Magic Training in Telekinesis, the idea being it's linked to the native telepathy of pseudodragons).
*I imagine that one of his narrow escapes in the Acadamae could have involved dwilhelmi's gnome.
*Build-wise I'm thinking that (after whatever we do for his pseudodragon-ness) he'll be a Canny Scoundrel rogue who uses a bunch of feats and rogue talents to represent his dabbling in the arcane and his budding telekinetic abilities.


The Lost Voice wrote:
dwilhelmi wrote:
Cool. Just to be clear, by saying you'll handle that end, you mean that you'll take whatever companion I build and make sure it ties in with whatever dark deal is made?
I would be the one building the companion.

Do you build all companions, or would this just be because it is a bound companion? Do I get to have input into how the companion is built?


Only for the bound one. They're a part of the bargain, and you would not.


The Lost Voice wrote:
Only for the bound one. They're a part of the bargain, and you would not.

How does that work with the ability to spend magic talents to get form abilities for the bound companion? Can I choose what form talents the companion gets, or would he be limited to just the one free form or type that you would pick?


I would have a list or chain set up, so if you chose to invest a talent into it, it would get the next thing set up for it.


Here's a collection of pitches tuned to what people have been thinking of.

Almonihah wrote:
* A Kitsune shifter, who has been corrupted somehow so he struggles against a horrific hunger for the vital organs of thinking beings (basically mixing some Kumiho into a Kitsune--possibly make it like a modified Oracle curse for the Innate Curse casting tradition)

An exorcist/monster hunter who serves as your 'keeper'/helps you manage your condition. We could have a Monkey King/Tang Sanzang thing going where you're an inherently inhuman and hungry spirit and I've somehow shackled your nature to give you a conscience, I could be an older brother who stumbled upon you doing something deeply ill-advised and catastrophically magical and performed first aid on your soul that kept you from obliterating yourself but didn't wholly save you. We could be fellow victims of whatever-it-was and I could be a regenerator, the only person in the world who'll *let* you eat bits of him and not be maimed by it.

Almonihah wrote:
* A Pseudodragon rogue (Counterfeit Mage/Canny Scoundrel if that would be permitted--I have some 3rd-party rules for playing a Pseudodragon), a former familiar who's still curious about magic but isn't that great with it himself but is good at getting into things he shouldn't

Three Awakened, hiveminded raccoons in a Trenchcoat of Disguise who pretend to be your wizard. We run scams. (The ARG race-builder rules would have to get involved, and would probably have to get bent a fair bit.)

Almonihah wrote:
* An Awakened Wolf druid (Spheres kind, probably just use a Rogarou stuck in wolf form for the stats), former companion of a druid who's gone missing, possibly pretends to be the pet dog of whoever he's paired with

A wandering gunslinger. We have a deal: you help me overthrow tyrants, I help you solve crimes against nature. You're kind of hazy on human politics and I'm not exactly outdoorsy, but trust makes it work.

Almonihah wrote:
* An Awakened Fox incanter (probably use a Kitsune stuck in fox form for the stats), an ordinary fox who ate something (the original idea it was a scrap of flesh from a dead god, could be altered for the setting) that gave her intelligence and magic power who now seeks more of both

Eternal servant of that dead god, their high priestess and constant companion: we had our glorious last stand, and we died within minutes of each other. I wholly expected to be gone for good. Why am I still here? Why do I feel compelled to serve this little fuzzball, and why does he feel so familiar?

dwilhelmi wrote:
* An unbodied wraith (http://spheresofpower.wikidot.com/old-unbodied) - think Bob from the Dresden Files. Could potentially play it as a ghost that haunts the other player and/or an "imaginary" friend that ends up being not so imaginary

The relentlessly amoral necromancer who made you that way. We have kind of a Rick and Morty dynamic going on, though less one-sided as far as the power dynamic goes: I gallivant around transgressing the boundary between life and death and generally committing crimes against reason because I'm a mad necromancer and that's what they *do*, you're the grounded, sane one with the people skills and the moral compass.

Tam Gurak wrote:
Had an interesting build pop in my head if anyone wants to partner with a dwarf cook/smith.

You put together meat-and-potatoes meals executed brilliantly, robust, savory fare done simply and well. As a smith, you're a consummate traditionalist of the school that any weapon or method less than a century old is suspect at best.

I'm an elven patissier and restaurant chef, educated in the elvish style of elaborately-prepared dishes. And a bleeding-edge gunsmith.

We talk a lot of s!!$ about the other guy's approach, but neither one of us is a good enough liar to altogether hide how much what the other one can accomplish impresses them.

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