Space Truckers!


General Discussion


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So I rediscovered an old Stuart Gordon movie, Space Truckers, and it got me thinking: how do you imagine blue-collar workers in the Starfinder Universe? I mean we know they exist, Starfinder Scenarios showed us a giant battery factory in solar orbit, working-class slums on Absalom Station and fluff mentions exploitative mining practices on Akiton.

So what's a working Joe look like to you in Starfinder?


Pretty much in constant danger of being replaced with AI labor, robots, or hoards of ysoki who work cheap. Yet also on the verge of overthrowing abadar corp and it keeping the pact worlds to tipping over to a post scarcity economy.


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I think every employer thinks differently.

I'm sure there are people that are super nice and enjoy hiring friends and family while also bringing less-fortunate people up with honest pay for honest work.

Some may do this for a sense of community or religious morality.

Or it may be simply for unknown *to us* benefits to the business.

On the otherside of that coin.. there are always darker reasons to hire with a bius.

Some employ based on racism, others are control freaks who do their best to make hell on earth, and need to feel superior.. indeed there are more horrible variables than that but I digress.

There are plenty of icons who are "famous", so fame seems to play some part in the industry. So is "job history" in the meritocracy of the veskarium.

In my game The Average Working Joe is aware of all these things and is always keeping an eye out for a better job, while saving up for their own retirement or starting their own projects.

Starfinder Developer

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thecursor wrote:
So I rediscovered an old Stuart Gordon movie, Space Truckers, and it got me thinking: how do you imagine blue-collar workers in the Starfinder Universe? ... So what's a working Joe look like to you in Starfinder?

Stick with Starfinder for a bit longer, and I'll give you the answer to these questions.


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Jason Tondro wrote:
thecursor wrote:
So I rediscovered an old Stuart Gordon movie, Space Truckers, and it got me thinking: how do you imagine blue-collar workers in the Starfinder Universe? ... So what's a working Joe look like to you in Starfinder?
Stick with Starfinder for a bit longer, and I'll give you the answer to these questions.

Sweet! I'll enjoy this, I love the more grounded story of people who live in the day to day grind, I hope they have super coffee that gives a mood buff, that's mildly addicive.. that makes them more robust.


It *wildly* varies from place to place. Being a blue collar worker on Verces is *waaaaay* more pleasant than being a blue collar worker on Apostae. In one place, even if you are the "untrained laborer" side of the equation, you are still in a civilization with well developed concepts like "workplace safety" and "health insurance" and "rule of law". In the other, 'blue collar' is a euphemism for "slave" in the most literal sense.

I would say that, in general, if you aren't operating in a completely lawless or tyrannical hellscape, the Church of Abadar/AbadarCorp effectively enforced a certain minimum floor below which worker treatment does not descend. Abadar may be LN, but he's the smart, long term thinking kind of LN.


Metaphysician wrote:

It *wildly* varies from place to place. Being a blue collar worker on Verces is *waaaaay* more pleasant than being a blue collar worker on Apostae. In one place, even if you are the "untrained laborer" side of the equation, you are still in a civilization with well developed concepts like "workplace safety" and "health insurance" and "rule of law". In the other, 'blue collar' is a euphemism for "slave" in the most literal sense.

I would say that, in general, if you aren't operating in a completely lawless or tyrannical hellscape, the Church of Abadar/AbadarCorp effectively enforced a certain minimum floor below which worker treatment does not descend. Abadar may be LN, but he's the smart, long term thinking kind of LN.

Careful, that opens a rather big can of worms. When health insurance exist, why don't the PCs have one for example?

Scarab Sages

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Who's to say they don't?


Pathfinder Rulebook Subscriber

I imagine a lot of space truckers are self employed. If they're lucky they own their own cargo haulers and take contracts with companies to ship goods around the pact worlds, with their ship basically doubling as both their means of transporting people and goods for cash and as a mobile home.

Less fortunate ones might be under lease or rent to own type schemes, some of which are probably pretty predatory and designed to keep a transporter semi-permanently indebted to a particular enterprise without technically being a full employee of that company either.

Criminal enterprises probably finance some of these space truckers to use as mules and smugglers too. Help someone buy their own ship and oh by the way you're going to be helping us with some special shipments for the forseeable future.

I can imagine a lot of lonely trips across deep space, flitting from station to station to planet, only stopping long enough to refuel, unload what you have and load up the next shipment and maybe grab a bite to eat, before it's off into the void again.

