High level enchantments


Homebrew and House Rules


Hi all first post here, I was wondering what do you think would be the best way to go about creating ultimate enchantment magic, so spells that can enchant a whole character onto a different character or change and manipulate whole kingdoms etc. (Think Irene levels of enchantment from Fairy tail if you know it)


I would say don't. Or don't make anything like that for PC's. It sounds too similar to letting PC's craft their own major artifacts, and unless they're gods, that shouldn't be a thing.

If you're going with this, it should be a mcguffin or something similar. Something very specific to one circumstance or situation. It should be extremely difficult, if not impossible, to replicate it somewhere else or to give it a different effect. Another option could be to make it a magical ritual of some kind that takes more arcane/divine spellcasters than a group of adventurers could realistically hire.


I also say "don't do this". The game as you know it could break down pretty quickly with such powerful magic.

However, if you really want to do this, consider making these 'ultimate' spells require 'ultimate' material components. It might take an adventure or two to find all the material components for these ultimate spells. I don't think its appropriate to hand players ultimate spells without some drawback to prevent the players from casting these spells on a whim.


'Enchant a whole character onto a a different character'?
You mean reprogram someone? That's Mindrape.
If you mean overwrite an existing personality with someone else's, you could probably make something similar to Mindrape.
Something like:

Puppet Master
(Enchantment) [evil, mind affeting]
Level: Sor/Wiz 7, Witch 7
Casting Time: 1 action
Components: V, S, M
Range: touch
Duration: permanent
Target: creatuet touched
Saving throw: none
Spell resistance: yes

You can only cast this spell on a target who has already been mentally broken and in a state of apathy. Thereafter the target is convinced it is you, though a 'you' controlled by some supreme being beyond it. You have a mental link with the target so long as you are on the same plane, and can issue mental commands. The target refuses to believe it is not you unless it is provided extensive evidence and much effort is put into convincing him. At this point your implanted personality may start to differentiate (GM's discretion). The mental link can be remove with a Mordenkainen's Disjunction, but the implanted personality remains in place unless a Greater Restortation or more powerful magic is used.
The target has the spellcasting abilities of you as you were at 4th level and cannot gain XP or increase in level.
You may have no more than one puppet per caster level in existence, and puppets will not believe in the existance of other puppets no matter the evidence
Material Components: A gem worth 4000 gp and an item of importance to the target
Known to: Bargle the Infamous
Setting: Mystara

What exactly do you mean by 'affecting a whole kingdom'? A simple Charm Person in the right place can affect an entire kingdom. If you mean 'something that can directly affect thousands to millions of people at once', you're into epic level spells. Since P1 lacks any epic level stuff, you'll just have to either lower your expectations or introduce the epic level spellcasting system of your choice.

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