Set |
I can see why the dimension door spell received a debuff, but the idea that you can't take your familiar with you seems...well...awfully cold-hearted to me. Shouldn't familiars be an exception to the rule?
I house-rule that a familiar adjacent to its master doesn't count as a separate creature for the purpose of effects like teleport or selective channeling.
Timeshadow |
Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.
The big standouts of this description are "Familiars are mystically bonded creatures tied to your magic"
and "Most familiars were originally animals, though the ritual of becoming a familiar makes them something more"
Though not RAW I would say this indicates that Familiars are a part of the character's magic and therefore as long as they are being carried by the character (inside a pack or carrier) they count as part of the character.
Hastur! Hastur! Hastur! |
Can you carry an intelligent item with you when you use dimension door?
In my game:
Familiar: Yes it can come with DD as it is bound to you.
Intelligent items: Yes they can come because they are items.
Your buddy in pest form. No not bound to you.
The real question is can I go pest form and jump on the back of say a Vrock and prevent him from DDing?
Ravingdork |
Also also:
Quote:If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.You can't leave your but biome, diseases, or other pests behind by Dim-Dooring. The spell fails.
So unless you're a sanitized robot, the spell simply doesn't work.
Tender Tendrils |
3 people marked this as a favorite. |
Draco18s wrote:So unless you're a sanitized robot, the spell simply doesn't work.Also also:
Quote:If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.You can't leave your but biome, diseases, or other pests behind by Dim-Dooring. The spell fails.
The rules do not by any stretch of the imagination classify microorganisms as creatures.
graystone |
1 person marked this as a favorite. |
Draco18s wrote:So unless you're a sanitized robot, the spell simply doesn't work.Also also:
Quote:If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.You can't leave your but biome, diseases, or other pests behind by Dim-Dooring. The spell fails.
In Pf1, robots are creatures too...
Ravingdork |
Ravingdork wrote:The rules do not by any stretch of the imagination classify microorganisms as creatures.Draco18s wrote:So unless you're a sanitized robot, the spell simply doesn't work.Also also:
Quote:If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.You can't leave your but biome, diseases, or other pests behind by Dim-Dooring. The spell fails.
Does it classify creatures as creatures though?
Ravingdork wrote:So unless you're a sanitized robot, the spell simply doesn't work.In Pf1, robots are creatures too...
Interesting point.
So microorganic creatures are not creatures, but manufactured artificial non-living autonomous tools, are.
That seems backwards. :)
graystone |
1 person marked this as a favorite. |
So microorganic creatures are not creatures
It much like why you don't call a 10' piece of rock orbiting a planet a moon: it's a matter of perspective: A single microorganism has no meaningful way to interact with the game world. As such, it's a non-entity for the purposes of the game. It has no stats, no hp, no actions, ect. It has as much impact as the wallpaper on the rooms walls. That's even assuming fantasy worlds worlds have microorganisms: there is no evidence that they do. Some kind of magic can do the jobs they usually take care of.
but manufactured artificial non-living autonomous tools, are.
A BROOM is a creature: animated broom. living is a non-issue compared to an ability to interact with the world.
So it's about something's ability to affect the game world more than biology here. In game terms, 'swarms' of microorganisms can only manage disease/poison effects.
Temperans |
(Living creatures are, compact bundles of microorganisms in a mutually dependent relationship. Undead are, microorgaisms forced to move. Unliving/constructs are, bundles of matter forced to move)
So the key of a creature is being able to interact with its environment actively in the course of at least one action every round.
Therefore, inserting an tiny or smaller animal into the bag or clothes of a creature prevents Dimension Door. Aka beware swarms and pay close attention to things getting in your bag.
Megistone |
Megistone wrote:That's not what your gut biome is.NielsenE wrote:One of my gaming groups always worried about clauses like that disrupting their gut biome. Same group also proposed various dimdoor tricks for disinfecting people of plague/diseases.I guess you should also become very very hungry after casting dimension door, since you are leaving back all your dinner...
I know. I was going further.