continual flame typo?


Pathfinder Second Edition General Discussion


I noticed even though you can highten the spell continual flame it doesn't say it gets anymore powerful, just that it costs more. Did they forget to add that it gets brighter or something? Otherwise, why would people highten it at all if it just costs more?


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Harder to dispel.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

And overpowers any magical darkness that is lower level than it is.


That has been a weird feature of the continual flame spell, even back in pf1e. Because of the nature of light and magic rules, a higher level light spell is more valuable, just due to the fact that it is higher level.

Continual flame is one of the spells that best showcased this. It is a one time use spell that creates a permanent effect that you can hand off to your allies. Additionally, it is on the cleric list, so you can do this during downtime without anyone going out of their way to learn the spell.

Clerics were even better at using the spell, just because it was a higher level spell on the cleric list (3) then the arcane list (2). Due to the straight increase in value with spell level, it was well suited for the new heightened spell system.

Although... I've heard that the light cantrip also ends up heightening, and performing a rather similar role, all while being a free to use cantrip. So, if a cantrip light spell still works for light/darkness rules... then continual flame got the short end of the stick.


lemeres wrote:

That has been a weird feature of the continual flame spell, even back in pf1e. Because of the nature of light and magic rules, a higher level light spell is more valuable, just due to the fact that it is higher level.

Continual flame is one of the spells that best showcased this. It is a one time use spell that creates a permanent effect that you can hand off to your allies. Additionally, it is on the cleric list, so you can do this during downtime without anyone going out of their way to learn the spell.

Clerics were even better at using the spell, just because it was a higher level spell on the cleric list (3) then the arcane list (2). Due to the straight increase in value with spell level, it was well suited for the new heightened spell system.

Although... I've heard that the light cantrip also ends up heightening, and performing a rather similar role, all while being a free to use cantrip. So, if a cantrip light spell still works for light/darkness rules... then continual flame got the short end of the stick.

The downside to light is that you can only use it on one target. So if you need a light in two places at once...


Continual flame you could put on objects for the whole party.

On a day off, it's a great thing to prepare several in your highest level spell slot and hand off to party members.


Cyouni wrote:
The downside to light is that you can only use it on one target. So if you need a light in two places at once...

I suppose that is a use. Still, that niche is fairly specific- a situation where the party needs multiple anti-darkness lights at once (because if it is used for regular light, then you wouldn't need to heighten).


lemeres wrote:
Cyouni wrote:
The downside to light is that you can only use it on one target. So if you need a light in two places at once...
I suppose that is a use. Still, that niche is fairly specific- a situation where the party needs multiple anti-darkness lights at once (because if it is used for regular light, then you wouldn't need to heighten).

There were some seasons in PFS where Darkness was being spammed by enemies. Oil of Daylight became a norm for one's 2PP purchase (after CLW wands & alongside Fly potions).

Even a PF2 Drow Priestess (level 3) is hitting you (or more specifically your best light source) with a 4th level Darkness and unlimited 2nd level ones, plus a Dispel Magic. Put two of those gals together and you're nearly guaranteed to be fighting in the dark at levels where Darkvision gear isn't affordable. PF2 makes it a lot easier to get Darkvision though, so there's that.

And Caligni. They can spam, hoping for that crit that counters your spell(s). Parties who might face opponents with Darkvision pretty much have to prep Light so they can spam back and normal light sources so there's illumination when the spells have canceled each other.
Unfortunately, Light has a range of touch, which may lead to issues if the enemy's hanging back and shooting from the dark.

Not sure who's spamming Darkness at the higher levels though.
Hopefully the party's equipped with Darkvision by then, but maybe also there'll be Dispel Magic on those items.

Tangent: I'm reminded of a high-level encounter w/ a creature surrounded by anti-magic. Party blinded by darkness, so of course they pull out their Sunrods like good adventurers. Except their Sunrods were in extradimensional containers so they couldn't get to them!

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