RIZZENMAGNUS |
Ive been hankering to play some shadowrun for the last few months, and it seems that current events are providing me with an opportunity to, after several years of not playing shadowrun, to give it a go.
so anyone interested in playing?
now, to be up front with it, it has been several years since i last played, and i havent played 5th edition. Last edition i played was 3rd, and that was briefly. So for this, id be a new to shadowrun rules DM.
I only own the core rulebook, so we'd be playing using available gear/spells/hardware etc found in this book.
If there is interest in this, at least 4 players, ill just roll this thread into a recruitment thread.
RIZZENMAGNUS |
I don't know much about it, but I'm interested in cyberpunk. I've never played it and don't have any materials. Also, I don't have a lot of time on my hands to quickly learn a new system, but if you're patient with me...
well, im learning the system as well, so we can do this together!
i just remember that it's lots and lots of D6s, some dice pools, and magic can cause stun damage...beyond that...it's kind of iffy for me.
Thedmstrikes |
YES! A shadowrun game that is not already on the go when I find it. I would most definitely want to get in on this. I got a chance to play one mission in the 5E before our RL group had to disband about a year ago. The GM work schedule changed. I still have that runner ready (PHYS AD gun specialist) to go having used the core book only and only a single mission under his belt.
Delmoth |
We were all new to the system. I was aware that they could be dispelled but figured that wouldn't happen every session and were easily brought back up next session. Even if it was dispelled reestablishing them several times was cheaper than buying them for real. I don't remember if there were other costs involved and my book is out of reach currently.
Even so there probably is a sweet spot where its hard to get rid of but still much cheaper than a real investment.
Vrog Skyreaver |
@Jeruru: If we do go forward, I can get you a PDF of the main book and would be willing to answer questions you might have (it's a little complicated, but it's one of those things that, once you get it, you get it, if that makes any sense).
The problem I found was magi; as an example, scaling spell ranks.
In the original edition of the game, spells were purchased at a particular rank (so rank 1, 2, 3, and so on). You could just buy a higher rank (i.e. you could just buy a spell at rank 3 without buying ranks 1 and 2). There were alot of balancing factors that went into purchasing the more effective higher rank spells, including both legality and cost.
4th and later editions removed that entirely, allowing casters to put as much force into a spell as they wanted, while simultaneously making it as easy if not easier to resist drain (which is meant to be the counter to burning all spells all the time).
This means that (for every game I've played of those editions) the shadows were ruled by casters casting maxxed rank spells with little consequence.
Also, a physical adept, built correctly, can be a better marksman, pilot, decker, and and face than other archetypes built specifically for those roles. When I say that, I mean 1 adept can do all those roles at the same time.
More or less what I'm saying is, that the magic archetypes can pretty well run roughshod over the non mages, and it's easy to do it unintentionally.
Hence why I have some house rules I came up with to try and scale back magic users.
Don't get me wrong: I LOVE shadowrun. It's the most reasonable explanation of what would happen if you took adventurers out of a dungeon setting and played them in a near future run, at least in my opinion. I just want to let riggers, deckers, and street sams have some fun =)
The Wyrm Ouroboros |
I don't entirely disagree on either of Vrog's points, but I definitely don't agree that the latter is possible out of the gate, or that there aren't consequences for the former. Are the technicals of the game 'unbalanced'? Yes, much like a shotgun is 'unbalanced' against a BB gun. But with Shadowrun -- as is supposed to be with most other games, but far too often isn't -- much of the game, perhaps much more than normal, is played outside of the technicals, with the expectation that "Anything You Can Do, I Can Do Ten Times As Good, And With A Hundred Times More People" -- if necessary.