Interest (maybe recruitment) check: Shadowrun 5th edition (covid-82 antidote)


Recruitment


Ive been hankering to play some shadowrun for the last few months, and it seems that current events are providing me with an opportunity to, after several years of not playing shadowrun, to give it a go.

so anyone interested in playing?

now, to be up front with it, it has been several years since i last played, and i havent played 5th edition. Last edition i played was 3rd, and that was briefly. So for this, id be a new to shadowrun rules DM.

I only own the core rulebook, so we'd be playing using available gear/spells/hardware etc found in this book.

If there is interest in this, at least 4 players, ill just roll this thread into a recruitment thread.


I don't know much about it, but I'm interested in cyberpunk. I've never played it and don't have any materials. Also, I don't have a lot of time on my hands to quickly learn a new system, but if you're patient with me...


sign me up!


Anthorg wrote:
I don't know much about it, but I'm interested in cyberpunk. I've never played it and don't have any materials. Also, I don't have a lot of time on my hands to quickly learn a new system, but if you're patient with me...

well, im learning the system as well, so we can do this together!

i just remember that it's lots and lots of D6s, some dice pools, and magic can cause stun damage...beyond that...it's kind of iffy for me.


I am so there. Interest entirely on the prospective player's part. ;)

I'm a long-time SR aficionado, running a RL 5e game (which ICly started in 2050, so I could use all the great early missions), so if assistance is needed, I am willing to volunteer.

Contributor

mmmm Shadowrun...

that should hit the spot. I'd join!


Dot.

I played a 5th ed game a while back and have the rules. Sadly the game fell apart right after we figued out the initiative system.

Liberty's Edge

Sounds like fun!!!


YES! A shadowrun game that is not already on the go when I find it. I would most definitely want to get in on this. I got a chance to play one mission in the 5E before our RL group had to disband about a year ago. The GM work schedule changed. I still have that runner ready (PHYS AD gun specialist) to go having used the core book only and only a single mission under his belt.


I'm down for some Shadowrun shenanigans.

I'm also fairly familiar with 5th edition (although I would point out that there is a 6th edition now =P ). As someone who's GM'ed 5th, I have a couple of suggestions to make to balance out casters a bit, which I'm more than happy to DM you.


I've played a bit of the earlier editions so I would love a chance to to sink into some Shadowrun. A dot for me please!

Silver Crusade

shadowrun? yes please!


I've never played Shadowrun, and have wanted to almost since I got into gaming, so color me interested.


I have played SR4 extensively and some 5th. I've hear that 7th is aweful.
for 5th ed I'm in!


I've played 3rd and 4th eds, never seen 5th. Would be nice to give it a try. Anything you'd like to shed light to, Vrog?


I don't remember the exact details but a wizard type could cast buff spells and make them permanent with a ridiculously low karma investment. I played one and he was slowly becoming superman. If I planned it right from character creation it would have happened a lot sooner.


Yes, well — that sounds like a problem with your GM. SR “buff” spells, if they’re ’permanent’, are not only visible but also vulnerable — if you spent ‘a ridiculously low karma investment’ on them. :/


We were all new to the system. I was aware that they could be dispelled but figured that wouldn't happen every session and were easily brought back up next session. Even if it was dispelled reestablishing them several times was cheaper than buying them for real. I don't remember if there were other costs involved and my book is out of reach currently.

Even so there probably is a sweet spot where its hard to get rid of but still much cheaper than a real investment.


So, first things first: Is there a way to have a look at the book? The rules, at least?


@Jeruru: If we do go forward, I can get you a PDF of the main book and would be willing to answer questions you might have (it's a little complicated, but it's one of those things that, once you get it, you get it, if that makes any sense).

The problem I found was magi; as an example, scaling spell ranks.

In the original edition of the game, spells were purchased at a particular rank (so rank 1, 2, 3, and so on). You could just buy a higher rank (i.e. you could just buy a spell at rank 3 without buying ranks 1 and 2). There were alot of balancing factors that went into purchasing the more effective higher rank spells, including both legality and cost.

4th and later editions removed that entirely, allowing casters to put as much force into a spell as they wanted, while simultaneously making it as easy if not easier to resist drain (which is meant to be the counter to burning all spells all the time).

This means that (for every game I've played of those editions) the shadows were ruled by casters casting maxxed rank spells with little consequence.

Also, a physical adept, built correctly, can be a better marksman, pilot, decker, and and face than other archetypes built specifically for those roles. When I say that, I mean 1 adept can do all those roles at the same time.

More or less what I'm saying is, that the magic archetypes can pretty well run roughshod over the non mages, and it's easy to do it unintentionally.

Hence why I have some house rules I came up with to try and scale back magic users.

Don't get me wrong: I LOVE shadowrun. It's the most reasonable explanation of what would happen if you took adventurers out of a dungeon setting and played them in a near future run, at least in my opinion. I just want to let riggers, deckers, and street sams have some fun =)


I don't entirely disagree on either of Vrog's points, but I definitely don't agree that the latter is possible out of the gate, or that there aren't consequences for the former. Are the technicals of the game 'unbalanced'? Yes, much like a shotgun is 'unbalanced' against a BB gun. But with Shadowrun -- as is supposed to be with most other games, but far too often isn't -- much of the game, perhaps much more than normal, is played outside of the technicals, with the expectation that "Anything You Can Do, I Can Do Ten Times As Good, And With A Hundred Times More People" -- if necessary.

Grand Lodge

interested...


ok, looks like there is some serious interest in this, so i guess we'll have a game.

i think to make it easier, i'll make a new recruitment post so that character generation information is the first post, and not lost in the shuffle of later postings.


here is the link to the new recruitment thread

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