"You Merely adopted the dark, I was born in it, Moulded by it" Help Me make BANE my first Bloodrager


Advice


Hi Guys,

So the concept here is simple.
Make a Roided out but semi smart Dirty and Brutal Fighter using the Bloodrager chassis.
FYI I LOVE Combat Maneuvers. I usually make AOO focused trippers using Fortuitous weapons but feel my DM will hurt himself if I trot out another trip monkey.

So help me with this.
The idea is to use the Arcane Bloodline to have Blur on Instantly whenever I rage, triggering Moonlight Stalker.
That and the Bonus From Bloodrage will be a nice Attack and damage boost at lower levels. Use Primarily a 2 handed weapon.

At later levels He'll be crippling foes by dropping Savage Dirty Tricks (Blinded and Staggered mostly) and later included as part of a full attack when Quick Dirty Trick Comes online.

Much Later Raging Brutality is just an awesome damage boost.

Not looked in on the level 17+ progression.

Finally, Being a Primalist lets me swap Bloodline Powers for 2 Rage Powers. What synergises with this theme. The only power I NEED is the BLUR bloodline power.

Racial Traits:
Ability Score Modifiers: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
Alt Racial Trait-Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Alt Behind the Veil (1 RP): Characters with this trait gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover. Half-orcs can take this trait in place of intimidating, also gaining the shadow blending fetchling racial trait. (50% Miss Chance in Dim Light)

Ability Scores:

Ability Scores: 20pts
STR 16 (14+2 Racial)
DEX 12
CON 14
INT 13
WIS 12
CHA 13

Lvl20 Concept Build:
Name: Olgen Breakjaw
Build: Primalist Steel Blood Blood Rager 20
Race: Half-Orc
Alignment: Chaotic Neutral
Theme- Bane- "You Merely Adopted the Dark. I was Born in it. Moulded by it."

Skills= 4+1(INT)= 5 per level
Favored Bonus: Half Orc Favored Bonus- +1 Rounds of Blood rage per day

2 traits- Fates Favored (+1 to all luck bonuses, effectively doubles sacred Tattoo),
Optimistic Rager- Rage lasts 1d4 extra Rounds

Steel blood Bloodrager

1- Heavy Armor Prof Indomitable Stance, Blood Rage, Disruptive Bloodrage (+2 Cast Defensively)Feat - Blind fight,
2- Armoured Swiftness
3-Blood Sanctuary, Feat: Combat Expertise
4-Blood Casting, Eschew Materials, Spells, Blood Power (Arcane Bloodrage-Blur)
5-Armour Training, Feat: Moonlight Stalker
6-Blood Feat- Power Attack
7-Blood Deflection,Blood Spell: Magic Missile Feat: Improved Dirty Trick,
8-Greater Arcane Bloodrage (Displacement or Haste)
9- Blood Feat: Combat ReflexesFeat: Savage Dirty Trick
10-Blood Spell: Invisibility
11-Greater Bloodrager, Feat: Quick Dirty Trick
12-Caster’s Scourge (Ex), Blood Feat: Disruptive (+4 Cast Defensively)
13-Blood Spell: Lightning Bolt Feat: Greater Dirty Trick,
14-Indomitable Will
15-Blood Feat: Spell Breaker, Feat: Raging Brutality ,
16-True Arcane Bloodrage (Sp), Blood Spell: Dimension Door
17-Tireless Bloodrager, Feat: Blood Vengeance
18-Blood Feat: Iron Will
19-Feat: Heroic Will
20-Mighty Bloodrager, Caster's Bane

Item :Cord or Stubborn resolve (Rage Cycling)


Savage dirty trick isn't a feat, it's a rage power. You could get it via extra rage power perhaps but you'd need to have a rage power first IMO.

Raging vitality is highly recommended to avoid sudden barbarian death syndrome. Even in the endgame if you haven't got it earlier.

While you will normally use blur, don't ignore the possibility of using other spell effects via arcane bloodrage.


I think you maybe trying too much and too broad.

Moonlight Stalker is too much investment for a build that wants to get really good at CMB.


