Joshua Hirtz |
Does Kirin Strike work with Touch Attacks?
Kirin Strike (Combat)
You have read the texts of the perfect way, and know how identify to your enemies' weak spot.
Prerequisites: Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Benefit: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
Also, would you multiply this damage on a critical hit?
Fredrik |
Yes, it works with touch attacks, since they're all melee or ranged, and it doesn't say that it doesn't.
RAW, I think that the damage would technically not be multiplied on a critical hit, since it's dealt on a swift action afterward. However, that doesn't make sense for damage from a Knowledge check. What, are you getting in an extra hit with your brain?
I interpret the feat as intending an immediate action (which is a swift action that can interrupt other actions), and so yes it would be multiplied.
ETA, I almost forgot to mention: damage can generally only be added to an attack if it deals hit point damage to be added to. If it just deals a status effect, or ability damage or whatever, then no. Just saying to be clear, since you asked about touch attacks, and there are all kinds.
Archaeik |
This has a condition "after you have hit" though...
I'm not sure how to call this one myself.
It's a little ambiguous whether you're actually adding the damage to the attack or dealing additional damage afterwards. And I think it can be read either way.
I'd probably allow it based on personally requiring activation following the critical threat(the hit) rather than the confirmation.
raven1272 |
This has a condition "after you have hit" though...
I'm not sure how to call this one myself.
It's a little ambiguous whether you're actually adding the damage to the attack or dealing additional damage afterwards. And I think it can be read either way.I'd probably allow it based on personally requiring activation following the critical threat(the hit) rather than the confirmation.
I see where Archaeik is going with this. I personally would allow it to multilpy on a crit. The critical hit wording says "roll your damage more than once, with all your usual bonuses..." So, I would consider this bonus damage as part of the 'usual bonuses' at that moment.