In a lot of ways pretty similar to how some truckers operate in the real world, only things like auto-pilot and ships having their own quarters turn it into an even more long-term commitment.


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Senko wrote:
Who's to say they don't?

It's a good point. Glossed over and ignored in the rules of course because we aren't playing traveler.

They very well might have some form of health insurance, but the month or so of travel time, plus a week in the hospital isn't worth it compared to spending a little money or spells to fix a problem right away.

Scarab Sages

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This thread has me thinking about the original alien film with a trucker stumbling on a "great payday" with an uknown alien ship that might not use drift travel only to wind up getting hunted down one by one.


Garretmander wrote:
Senko wrote:
Who's to say they don't?

It's a good point. Glossed over and ignored in the rules of course because we aren't playing traveler.

They very well might have some form of health insurance, but the month or so of travel time, plus a week in the hospital isn't worth it compared to spending a little money or spells to fix a problem right away.

Why wouldn't health insurance in Starfinder not include magical healing?


Ixal wrote:
Garretmander wrote:
Senko wrote:
Who's to say they don't?

It's a good point. Glossed over and ignored in the rules of course because we aren't playing traveler.

They very well might have some form of health insurance, but the month or so of travel time, plus a week in the hospital isn't worth it compared to spending a little money or spells to fix a problem right away.

Why wouldn't health insurance in Starfinder not include magical healing?

It probably is. Or at least low level magical healing is, after all it seems the average person could afford a 1st level spell on demand, an insured visit is probably a lot cheaper than 100 Cr.

Higher level healing is likely less common, and requires supplementary insurance compared to the cheaper medicine check to treat a disease.


Ixal wrote:


Why wouldn't health insurance in Starfinder not include magical healing?

because you'd have to pay the caster? :)


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Jason Tondro wrote:
thecursor wrote:
So I rediscovered an old Stuart Gordon movie, Space Truckers, and it got me thinking: how do you imagine blue-collar workers in the Starfinder Universe? ... So what's a working Joe look like to you in Starfinder?
Stick with Starfinder for a bit longer, and I'll give you the answer to these questions.

Oh, you really don't know how excited that makes me.


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Jason Tondro wrote:
thecursor wrote:
So I rediscovered an old Stuart Gordon movie, Space Truckers, and it got me thinking: how do you imagine blue-collar workers in the Starfinder Universe? ... So what's a working Joe look like to you in Starfinder?
Stick with Starfinder for a bit longer, and I'll give you the answer to these questions.

I'm already planning my "Vesk Space Trucker" Character's CB Handle. "Walking Suitcase" sounds like a good one.

Scarab Sages

BigNorseWolf wrote:
Ixal wrote:


Why wouldn't health insurance in Starfinder not include magical healing?

because you'd have to pay the caster? :)

Wouldn't the hospital do that and then when you check in to the hospital they check you out and decide "Technological or Magical Treatment appropriate to your insurance rate/injury" if magical curing is required their onstaff mystic earns their paycheck by healing you, if not they heal someone else. Someone with the platinum coverage.

I see most spellcasters as working 9-5 jobs like anyone else (or in the case of lawyers, doctors, etc 60 hours plus per week jobs) its just that whereas GP gives you an injection the mystic casts a healing spell. They are both employed by the medical centre and the first line of inspection is to judge what kind of treatment you need/deserve e.g. wealthy CEO is going to have all the stops pulled out, drifter may get a dunk in flea dip, a general antibiotic and sent on their way.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"On this cold and lonely eve, spare a thought for tractor jockeys, Rail agents, and lone travellers making their way. Trying to bring a little joy to people’s lives, one shipment at a time.”

Something that's been bugging me since Starfinder's release is that there isn't really a Theme called something like "Laborer" or something to reflect characters like this. Corporate Agent's probably the closest, and that's geared more towards people who are like me IRL (office workers in suits), followed by Colonist and Street Rat, which don't quite match the image either, the Colonist being more interested in exploration than just working a steady job, and Street Rat's more about being sneaky and resourceful instead of hard-working and put-upon.

Where's the theme for PC's who all lift together?


Ixal wrote:
Metaphysician wrote:

It *wildly* varies from place to place. Being a blue collar worker on Verces is *waaaaay* more pleasant than being a blue collar worker on Apostae. In one place, even if you are the "untrained laborer" side of the equation, you are still in a civilization with well developed concepts like "workplace safety" and "health insurance" and "rule of law". In the other, 'blue collar' is a euphemism for "slave" in the most literal sense.

I would say that, in general, if you aren't operating in a completely lawless or tyrannical hellscape, the Church of Abadar/AbadarCorp effectively enforced a certain minimum floor below which worker treatment does not descend. Abadar may be LN, but he's the smart, long term thinking kind of LN.

Careful, that opens a rather big can of worms. When health insurance exist, why don't the PCs have one for example?

They aren't employees, they are freelance contractors. :p

More seriously, the correct answer is "Do not go that way, there lays madness". Otherwise your game will devolve into figuring out what type of insurance coverage each PC has, from what source ( private? governmental? employer? ), and where it actually usefully applies. None of which meaningfully contributes to actually doing space fantasy adventure. Anything beyond maybe "Your employing organization covers these adventure-assisting medical treatments" is outside the scope of the intended game. If you need a justification, just repeat to yourself "Player Characters are unusual and bend or break the rules in all kinds of ways".


Ixal wrote:
Garretmander wrote:
Senko wrote:
Who's to say they don't?

It's a good point. Glossed over and ignored in the rules of course because we aren't playing traveler.

They very well might have some form of health insurance, but the month or so of travel time, plus a week in the hospital isn't worth it compared to spending a little money or spells to fix a problem right away.

Why wouldn't health insurance in Starfinder not include magical healing?

Two relevant responses:

1. Hospital time is not how long it takes to cast a spell, its how long it takes to get triaged, diagnosed, and then get the relevant doctor/surgeon/wizard in for treatment.

2. Don't ignore travel time. Just because you have coverage of some kind doesn't mean you won't have to actually go some place to *receive* treatment. You might have an excellent Aballonian Biological Maintenance Coverage Warranty, but this won't do you much good unless you actually fly to Aballon.


Also, don't forget the type of medical treatment a PC would actually need. Topping up some HP loss might only need a low level Mystic Cure spell. . . but no PC is actually going to need to go to a hospital to simply recover some HP. If you need external medical care, it basically means you either:

1. Are dead, and need a resurrection. This is not low level or cheap

2. Have lost a major body part, and need a regeneration. This. . . actually, this *is* cheap, so cheap that I can't imagine any PC not handling it by going to the nearest equivalent of a pharmacy and paying out of pocket.

3. Suffer from a poison, disease, or other affliction, and need help. This is, again, not low level or cheap ( if perhaps easier than a resurrection )

Basically, a PC isn't going to a hospital because they have moderately problematic chronic health condition or stitches, they are going because they need a mid-level spellcaster or equivalent to keep them from dying/staying dead.


Metaphysician wrote:
2. Have lost a major body part, and need a regeneration. This. . . actually, this *is* cheap, so cheap that I can't imagine any PC not handling it by going to the nearest equivalent of a pharmacy and paying out of pocket.

Not cheap or low level as far as I can tell. Unless you're talking about a prosthetic, or I missed an item somewhere that makes taking the regenerate spell is a waste of time.

Starfinder Developer

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Archpaladin Zousha wrote:

Something that's been bugging me since Starfinder's release is that there isn't really a Theme called something like "Laborer" or something to reflect characters like this. ...

Where's the theme for PC's who all lift together?

I am working on something right now you are going to really like.

Starfinder Developer

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thecursor wrote:
I'm already planning my "Vesk Space Trucker" Character's CB Handle. "Walking Suitcase" sounds like a good one.

We're all just going to call him Suitcase, so you may as well shorten it now.


Metaphysician wrote:


They aren't employees, they are freelance contractors. :p

More seriously, the correct answer is "Do not go that way, there lays madness". Otherwise your game will devolve into figuring out what type of insurance coverage each PC has, from what source ( private? governmental? employer? ), and where it actually usefully applies. None of which meaningfully contributes to actually doing space fantasy adventure. Anything beyond maybe "Your employing organization covers these adventure-assisting medical treatments" is outside the scope of the intended game. If you need a justification, just repeat to yourself "Player Characters are unusual and bend or break the rules in all kinds of ways".

You mean like keeping track who has which DocWagon contract? Been there, done that....