For the Bloodline power swaps, how about this

1- Heavy Armor Prof Indomitable Stance, Blood Rage, , Feat - Blind fight, Disruptive Bloodrage (+2 Cast Defensively)
2- Armoured Swiftness
3-Blood Sanctuary, Feat: Combat Expertise
4-Blood Casting, Eschew Materials, Spells, Blood Power (Arcane Bloodrage-Blur)
5-Armour Training, Feat: Moonlight Stalker
6-Blood Feat- Power Attack
7-Blood Deflection Feat: Improved Dirty Trick, Blood Spell: Magic Missile
8-Greater Arcane Bloodrage (Displacement or Haste)- Swap for Lesser Beast Totem and Beast Totem
9-Feat: Quick Dirty Trick, Blood Feat: Combat Reflexes
10-Blood Spell: Invisibility
11-Greater Bloodrager, Feat: Greater Dirty Trick
12-Caster’s Scourge (Ex) swap for Greater Beast Totem and Come and Get Me, Blood Feat: Disruptive (+4 Cast Defensively)
13-Feat: Extra Rage Power Savage Dirty Trick, Blood Spell: Lightning Bolt
14-Indomidable Will
15-Feat: Raging Brutality , Blood Feat: Spell Breaker
16-True Arcane Bloodrage (Sp)swap for Superstition and Witch hunter Blood Spell: Dimension Door
17-Tireless Bloodrager, Feat: Blood Vengeance
18-Blood Feat: Iron Will
19-, Feat: Heroic Will
20-Mighty Bloodrager, Eater of Magic, and Spell Sunder


avr wrote:

Savage dirty trick isn't a feat, it's a rage power. You could get it via extra rage power perhaps but you'd need to have a rage power first IMO.

Raging vitality is highly recommended to avoid sudden barbarian death syndrome. Even in the endgame if you haven't got it earlier.

While you will normally use blur, don't ignore the possibility of using other spell effects via arcane bloodrage.

Swapped things around in the post above so that savage dirty trick is taken via extra rage power at the appropriate level.

Agree on the other spell effects (spider climb is useful out of combat) but blur for free when activating Rage is nice, especially with the +2 to attack and damage.


Secret Wizard wrote:

I think you maybe trying too much and too broad.

Moonlight Stalker is too much investment for a build that wants to get really good at CMB.

How is it too much investment? Plus it's auto On whenever I rage when I get it at level5 due to Arcane Bloodrage -Blur)

The bonus is equivalent to weapon focs, Gtr Weapon Focus and Wpn Spec.

I am taking nearly all the preqs anyway (Since I need Combat exp for Manoeuvres) and Blind fight is a situationally very powerful feat.
Between +2 to attack (Moonlight Stalker)
Full BAB
BloodRage (+4 to Str effectively +2 to attack and it scales as you level)
Buff Spells
Gauntlets of Skilled Manoeuvres
My CMB should be high enough to Land a dirty trick on most things.

Only thing I'd love to squeeze in is Reckless Abandon since my Heavy Armour, Dex Boosters Armour Training, Plus Blur and a Jingasa of the fortunate soldier should have a nice AC for a 2 hander.
Beast totem will mostly cancel the AC penalty from Come and Get me.

So you have a High AC, Pouncing, Come and Get Me Char
dropping quick dirty trick+Full Attack (also can use a claw as a Natural Secondary Attack, getting back the attack you sacrificed for a quick dirty trick).

The Savage dirty trick effectively Blinds and Staggers most things and lasts multiple rounds.

The question is Is the Quick Dirty Trick Route better than just going with Dazing Assault at Level 11 instead?

The effect is very similiar But dirty tricks can last multiple rounds and be stacked. Doing so sucks 1 attack off your full attack.

Going the Dazing assault route frees up 3 feat - Improved Dirty Trick, Greater Dirty Trick and Savage dirty trick but costs -5 to ALL attacks.

If I went with Dazing Assault what 3 feats or Rage Powers should go in?


avr wrote:

Savage dirty trick isn't a feat, it's a rage power. You could get it via extra rage power perhaps but you'd need to have a rage power first IMO.

Raging vitality is highly recommended to avoid sudden barbarian death syndrome. Even in the endgame if you haven't got it earlier.

While you will normally use blur, don't ignore the possibility of using other spell effects via arcane bloodrage.

