Magic Items for my Monk.


Advice


I'm trying to figure out what magical items I should buy for my monk/cleric. I have most of the slots filled and some ideas for a few of the others. But I would like some feedback.

Ok, so the wrist, eyes, headband, shoulders, belt, and one ring slot are filled. I have a head item, but it's the Hat of Disguise so I don't need it all the time. So I should probably find something decent for that slot too.

For the body slot, I was thinking Monk's Robe. My monk uses a scimitar, but the item still gives AC.

Boots of Speed for the feet.

Necklace of Ki Serenity for the neck.

And Ring of Ki Mastery for the other ring.

Got no ideas for the chest or hands.

Anyone have any ideas?


Is this at 20th level, when you have an unlimited budget? There's quite possibly other items you might look at at intervening levels if the character might be played at 10th level or whatever otherwise.


Currently at level 9, but there are several crafters in the party. And we have a houserule about using Magic Capital for crafting that makes most magical items only cost about 30-40% of the full price.


I'd forgotten you asking about that character. OK, ~ triple level 9-10 wealth. Even at that point a necklace of ki serenity might be too much for now - you won't be getting half the benefits given you're using a scimitar after all (unless your GM allows a ki focus scimitar). You might consider a few lesser talismans or a swarmbane clasp.

Fog-cutting lenses or a goz mask are useful head items to look at.

Chest items tend to be overpriced for their effect. I mean, you might want an unfettered shirt but 10K is a lot for a 1/day effect. Hand items are likely to be special purpose rather than generally useful to you.

The exact item slots you're looking at aren't useful for it, but remember to get some form of flight or air walk ability. At the least a floating feather feather token.

Don't forget slotless items BTW - ioun stones with or without a wayfinder, a four-leafed clover, a swordmaster's flair.


He'll probably allow Ki Focus since I have the Crusader's Flurry feat.

I will look at the talismans and the swarmbane clasp is definitely a look-at item.

Never heard of a goz mask, I'll look at it. As well as the ioun stones and the flair.

Thank you.

Shadow Lodge

Not an item, but if you're playing a weapon wielding multiclassed monk, consider the ascetic style feats.


Oh, I did. I had them up until level 9 then retrained them for the Dimensional Dervish line. Even with Ascetic Strike, the movement from the Dervish line was more useful.


The feats would be more useful if you had read my posts in your thread back in May... among other things, the improved unarmed strike damage is already included in Ascetic Style.


Pretty sure it isn't. You need Ascetic Strike for that.


Also, you can reslot other items for expanded cost. So you could combine a useful item with a cheap non consuming chest item.
Deliquescent gloves are a nice, inexpensive standby for extra elemental damage with melee, and as monk you can use your hands as weapons, and use the touch to attack high AC enemies you could not normally strike easily. Magnetists gloves and gloves of manoeuvre are also nice on a monk as it is easy to get decent bonuses.


Houserule, can't change an item's slot. But we can combine items. Like how some GM's allow Muleback Cords to combine with Cloaks of Resistance so Small Dex-based characters aren't bogged down by wearing basic starting gear.


Heather 540 wrote:
Houserule, can't change an item's slot. But we can combine items. Like how some GM's allow Muleback Cords to combine with Cloaks of Resistance so Small Dex-based characters aren't bogged down by wearing basic starting gear.

Yeah, reduced weight on small items is nice, but a lot of the time it just isn't enough. My own houserule on crafting is the big 6 are flat cost to add to existing items, encourages players to use creative items and not focus too heavily on pure stats.


Heather 540 wrote:

He'll probably allow Ki Focus since I have the Crusader's Flurry feat.

I will look at the talismans and the swarmbane clasp is definitely a look-at item.

Never heard of a goz mask, I'll look at it. As well as the ioun stones and the flair.

Thank you.

goz mask work best if you also have something that make fog like this ring. make sure party is ok with you having a fog around though

-it's why i like the ring a small fog, compared to other items, also seem to be cheapest.


Heather 540 wrote:
Pretty sure it isn't. You need Ascetic Strike for that.

Ascetic Style says "you can apply (...) effects that augment an unarmed strike", the Monk's improved US damage is such an effect.

There is actually zero doubt about it, because the wording of Ascetic Style is identical to the pre-erratum Feral Combat Training, for which there was an FAQ that said "The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such.

As written, Ascetic Style works like this for an unchained Monk:

Monk class features that now work with the weapon:
● Stunning Fist
● Ki Pool's DR penetration
● The scaling damage (works like Warpriest's Sacred Weapon, i.e. you chose either one)
● Dealing full strength on off-hand attacks (almost never relevant).

Other things that now work with the weapon:
● Feats that enhance US, e.g. Possessed Hand
● Feats that have IUS as a prereq, e.g. Hex Strike
● Traits that enhance US, e.g. Bullied
● Spells that enhance US, e.g. Magic Fang
● Items that enhance US, e.g. Amulet of Mighty Fists (multiple enhancement bonuses don't stack, but other magic weapon abilities can be stacked with them)

Monk class features that do not work with Ascetic Style:
●The extra attack from Ki Pool
● Style Strikes
● Ki Blocker, One Touch, and Quivering Palm
● Flurry of Blows (relevant for tri-point double-edged sword, urumi, and the versatile design modification).
All of these are 'unlocked' by Ascetic Form, though.

Thing I'm not sure about:
● The ability to deal nonlethal damage without penalty (on one hand, that basically comes from the general rules for US, but on the other hand, it explicitly mentioned in the Unarmed Strike class feature)
● Weapon Finesse
● Effects that only apply to natural attacks - the "is treated as (...) a natural weapon [blah]" line does make US better, but only indirectly.

Not saying you must change your build or anything, I just think you should know what the feats actually do.


I'll ask my GM for a ruling about it. That's pretty much all I can do. Although if you're right, that makes Ascetic Strike pretty much pointless.


Hmm, two-handed power attacking flurry sohei discussions... those were the times...


GM said it's ok.

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