Kirin Strike and Touch Attacks


Rules Questions


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Does Kirin Strike work with Touch Attacks?

PRD wrote:

Kirin Strike (Combat)

You have read the texts of the perfect way, and know how identify to your enemies' weak spot.
Prerequisites: Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Benefit: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).

Also, would you multiply this damage on a critical hit?


Joshua Hirtz wrote:


Also, would you multiply this damage on a critical hit?

Yes, Crit apply. Only damage dice isn't multiplied.


Yes, it works with touch attacks, since they're all melee or ranged, and it doesn't say that it doesn't.

RAW, I think that the damage would technically not be multiplied on a critical hit, since it's dealt on a swift action afterward. However, that doesn't make sense for damage from a Knowledge check. What, are you getting in an extra hit with your brain?

I interpret the feat as intending an immediate action (which is a swift action that can interrupt other actions), and so yes it would be multiplied.

ETA, I almost forgot to mention: damage can generally only be added to an attack if it deals hit point damage to be added to. If it just deals a status effect, or ability damage or whatever, then no. Just saying to be clear, since you asked about touch attacks, and there are all kinds.


I agree with Fredrik. It's strange, because the damage is added after you confirm the hit (and theoretically after you confirm the crit), but it seems like it wouldn't get doubled, just added normally.


Frederik, swift actions can be taken whenever a free action can be, so you can use a swift action in the middle of an attack.


This has a condition "after you have hit" though...

I'm not sure how to call this one myself.
It's a little ambiguous whether you're actually adding the damage to the attack or dealing additional damage afterwards. And I think it can be read either way.

I'd probably allow it based on personally requiring activation following the critical threat(the hit) rather than the confirmation.


Archaeik wrote:

This has a condition "after you have hit" though...

I'm not sure how to call this one myself.
It's a little ambiguous whether you're actually adding the damage to the attack or dealing additional damage afterwards. And I think it can be read either way.

I'd probably allow it based on personally requiring activation following the critical threat(the hit) rather than the confirmation.

I see where Archaeik is going with this. I personally would allow it to multilpy on a crit. The critical hit wording says "roll your damage more than once, with all your usual bonuses..." So, I would consider this bonus damage as part of the 'usual bonuses' at that moment.

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