Question about Operative's Cloaking Field exploit


Rules Questions


Hello fellow nerds I come to you all with a question about the mechanics of the Cloaking Field exploit.

The books states "You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Even when you move, you appear only as an outline with blurry features."

Now if I understand correctly, you activate Cloaking Field as a Move action for round 1. Remain still and do nothing for round 2. And then roll stealth on round 3 with a +10 bonus to the roll. You remain stealthed with this bonus until you move. At which you lose the ability to hide in plain sight but does not deactivate the Cloaking Field.

My question is more with the flavor text than anything else. It specifically states that even if you move you appear only as an outline with blurry features, I imagine this to be similar to the Predator's cloaking ability in the movies. And it states that this ability while it does not make you invisible it does however make it easier to sneak around. But it does not give any stats or reduced bonuses you may receive while moving in this blurred state. Is there more clarification on this? Or is this ability more like Snake's box in Metal Gear Solid?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think you've got one main misreading here.

When you're moving, you don't gain the +10 bonus to stealth. However, moving does not cause you to lose the ability to use stealth while being directly observed, and with no place to hide.


Ah I see! Thanks for clearing that up. So with the ability on I can attempt to hide in plain sight however if I stay still I get the additional +10 bonus. That makes much more sense to me now. Thanks again :)


cgrandall2 wrote:
Ah I see! Thanks for clearing that up. So with the ability on I can attempt to hide in plain sight however if I stay still I get the additional +10 bonus. That makes much more sense to me now. Thanks again :)

The way my table runs it is the move action to turn it on, then you can make stealth checks whenever appropriate. If you aren't moving then you get the +10.

Community / Forums / Starfinder / Rules Questions / Question about Operative's Cloaking Field exploit All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions