paizo.com Recent Posts in Best 1st-level domain powers (new thread)paizo.com Recent Posts in Best 1st-level domain powers (new thread)2020-03-29T22:18:37Z2020-03-29T22:18:37ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Gyre Glenross (alias of Sir Belmont the Valiant)https://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#362020-04-06T20:52:42Z2020-04-06T20:51:48Z<p>Chaos Domain
<br />
<i>Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</i></p>Chaos Domain
Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.Gyre Glenross (alias of Sir Belmont the Valiant)2020-04-06T20:51:48ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Cavallhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#352020-04-05T07:31:33Z2020-04-05T07:31:33Z<p>Thanks buddy!</p>Thanks buddy!Cavall2020-04-05T07:31:33ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Cevahhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#342020-04-05T05:50:36Z2020-04-05T05:50:36Z<div class="messageboard-quotee">Cavall wrote:</div><blockquote> But 11 is higher than 10. <b><a href="https://img.etsystatic.com/il/2660a1/723522813/il_340x270.723522813_radl.jpg?version=0" target="_blank" rel="nofollow">Our dials</a></b> go to 11. Its one higher. </blockquote><p>Linkified that for you.
<p>/cevah</p>Cavall wrote:But 11 is higher than 10. Our dials go to 11. Its one higher.
Linkified that for you. /cevahCevah2020-04-05T05:50:36ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Cavallhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#332020-04-05T00:41:15Z2020-04-05T00:41:15Z<p>But 11 is higher than 10. Our dials go to 11. Its one higher.</p>But 11 is higher than 10. Our dials go to 11. Its one higher.Cavall2020-04-05T00:41:15ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Mudfoothttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#322020-04-05T00:37:26Z2020-04-05T00:37:26Z<div class="messageboard-quotee">Scott Wilhelm wrote:</div><blockquote> The Law Domain can be very powerful. Touch of Law, the creature you Touch always rolls an 11 on every roll of the d20. Depending on the circumstances, that can be devastating. </blockquote><p>True-ish. It goes very nicely with UMD, potentially with saving throws for shaking off poison and the like, spell penetration, disarming traps and so on. The real problems are that a) it's a standard action, b) it's a touch, c) it doesn't work on the unwilling and d) it lasts only one round. This limits its use a lot, largely to outside combat, and in those cases one can often Take 10.Scott Wilhelm wrote:The Law Domain can be very powerful. Touch of Law, the creature you Touch always rolls an 11 on every roll of the d20. Depending on the circumstances, that can be devastating.
True-ish. It goes very nicely with UMD, potentially with saving throws for shaking off poison and the like, spell penetration, disarming traps and so on. The real problems are that a) it's a standard action, b) it's a touch, c) it doesn't work on the unwilling and d) it lasts only one round. This...Mudfoot2020-04-05T00:37:26ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Scott Wilhelmhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#312020-04-04T07:26:51Z2020-04-04T07:26:51Z<p>The Law Domain can be very powerful. Touch of Law, the creature you Touch always rolls an 11 on every roll of the d20. Depending on the circumstances, that can be devastating.</p>The Law Domain can be very powerful. Touch of Law, the creature you Touch always rolls an 11 on every roll of the d20. Depending on the circumstances, that can be devastating.Scott Wilhelm2020-04-04T07:26:51ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#302020-04-03T15:39:46Z2020-04-03T15:25:57Z<p>I wonder if you could build a natural attack build with Fury of the Abyss. Not needing an amulet of mighty fists could be pretty nice.</p>
<p>Would the attacks bypass DR? The bonus isn't on the weapon, but the amulet of mighty fists seems to have a similar issue. Do those overcome DR?</p>
<p>Edit: So there's an FAQ that the amulet bypasses DR, but the question wasn't answered more generally, so it's unclear if similar abilities also would.</p>I wonder if you could build a natural attack build with Fury of the Abyss. Not needing an amulet of mighty fists could be pretty nice.
Would the attacks bypass DR? The bonus isn't on the weapon, but the amulet of mighty fists seems to have a similar issue. Do those overcome DR?
Edit: So there's an FAQ that the amulet bypasses DR, but the question wasn't answered more generally, so it's unclear if similar abilities also would.Melkiador2020-04-03T15:25:57ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)MrCharismahttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#292020-04-03T15:17:54Z2020-04-03T15:17:54Z<div class="messageboard-quotee">Melkiador wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote>Fury of the Abyss (Su): As a swift action, you can give yourself <b>an enhancement bonus</b> equal to 1/2 your cleric level (minimum +1) <b>on melee attacks, melee damage rolls, and combat maneuver checks</b>. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.</blockquote>That's not a bonus on the weapon. I think it may actually stack with the weapon's bonus, but it would take some digging to confirm that. There's no reason to think it wouldn't scale past +5 for the same reason, it's not a bonus to the weapon, nor is a limit specified in the description. </blockquote><p><span class=messageboard-ooc>(Emphasis changed for ... emphasis)</span>
<p>No the enhancement bonus is to attack rolls and damage rolls, the word itself just means you can't give this bonus to your friends.</p>
<p>The reason a Belt of Strength stacks with a weapon's enhancement bonus is because they're buffing different things: The belt buffs your Strength score, which indirectly buffs your attack and damage rolls. The weapon buffs your attack and damage rolls directly.</p>
<p>And yes your bonus should be able to go up to 10, or indefinitely if you can somehow get more than 20 levels of Cleric.</p>Melkiador wrote:Quote:Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
That's not a bonus on the weapon. I think it may actually stack with the weapon's bonus, but it would take...MrCharisma2020-04-03T15:17:54ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#282020-04-03T15:12:52Z2020-04-03T15:02:32Z<div class="messageboard-quotee">Quote:</div><blockquote>Fury of the Abyss (Su): As a swift action, you can give <b>yourself</b> an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.</blockquote><p>That's not a bonus on the weapon. I think it may actually stack with the weapon's bonus, but it would take some digging to confirm that. There's no reason to think it wouldn't scale past +5 for the same reason, it's not a bonus to the weapon, nor is a limit specified in the description.
<div class="messageboard-quotee">Quote:</div><blockquote>A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. <b>They apply these bonuses</b> to both attack and damage rolls when used in combat.</blockquote><p>So, the weapon applies its bonus. This may stack with the bonus that is being applied to the character.
<p>But assuming they indeed do not stack, then you would just favor weapons with special abilities instead of a flat bonus.</p>Quote:Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
That's not a bonus on the weapon. I think it may actually stack with the weapon's bonus, but it would take some digging to...Melkiador2020-04-03T15:02:32ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)MrCharismahttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#272020-04-03T13:58:46Z2020-04-03T13:58:46Z<p>Hmmm... that' a good point Cevah. I think the problem with that power is that it doesn't get good until later.</p>
<p>At level 1 it's nice, but not amazing.</p>
<p>At level 2 you probably bave a Masterwork weapon, so it's crap.</p>
<p>At level 4-6 it's a small boost (basically it's giving you +1 over your weapons).</p>
<p>Level 8 is where it's probably giving you +2 over your weapons and where it starts to be good. For an ability you get at 1st level you have to wait a while for it to really be useful.</p>
<p>Alternately if you're more of a caster and a backup combatant (eg. Focusing on casting but not totally ignoring combat prowess) this could be used to avoid buying a magic weapon entirely, which saves you a ton of money in the long run.</p>Hmmm... that' a good point Cevah. I think the problem with that power is that it doesn't get good until later.
At level 1 it's nice, but not amazing.
At level 2 you probably bave a Masterwork weapon, so it's crap.
At level 4-6 it's a small boost (basically it's giving you +1 over your weapons).
Level 8 is where it's probably giving you +2 over your weapons and where it starts to be good. For an ability you get at 1st level you have to wait a while for it to really be useful.
Alternately...MrCharisma2020-04-03T13:58:46ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Cevahhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#262020-04-03T02:30:37Z2020-04-03T02:30:37Z<div class="messageboard-quotee">doc roc wrote:</div><blockquote><p>DEMON SUBDOMAIN
</p>
Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.</p>
<p>This enhancement bonus does not stack with the enhancement bonus from weapons, and since +x weapons are fairly easy/cheap to come by, I really think its deceptively poor.</blockquote><p>I disagree. This scales +1 per 2 levels. While magic weapons are easy to come by, the gives a +2 at 4th level, but you don't come across a +2 weapon till several levels later. Also, is this limited to +5 like a normal weapon? Not in the description. As a GM, I woould let a 20th level cleric get a +10 enhancement from this. If you do limit it to +5, then you get +5 at 10th level, where a +2 or +3 weapon might be seen.
<p>/cevah</p>doc roc wrote:DEMON SUBDOMAIN
Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.This enhancement bonus does not stack with the enhancement bonus from weapons, and since +x weapons are...Cevah2020-04-03T02:30:37ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Wonderstellhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#252020-03-31T10:17:27Z2020-03-31T10:02:55Z<div class="messageboard-quotee">Melkiador wrote:</div><blockquote>Grappled and pinned are just really confusing. Would the cleric continue to be grappled even if the grappler stops grappling? </blockquote><p>I think that a grappler who stops grappling would mean the condition ends and the cleric loses the grappled condition. In the case of grappling this happens quickly since the grappler would fail the maneuver check at the start of their next round.
<div class="messageboard-quotee">avr wrote:</div><blockquote> Or for further weirdness, suppose there's an improved familiar in the group who doesn't really use their invisibility much. Is it OK to use binding ties to take the invisible condition from them? </blockquote><p>For further, <i>further</i> weirdness, suppose it's specifically an Imp that has Invisibility at will. Does the invisible condition end when the Imp attacks, the Cleric, or either of them?
<p>As I understand it the condition would only end if the Imp attacks, which seems like a way to get Greater Invisibility.</p>Melkiador wrote:Grappled and pinned are just really confusing. Would the cleric continue to be grappled even if the grappler stops grappling?
I think that a grappler who stops grappling would mean the condition ends and the cleric loses the grappled condition. In the case of grappling this happens quickly since the grappler would fail the maneuver check at the start of their next round. avr wrote:Or for further weirdness, suppose there's an improved familiar in the group who doesn't really...Wonderstell2020-03-31T10:02:55ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)avrhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#242020-03-31T00:02:45Z2020-03-31T00:02:45Z<p>Or for further weirdness, suppose there's an improved familiar in the group who doesn't really use their invisibility much. Is it OK to use binding ties to take the invisible condition from them?</p>Or for further weirdness, suppose there's an improved familiar in the group who doesn't really use their invisibility much. Is it OK to use binding ties to take the invisible condition from them?avr2020-03-31T00:02:45ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#232020-03-30T22:34:38Z2020-03-30T22:34:38Z<p>The prone one does seem kind of hilarious. Shooting up like daisies. You could have all kinds of fun using that one on a dead creature. </p>
<p>Grappled and pinned are just really confusing. Would the cleric continue to be grappled even if the grappler stops grappling?</p>The prone one does seem kind of hilarious. Shooting up like daisies. You could have all kinds of fun using that one on a dead creature.
Grappled and pinned are just really confusing. Would the cleric continue to be grappled even if the grappler stops grappling?Melkiador2020-03-30T22:34:38ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)avrhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#222020-03-30T22:22:10Z2020-03-30T22:22:10Z<p>If removing the dead condition just seems overpowered, consider 'prone' or 'grappled' for weirdness. What does it mean to be immune to being prone or grappled, and can you set it up just before a fight?</p>If removing the dead condition just seems overpowered, consider 'prone' or 'grappled' for weirdness. What does it mean to be immune to being prone or grappled, and can you set it up just before a fight?avr2020-03-30T22:22:10ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#212020-03-30T22:07:51Z2020-03-30T22:01:22Z<p>Gaining the dead condition, no matter how you got it, lowers your hp to negative of your con score.
<br />
<div class="messageboard-quotee">Quote:</div><blockquote> In case it matters, a dead character, <b>no matter how he died</b>, has hit points equal to or less than his negative Constitution score.</blockquote><p>It’s one of the few instances of future proofing in the CRB.Gaining the dead condition, no matter how you got it, lowers your hp to negative of your con score.
Quote:In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
It’s one of the few instances of future proofing in the CRB.Melkiador2020-03-30T22:01:22ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)MrCharismahttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#202020-03-30T21:53:58Z2020-03-30T21:53:58Z<p>So for the sake reason that you had to do something more serious than just cure your previously dead ally to remove the "Dead" condition (doesn't specifically say it works), I don't think your cleric would end up at negative HP (doesn't specifically say you took HP damage). When you're brought back you'd presumably be at the same HP you were when you used this ability on your ally.</p>
<p>Does that scan for anyone else?</p>
<p>(Unless there is text somewhere that implies you alsays come back at negative HP?)</p>So for the sake reason that you had to do something more serious than just cure your previously dead ally to remove the "Dead" condition (doesn't specifically say it works), I don't think your cleric would end up at negative HP (doesn't specifically say you took HP damage). When you're brought back you'd presumably be at the same HP you were when you used this ability on your ally.
Does that scan for anyone else?
(Unless there is text somewhere that implies you alsays come back at negative...MrCharisma2020-03-30T21:53:58ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#192020-03-30T21:27:05Z2020-03-30T21:25:45Z<p>Depends on if you are immune to the condition in general or just that particular application of the condition. </p>
<p>Death has another potentially important effect.
<br />
<div class="messageboard-quotee">Quote:</div><blockquote> The character's soul leaves his body.</blockquote><p>Removing the condition wouldn’t return your soul. That thing left. But then, there’s very few things in the game that actually require a soul.Depends on if you are immune to the condition in general or just that particular application of the condition.
Death has another potentially important effect.
Quote:The character's soul leaves his body.
Removing the condition wouldn’t return your soul. That thing left. But then, there’s very few things in the game that actually require a soul.Melkiador2020-03-30T21:25:45ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Wonderstellhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#182020-03-30T21:19:08Z2020-03-30T21:15:13Z<p>Hmm... can't say I considered that the dead condition would lower your HP. I think <a href="https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Smelling%20salts" target="_blank" rel="nofollow">smelling salts</a> is the easiest way to save this.</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Melkiador wrote:</div><blockquote>Really, even if you removed the dying or dead condition from someone they would just immediately die again, because of the hit points.</blockquote><p>What blahpers said. Binding Ties gives immunity for its duration.
<p><span class=messageboard-ooc>And yes, anyone who actually argues for 'dead' to work is bound to be disappointed. Curing other conditions is still valuable, though.</span></p>Hmm... can't say I considered that the dead condition would lower your HP. I think smelling salts is the easiest way to save this.
[Spoiler omitted]
Melkiador wrote:Really, even if you removed the dying or dead condition from someone they would just immediately die again, because of the hit points.
What blahpers said. Binding Ties gives immunity for its duration. And yes, anyone who actually argues for 'dead' to work is bound to be disappointed. Curing other conditions is still valuable,...Wonderstell2020-03-30T21:15:13ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Artificial 20https://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#172020-03-30T21:10:54Z2020-03-30T21:10:54Z<p>Binding Ties really shines when you combine it with Breath of Life, or neck slots of similar effect.</p>Binding Ties really shines when you combine it with Breath of Life, or neck slots of similar effect.Artificial 202020-03-30T21:10:54ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)blahpershttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#162020-03-30T21:07:02Z2020-03-30T21:03:29Z<p>Eh, there are ways around the "can't act while dying" thing.</p>
<p>As for immediately dying again, I <i>think</i> the idea was that while under the effect of binding ties, the targeted creature is immune to the removed condition, so they wouldn't die again until binding ties wore off—in fact, they'd be immortal, unable to be rendered "dead" by anything under the sun and moon until binding ties wore off.</p>
<p>Now, once binding ties wears off, if you're still at sufficiently negative hit points, you're gonna die again.</p>
<p><span class=messageboard-ooc>Edits: </span>Anyhoo, this isn't the first time I've seen design create an ability or effect that refers to "conditions" without giving much thought as to what that entails, and no, I'm not handing out practically free <i>true resurrections</i> this way. Sorry, folks at my table! X D</p>Eh, there are ways around the "can't act while dying" thing.
As for immediately dying again, I think the idea was that while under the effect of binding ties, the targeted creature is immune to the removed condition, so they wouldn't die again until binding ties wore off--in fact, they'd be immortal, unable to be rendered "dead" by anything under the sun and moon until binding ties wore off.
Now, once binding ties wears off, if you're still at sufficiently negative hit points, you're gonna...blahpers2020-03-30T21:03:29ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#152020-03-30T20:25:03Z2020-03-30T20:17:01Z<div class="messageboard-quotee">Wonderstell wrote:</div><blockquote><p>Round 1:
</p>
1. The cleric uses Binding Ties on a dead ally.
<br />
2. The companion uses Binding Ties on the (now) dead cleric.</p>
<p>Round 2:
<br />
3. The cleric uses Binding Ties on their (now) dead companion. The cleric does not die (again) since they are immune to the dead condition thanks to the companion.</blockquote><div class="messageboard-quotee">CRB Glossary wrote:</div><blockquote>In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.</blockquote><div class="messageboard-quotee">Quote:</div><blockquote>Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions.</blockquote><p>So, in round 2 the cleric can't take an action, because he also has the dying condition, and unless he stabilizes, he'll just die again.
