Witchwarper 4th level archetype trade


Rules Questions


26 people marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The 4th level trade in ability for the witch warped reads " You don’t gain another daily use of the infinite worlds class feature, nor do you gain its additional 4th-level effect."

This is obviously invalid as it refers to concepts that only existed in the Playtest version of the Witchwarper.

What is the correct trade for a witchwarper taking a 4th level archetype ability?


Interesting...I hit faq.


I remember seeing this back when COM was first released. You're right, it's definitely a holdover from the playtest.

I don't know the answer, but I'll be hitting FAQ.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Since this is politely phrased, I am kicking this back up to the top, and hitting FAQ. At the moment, Witchwarpers can only take archetypes that either skip fourth level abilities, or have the option to skip fourth level abilities.

Hmm


Yes. Bumps.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

One of the reasons this becomes important is that archetypes can make something feel very different -- not like its home class, but even more their own thing. Having the ability to take archetypes is an important option for all classes.

Paizo Employee Starfinder Lead Designer

5 people marked this as a favorite.

Errata (see page 39) updated—thanks for the question and for hitting that FAQ button!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fantastic! One more question off the list!

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