Metaphysician wrote:


Two relevant responses:

1. Hospital time is not how long it takes to cast a spell, its how long it takes to get triaged, diagnosed, and then get the relevant doctor/surgeon/wizard in for treatment.

2. Don't ignore travel time. Just because you have coverage of some kind doesn't mean you won't have to actually go some place to *receive* treatment. You might have an excellent Aballonian Biological Maintenance Coverage Warranty, but this won't do you much good unless you actually fly to Aballon.

1. Is there even much of a need to diagnose when you have one size fits all magical cures? In general, why would you set up a expensive mundane health industry when instead you can mass produce magical cures that always work?

2. The pact worlds have been becoming more unified for a long time, so generally there would be some pact system wide insurances available. And then there are those evil government health care places where you would be able to get basic health care no matter who you are (but then the topic of taxes comes up).


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Jason Tondro wrote:
thecursor wrote:
I'm already planning my "Vesk Space Trucker" Character's CB Handle. "Walking Suitcase" sounds like a good one.
We're all just going to call him Suitcase, so you may as well shorten it now.

Hmmmm...Starfinder trucker lingo? What would that sound like?

"Howdy y'all, This here's Suitcase, I'm on the Absalom Run with a Billy Goat on the dead pedal blockin' mah Drift exit and I've been in granny gear for six light years, so I'm looking for a way station to check mah nav and get some monkey blood for the rig but I don't want no smokies in no nightcrawlers checking mah speed on the way there. Anybody out there know a place with some good rations? And you'd better say it quick, we got stellar interference throwing nine pounds at my receiver, over."


Jason Tondro wrote:
Archpaladin Zousha wrote:

Something that's been bugging me since Starfinder's release is that there isn't really a Theme called something like "Laborer" or something to reflect characters like this. ...

Where's the theme for PC's who all lift together?

I am working on something right now you are going to really like.

Squee


Ixal wrote:

1. Is there even much of a need to diagnose when you have one size fits all magical cures? In general, why would you set up a expensive mundane health industry when instead you can mass produce magical cures that always work?

2. The pact worlds have been becoming more unified for a long time, so generally there would be some pact system wide insurances available. And then there are those evil government health care places where you would be able to get basic health care no matter who you are (but then the topic of taxes comes up).

1. When the 'mass produced' magic cures still cost a years salary or more, they aren't going to be part of the standard healthcare system, the average joe would rather a trained doctor treated them for a few thousand than spend 30,000 Cr or more for an instant cure. By instant, of course I mean waiting weeks to months to get an appointment with a sufficiently high level mystic. This obviously applies less to those of means, who probably do have a mystic they go to instead of a hospital. Hospitals probably employ mystics and use magic while treating people, but I doubt there's enough high level effects to go around.

2. There are probably more expensive insurances available that can get you healthcare on the various pactworlds systems, with certain planets not covered (Eox, Aucturn)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
thecursor wrote:
Jason Tondro wrote:
thecursor wrote:
I'm already planning my "Vesk Space Trucker" Character's CB Handle. "Walking Suitcase" sounds like a good one.
We're all just going to call him Suitcase, so you may as well shorten it now.

Hmmmm...Starfinder trucker lingo? What would that sound like?

"Howdy y'all, This here's Suitcase, I'm on the Absalom Run with a Billy Goat on the dead pedal blockin' mah Drift exit and I've been in granny gear for six light years, so I'm looking for a way station to check mah nav and get some monkey blood for the rig but I don't want no smokies in no nightcrawlers checking mah speed on the way there. Anybody out there know a place with some good rations? And you'd better say it quick, we got stellar interference throwing nine pounds at my receiver, over."

"Mercy sakes alive, looks like we got us a convoy!"

Scarab Sages

Garretmander wrote:
Ixal wrote:

1. Is there even much of a need to diagnose when you have one size fits all magical cures? In general, why would you set up a expensive mundane health industry when instead you can mass produce magical cures that always work?

2. The pact worlds have been becoming more unified for a long time, so generally there would be some pact system wide insurances available. And then there are those evil government health care places where you would be able to get basic health care no matter who you are (but then the topic of taxes comes up).

1. When the 'mass produced' magic cures still cost a years salary or more, they aren't going to be part of the standard healthcare system, the average joe would rather a trained doctor treated them for a few thousand than spend 30,000 Cr or more for an instant cure. By instant, of course I mean waiting weeks to months to get an appointment with a sufficiently high level mystic. This obviously applies less to those of means, who probably do have a mystic they go to instead of a hospital. Hospitals probably employ mystics and use magic while treating people, but I doubt there's enough high level effects to go around.