<p>Really, even if you removed the dying or dead condition from someone they would just immediately die again, because of the hit points.
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.</blockquote><p>You could maybe try some shenanigans with a readied action to heal as soon as the dead condition gets removed. Otherwise, you'd just end up with 2 dead characters.Wonderstell wrote:Round 1:
1. The cleric uses Binding Ties on a dead ally.
2. The companion uses Binding Ties on the (now) dead cleric.Round 2:
3. The cleric uses Binding Ties on their (now) dead companion. The cleric does not die (again) since they are immune to the dead condition thanks to the companion.
CRB Glossary wrote:In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
Quote:Dying: A dying creature is...Melkiador2020-03-30T20:17:01ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Wonderstellhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#142020-03-30T20:05:38Z2020-03-30T19:15:41Z<div class="messageboard-quotee">Melkiador wrote:</div><blockquote> Even if removing the dead condition technically works, it's clearly not the intention. And I wouldn't expect any GM to let that fly. So, haha, but maybe we should move on. </blockquote><p>It's a thread in the General Discussion forum about domain powers, and we're discussing a domain power. It's clearly the right place to have this discussion.
<p>If the idea behind the unintended resurrections is sound, then that opens up more uses for this domain power that you'd normally not think about. Instead of using it to temporarily free an ally from a condition, you can actually cure the condition if you have at least two characters with the domain power.
<br />
My evaluation of this domain power has sharply risen from this discussion, and it's thanks to it that I now realize just how good it is. </p>
<p><i>In addition</i> to saving an ally from a debilitating condition in combat, it's able to cure more obscure conditions such as "Energy Drained" and "Petrified" without relying on spells. You can also provide fatigue immunity to a raging ally so that they can rage-cycle, or maybe allow a grappling ally to make AoOs and move.</p>
<p>====</p>
<p>Is there any way to give out uses of a domain power to allies? Like how a Spiked Focus Ward Channel Foci can hand out out uses of Channel Energy.</p>Melkiador wrote:Even if removing the dead condition technically works, it's clearly not the intention. And I wouldn't expect any GM to let that fly. So, haha, but maybe we should move on.
It's a thread in the General Discussion forum about domain powers, and we're discussing a domain power. It's clearly the right place to have this discussion. If the idea behind the unintended resurrections is sound, then that opens up more uses for this domain power that you'd normally not think about....Wonderstell2020-03-30T19:15:41ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)LordKailashttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#132020-03-30T17:10:41Z2020-03-30T17:09:23Z<p>How about the undeath subdomain ability Death's kiss?</p>
<p><i><b>Death’s Kiss (Su):</b> You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</i></p>
<p>To start with this ability allowed my necromancer to be the party's healer, though, unless I memorized cure spells I was limited to out of combat healing. The other fun part is that this ability does not state that the target needs to be willing nor that they get a save. So, if the enemy has been healing themselves or you suspect this is something that they will do you can tap them with this ability and they'll end up hurting themselves trying to heal.</p>
<p>If you want to be really proactive you could combine it with the spell <a href="https://aonprd.com/SpellDisplay.aspx?ItemName=Compassionate%20Ally" target="_blank" rel="nofollow">compassionate ally</a>.</p>
<p>This could result in the enemy being hesitant to heal themselves after it's worn off as they likely don't have any way to tell that it has.</p>How about the undeath subdomain ability Death's kiss?
Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per...LordKailas2020-03-30T17:09:23ZRe: Forums/Pathfinder First Edition: General Discussion: Best 1st-level domain powers (new thread)Melkiadorhttps://paizo.com/threads/rzs42ztu?Best-1stlevel-domain-powers#122020-03-30T16:42:04Z2020-03-30T16:40:51Z<p>Even if removing the dead condition technically works, it's clearly not the intention. And I wouldn't expect any GM to let that fly. So, haha, but maybe we should move on.</p>Even if removing the dead condition technically works, it's clearly not the intention. And I wouldn't expect any GM to let that fly. So, haha, but maybe we should move on.Melkiador2020-03-30T16:40:51Z