Is this a fair cost to build a magical airship?


Pathfinder First Edition General Discussion


I want my wizard to build an airship held aloft and propulsed by magic. Similar to Weatherlight from Magic the gathering.
Now, I know this needs to be hard, and expensive. But i'd like your input on how to make this as exciting and as fair as possible to make the eventual completion of the vessel something the whole group will be extatic about.

I was thinking something along the lines of hiring 30 workers with the wage of 3 gold per day, 3 foremen with a wage of 7 gold per day, and a lead aarchitect with a wage of 15 gold per day. I am going to be consulting the design of the ship with the architect who will then relay instructions down the line.

the cost of materials would be very similar to a naval ship of similar size, total length about 200 feet, but some of that are just mast like elements sticking at the front and back. so usable length of about 130-150 feet. I think 150k gold is a fair price.

As far as lifting the beast into the air, I was thinking of working 100 magical Spherical stones into the hull. Each of which would be imbued with a permanent fly spell.

For propulsion we could quest into far lands in search of a extremely powerfull relics, something my wizard wont be able to create for along time.

We could also quest, to find wood that recieves magical treatment well. Part of the quest could be to help the forest dwellers in return for allowance to cut some of that wood. then we could hire some mages to imbue the hull of the ship with regeneration, so that it heals and restores itself at a slow pace, when damaged.

All in all should take about a year, around 200k gold, several adventures, and we get an amazing mobile HQ with gallons of attachement generated towards it. Also loving the idea of making it intelligent


Or you could try basing your ship off of the already existing Airship in Pathfinder.


Meirril wrote:
Or you could try basing your ship off of the already existing Airship in Pathfinder.

Thanks for the link! That one's a bit small though, and it uses a baloon. I want something a bit more special :D

Sovereign Court

Okay, so you want something bigger and held up with magic rocks. That's fine, but I think the point was that the standard airship is only 50k, and has a magical engine that isn't some rare hard to find artifact.

So add in the cost of extra materials to make it bigger, and figure something out for the magic rocks. Unfortunately, fly isn't one of the spells that can be made permanent.


ZᴇɴN wrote:

Okay, so you want something bigger and held up with magic rocks. That's fine, but I think the point was that the standard airship is only 50k, and has a magical engine that isn't some rare hard to find artifact.

So add in the cost of extra materials to make it bigger, and figure something out for the magic rocks. Unfortunately, fly isn't one of the spells that can be made permanent.

Which I find as being weird to be honest. I am hoping that the DM will be fine with houseruling that it can be made permanent in that specific case. (something about the stones makes it possible).


Also, don't forget this:

https://www.d20pfsrd.com/equipment/vehicles/air-vehicles/alchemical-dragon

This alternate rule set on buildings are also useful:

https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/settlem ents/buildings/building-augmentations-fortifications/

However, this is definitely a matter of homebrew, but even as a more lenient DM, I would never allow a wizard to build something like this without Craft Wonderous Item.

You probably want to make the ship out of dragon hide, at least partially. Elemental immunity to fire will probably come in handy, especially depending on the method of propulsion.

Also, you can cast Permanency on a "Gust Of Wind" spell. I believe you can target an object, not just an area. You could have something resembling the Helicarrier from Marvel.

Animate Objects is also an option, although you'd have to permanency the spell on different components of the ship before putting it together, since the caster level needed to animate a colossal object is 32.

One of the ways to give the ability for a large object to float is via Carpets of Flying. You'd need lots of them, of course.


CopperWyrm wrote:

Also, don't forget this:

https://www.d20pfsrd.com/equipment/vehicles/air-vehicles/alchemical-dragon

This alternate rule set on buildings are also useful:

https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/settlem ents/buildings/building-augmentations-fortifications/

However, this is definitely a matter of homebrew, but even as a more lenient DM, I would never allow a wizard to build something like this without Craft Wonderous Item.

You probably want to make the ship out of dragon hide, at least partially. Elemental immunity to fire will probably come in handy, especially depending on the method of propulsion.

Also, you can cast Permanency on a "Gust Of Wind" spell. I believe you can target an object, not just an area. You could have something resembling the Helicarrier from Marvel.

Animate Objects is also an option, although you'd have to permanency the spell on different components of the ship before putting it together, since the caster level needed to animate a colossal object is 32.

One of the ways to give the ability for a large object to float is via Carpets of Flying. You'd need lots of them, of course.

Nice! great links. I do have Craft wondrous item already, I plan to do a lot of crafting, as gold permits. Thanks for describing the different options, we are going to consider all of them!

Shadow Lodge

CopperWyrm wrote:

Also, don't forget this:

https://www.d20pfsrd.com/equipment/vehicles/air-vehicles/alchemical-dragon

This alternate rule set on buildings are also useful:

https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/settlem ents/buildings/building-augmentations-fortifications/

Fixing your link on the Alchemical Dragon

Building augmentations are 3rd party, so no helping that one.

Sovereign Court

If you go by the magic item creation cost rules to make a cost for your flying rocks, then each one with a continuous fly spell effect would be 30k.

Spell level * caster level * 2000gp


Also a little personal bias here. As a GM I wouldn't let players design an intelligent item. The rules for that are very abusable. If you want it to be intelligent then it would be better to have a conversation with the GM and let the GM make the decisions since the GM is the one that has to live with what he himself introduces to the campaign. That also means the GM has to inform the player how much the intelligent item part of it will cost.

Then again, I also discourage players from making custom items. Mostly because I have a player that wants to make cheap and abusive magic items that totally cheese the game.

And honestly making a brand new magic item should be as difficult or more difficult than researching a brand new spell. I used the spell research rules to allow players to research their own custom items. My player hated the idea of having to pay to make his own custom items and he never did. Not sure if that was because I discouraged the idea, or because of the extra cost.


ZᴇɴN wrote:

If you go by the magic item creation cost rules to make a cost for your flying rocks, then each one with a continuous fly spell effect would be 30k.

Spell level * caster level * 2000gp

times 2 because as such the items are "slotless"


Make a ship into a colossal Animated Object per Ultimate Magic. That's only 30,000 if you craft it yourself. Even with the ship's cost it's only 40,000GP (33,333.333~ GP if you Fabricate a ship into being).

Skulls and Shackles's Players Guide states Animated Object can target a ship if it's sufficient size. A ship is even 2e's example of a colossal animated object!


Why not... tell the GM what you want to do, and ask *them* if they think it's fair? Ultimately you need them to agree to it.


CopperWyrm wrote:
Animate Objects is also an option, although you'd have to permanency the spell on different components of the ship before putting it together, since the caster level needed to animate a colossal object is 32.

There are two ways around that 32nd level casting:

1) Witch coven. The death star coven gets up over 100,000 levels for casting, if I remember correctly.
2) Don't create it by casting the spell but by using the construct crafting rules.

/cevah


Back in 2dEd AD&D days, my own end-around for a ship with the ability to fly was a sufficiently powerful air elemental bound into the vessel.

Not sure if that translates to PF, which tends to reference very specific spells for their magic items.

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