2. There are probably more expensive insurances available that can get you healthcare on the various pactworlds systems, with certain planets not covered (Eox, Aucturn)

I doubt there's that many at all and the initial check will always be a GP not a mystic. Rough flowchart . . .

1) Can they pay/have insurance: No go to 2, Yes go to 4.
2) Is there a national/racial health care in place: No go to 3, yes go to 4.
3) Politely evict the bum.
4) Initial Check - can they be treated by tech: Yes go to 6, No go to 5.
5) Book in to see low level mystic doctor - can they be treated by magic: Yes go to 6, no go to 7.
6) Determine cost of treatment and schedule. For tech this could vary from over the counter to months. For magic this can vary from over the counter to years for a high level mystic.
7) Try to make them as comfortable as their payment will allow.

Even for the highly wealthy unless your talking nation/race ruler you may need to wait to see a particularly high level mystic who can cast the spell as I'm assuming the level range is similar to pathfinder and those above about 5ish get progressively rarer and more exclusive. Think Doctor Strange from the movie picking his clients based on who interests him as a challenge. "Only the sorcerer supremee can heal you but he feels you present to little a challenge to bother with."

I figure 2 or less on outposts and rural areas, 3 or 4 in major city hospitals, 5 in places like Absalom station but have to arrange a way to meet which may take months or years and 6th level are "do you know a guy?" word of mouth and quests to gain their aid unless your as said a ruler of a nation/race and even then its not guaranteed.

Starfinder Developer

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Ask, and ye shall receive.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jason Tondro wrote:
Ask, and ye shall receive.

This will be the PERFECT thing to play my Dead Suns character's depressed and impoverished cousin in!


Garretmander wrote:
Metaphysician wrote:
2. Have lost a major body part, and need a regeneration. This. . . actually, this *is* cheap, so cheap that I can't imagine any PC not handling it by going to the nearest equivalent of a pharmacy and paying out of pocket.
Not cheap or low level as far as I can tell. Unless you're talking about a prosthetic, or I missed an item somewhere that makes taking the regenerate spell is a waste of time.

Serum of Regeneration. Regrow 1 missing body part for only 600 credits, plus the cost of a bunch of extra food I suppose ( it makes you extra hungry for 24 hours ). Though really, spending 100 credits on a biotech replacement limb is also dirt cheap, and really shouldn't make any practical difference for the character.


Metaphysician wrote:
Garretmander wrote:
Metaphysician wrote:
2. Have lost a major body part, and need a regeneration. This. . . actually, this *is* cheap, so cheap that I can't imagine any PC not handling it by going to the nearest equivalent of a pharmacy and paying out of pocket.
Not cheap or low level as far as I can tell. Unless you're talking about a prosthetic, or I missed an item somewhere that makes taking the regenerate spell is a waste of time.
Serum of Regeneration. Regrow 1 missing body part for only 600 credits, plus the cost of a bunch of extra food I suppose ( it makes you extra hungry for 24 hours ). Though really, spending 100 credits on a biotech replacement limb is also dirt cheap, and really shouldn't make any practical difference for the character.

well, that just basically invalidates the regenerate spell now doesn't it?

I'm inclined to disallow it in my games, prosthetics are the cheap alternative. I like COM a lot, but damn, some of the stuff in there does not jive with the rest of starfinder.


Pathfinder Rulebook Subscriber
Garretmander wrote:
well, that just basically invalidates the regenerate spell now doesn't it?

Not really. Regeneration is a lot faster and doesn't cost money.


Squiggit wrote:
Garretmander wrote:
well, that just basically invalidates the regenerate spell now doesn't it?
Not really. Regeneration is a lot faster and doesn't cost money.

Working in 2-20 rounds, and requiring level 16 or 30,000 Cr and an available spellcaster is not anywhere near as good as 600 credits and a pile of survival rations for one day.

Yes, the SIXTH! level spell is faster, how useful in an every day situation outside of having a mystic in the party at level 16. Yes, definitely better... no it's situational at best. 600 Cr is chump change at level 16.