How about this. Dumps Dirty Tricks in Favor of Dazing Assault

1- Heavy Armor Prof Indomitable Stance, Blood Rage, , Feat - Blind fight, Disruptive Bloodrage (+2 Cast Defensively)
2- Armoured Swiftness
3-Blood Sanctuary, Feat: Combat Expertise
4-Blood Casting, Eschew Materials, Spells, Blood Power (Arcane Bloodrage-Blur)
5-Armour Training, Feat: Moonlight Stalker
6-Blood Feat- Power Attack
7-Blood Deflection Feat: Raging Vitality, Blood Spell: Magic Missile
8-Greater Arcane Bloodrage (Displacement or Haste)- Lesser Beast Totem and Beast Totem
9-Feat: Extra Rage Power Reckless Abandon , Blood Feat: Combat Reflexes
10-Blood Spell: Invisibility
11-Greater Bloodrager, Feat: Dazing Assault
12-Caster’s Scourge (Ex) swap for Greater Beast Totem and Come and Get Me, Blood Feat: Disruptive (+4 Cast Defensively)
13-Feat: Extra Rage Power Witch hunter, Blood Spell: Lightning Bolt
14-Indomidable Will
15-Feat: Raging Brutality , Blood Feat: Spell Breaker
16-True Arcane Bloodrage (Sp)swap for Superstition and Guarded Stance Blood Spell: Dimension Door
17-Tireless Bloodrager, Feat: Blood Vengeance
18-Blood Feat: Iron Will
19-, Feat: Heroic Will
20-Mighty Bloodrager, Eater of Magic, and Spell Sunder

Lost- Imp Dirty Trick, Gtr Dirty Trick, Quick Dirty Trick, Savage Dirty Trick,

Gained- Raging Vitality, Extra Rage Power- Reckless Abandon, Dazing Assault, Witch Hunter


Funny I've always thought of the mutagenic brawler as Bane.


Cavall wrote:
Funny I've always thought of the mutagenic brawler as Bane.

I see that.

I'm more focused on the Movie version who doesn't take elixir but is just a brutally strong dirty fighing badass.

Think of the KO punch when he fights Batman in the sewers as Dazing Assault.
Plus he clearly wasn't bothered fighting in darkeness which is one of Batman's main weapons.


Looks solid. It takes a few levels to come together fully, but from ~level 5 onward this will be a very scary guy.


1) You do not qualify for the Extra Rage Power feat from taking the Primalist archetype.

Primal Choices wrote:
At 4th level and every 4 levels thereafter, a primalist can choose to take either his bloodline power or two barbarian rage powers. If the primalist chooses rage powers, those rage powers can be used in conjunction with his bloodrage, and his bloodrager level acts as his barbarian level when determining the effect of those bloodrage powers and any prerequisites. Any other prerequisites for a rage power must be met before a primalist can choose it. This ability does not count as the rage power class feature for determining feat prerequisites and other requirements. This ability alters the bloodline class feature.

2) Consider swapping out your first bloodline power for a Bloodline Familiar.

3) If you go with combat maneuvers, buy a lot of Runestones of Power so you can apply True Strike through Greater Bloodrage whenever you want to succeed.


Wonderstell wrote:

1) You do not qualify for the Extra Rage Power feat from taking the Primalist archetype.

Primal Choices wrote:
At 4th level and every 4 levels thereafter, a primalist can choose to take either his bloodline power or two barbarian rage powers. If the primalist chooses rage powers, those rage powers can be used in conjunction with his bloodrage, and his bloodrager level acts as his barbarian level when determining the effect of those bloodrage powers and any prerequisites. Any other prerequisites for a rage power must be met before a primalist can choose it. This ability does not count as the rage power class feature for determining feat prerequisites and other requirements. This ability alters the bloodline class feature.

2) Consider swapping out your first bloodline power for a Bloodline Familiar.

3) If you go with combat maneuvers, buy a lot of Runestones of Power so you can apply True Strike through Greater Bloodrage whenever you want to succeed.

Well Crap.

Ok, Have rejigged the Build to make it legal (No extra rage power feats)

And no Ihave no Idead what to do with my
7th, 15th and 17th level Feats

and
Level 20 Rage Powers?

Any awesome options?


Sorry, I should have read the primalist archetype rather than assumed it could work with extra rage power.

Three feats; you could dabble in a style feat chain if you're so inclined. The first feat or two in smashing style or outslug style or demonic style or swordplay style. Or you could finish moonlight. Or if you could make the first of those feats free at level 9 rather than 7 you could get critical focus and a couple of critical feats.

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