Scarab Sages

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Just figured I'd mention there's a free D20 modern suppliment out there called "Aliens: Game Over" if you want to replay the original movie with PC's. The standard alien drone is CR8 and obviously it'd need some adapting for starfinder still its an option. The original publisher seems to have dissapeared but this can still be found (not sure about their other works).


Garretmander wrote:
Squiggit wrote:
Garretmander wrote:
well, that just basically invalidates the regenerate spell now doesn't it?
Not really. Regeneration is a lot faster and doesn't cost money.

Working in 2-20 rounds, and requiring level 16 or 30,000 Cr and an available spellcaster is not anywhere near as good as 600 credits and a pile of survival rations for one day.

Yes, the SIXTH! level spell is faster, how useful in an every day situation outside of having a mystic in the party at level 16. Yes, definitely better... no it's situational at best. 600 Cr is chump change at level 16.

Ehh, I feel like you are going overboard. The Regenerate spell isn't just ( much! ) faster, it also:

1. Regenerates *all* lost body parts, not just one
2. Provides a giant heap of healing ( 12d8 )
3. Eliminates all exhaustion and fatigue effects

Its primary value is not "only way to restore a lost limb", just because that was its primary value thousands of years before in the days of medieval fantasy. Its value is "We need to heal up someone whose been badly mangled *now*". I suppose you could argue that it should be 5th level instead.


Metaphysician wrote:
Garretmander wrote:
Squiggit wrote:
Garretmander wrote:
well, that just basically invalidates the regenerate spell now doesn't it?
Not really. Regeneration is a lot faster and doesn't cost money.

Working in 2-20 rounds, and requiring level 16 or 30,000 Cr and an available spellcaster is not anywhere near as good as 600 credits and a pile of survival rations for one day.

Yes, the SIXTH! level spell is faster, how useful in an every day situation outside of having a mystic in the party at level 16. Yes, definitely better... no it's situational at best. 600 Cr is chump change at level 16.

Ehh, I feel like you are going overboard. The Regenerate spell isn't just ( much! ) faster, it also:

1. Regenerates *all* lost body parts, not just one
2. Provides a giant heap of healing ( 12d8 )
3. Eliminates all exhaustion and fatigue effects

Its primary value is not "only way to restore a lost limb", just because that was its primary value thousands of years before in the days of medieval fantasy. Its value is "We need to heal up someone whose been badly mangled *now*". I suppose you could argue that it should be 5th level instead.

Honestly, I'd argue for fourth and lower healing amount.


Garretmander wrote:
Ixal wrote:

1. Is there even much of a need to diagnose when you have one size fits all magical cures? In general, why would you set up a expensive mundane health industry when instead you can mass produce magical cures that always work?

2. The pact worlds have been becoming more unified for a long time, so generally there would be some pact system wide insurances available. And then there are those evil government health care places where you would be able to get basic health care no matter who you are (but then the topic of taxes comes up).

1. When the 'mass produced' magic cures still cost a years salary or more, they aren't going to be part of the standard healthcare system, the average joe would rather a trained doctor treated them for a few thousand than spend 30,000 Cr or more for an instant cure. By instant, of course I mean waiting weeks to months to get an appointment with a sufficiently high level mystic. This obviously applies less to those of means, who probably do have a mystic they go to instead of a hospital. Hospitals probably employ mystics and use magic while treating people, but I doubt there's enough high level effects to go around.

2. There are probably more expensive insurances available that can get you healthcare on the various pactworlds systems, with certain planets not covered (Eox, Aucturn)

Well this gets into a disconnect between Starfinder and the real world.

IRL, doctors are expected to use the best possible treatments, even if it costs hundreds of thousands of dollars. If we are running low on something, we make more. There are shortages, but they are temporary things.

We don't have expensive cure-alls like regenerate that only a tiny percentage of the population can make and much of that small percentage is very busy and/or evil. You don't reach level 16 working in a hospital for 30 years. You have to be out doing dangerous stuff.

Narratively, powerful casters just aren't supposed to be that common either. If we have level 16 casters working in your typical hospital, then that seriously warps the setting. It would be an ultra-high magic setting where your level 4 party is going to really struggle to contribute.


I mean, there probably *are* level 16 casters who work in hospitals, but those aren't typical hospitals. Those would be more like "This is the best most elite medical care facility on this particular planet, with prices and/or wait lists to match." Or possibly neither high price nor long wait, because the only way you get in the door at all is because you suffer from some tremendously weird and improbable medical condition.

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