general advies, possible fighter dual wield build advice


Advice


We are going to switch to P2 this weekend and our group has a blast designing their new characters. I myself made two characters, a backstabbing rogue and a cleric (Durance type, from Pillars of Eternity, healing and damage)

a friend quickly called dips on the rogue and another one told us he would like to be the party healer. Since he can attend our games much more often than I do, I let both characters go.

And now I am at a loss, I have played a wildshape druid for 10 years in our previous campagne. I enjoyed to be a jack of all trades when doing damage. But when searching for another fun class I get a manner of choice anxiety, every guide I find is min-maxed and multi-classed.

So unless someone has a nice build for a Striker class, no Face, I would like advice on the following dual wielding fighter build.
(Other groupmembers have Alchemist, Champion, Rogue, Cleric)

Human, Half-Orc fighter
Background, Laborer
Heritage, Half-Orc
Ancestry feat, Orc Superstition
Class feat, Double Slice (Pick, short sword combo)
18-16-12-12-10-10

I am in doubt of the 12 in Dex, because full plate will nullify that (Bulwark)
Is dual wielding viable? there are not many feat's to choose from?

I have also thought about a Barbarian with a great sword, summilar setup.

Thanks in advance


One great advantage of PF2 is that you don't need to min-max anything to get a very potent character. In general, the only piece of advice I give to a player who wants to start and be efficient is to put an 18 in his main stat and take the feats that are linked to his combat style.

Dual wielding Fighters are very efficient characters. You should not worry about it and give it a try if you want. You also don't need to multiclass to deliver consistent damage.

12 in Dexterity will be mostly nullified if you use a Full Plate (you'll still get the bonus to non area of effects saves and to Dexterity-based skills). But if you don't plan on increasing Dexterity in the long run, you can easily put this 12 in Intelligence, for example, to get a bit more skills (you said no face, but I don't know if you like Intelligence-based skills).

Also, as a side note, PF2 is a game where you can have multiple healers (especially if they have other specializations on the side). In case you miss playing a Cleric.


Double Slice, as you've likely have determined, is your bread & butter. Because it represents two Strikes (for MAP), it doesn't combo well with Presses, or other Strike feats for that matter, yet it also doesn't need to since it's strong. And it does get several support feats (i.e. Twin Parry), including a late game one where it counts as one Strike, opening up lots of those cool Press options.

There are gaps with no obvious support, so maybe consider an MCD dip. Given your appreciation of versatility, I'd say a caster dip to unlock that magic tradition's magic items plus maybe get a good defensive Cantrip like Shield. Avoid the offense since you won't have the stat nor proficiency to do much good with it (unless you really commit).
You'd have to go to 14 Con, 14 Wis to get this at 2nd, though the Wis is worthwhile what with Will being your vulnerable save.

It's a pretty straightforward route, so don't worry overmuch.
I'd recommend axes or hammers for your main Weapon Group (at 5th), since they both have agile versions + throwing. Even with a mediocre Dex, your first throw (since you're a Fighter using their chosen Weapon Group and getting Str to damage) will still be competitive.


Just tossing this out there as a Shield and Agile Weapon user to be an Offensive Defense.

1 Double Slice
2 Reactive Shield
4 Twin Parry
6 Reflexive Shield or Shield Warden
8 Quick Shield Block
10 Combat Reflexes
12 Paragons Guard
14 Twin Riposte
16 Improved Twin Riposte
18 Improved Reflexive Shield if taken at 6 or Savage Critical
20 Boundless Reprisals

You will have an Extra Reaction to Shield Block, to AoO, and to preform Twin Riposte and also NOT need to have Twin Riposte up to do so. Paragons Guard is a Stance to always have your Shield Raised at lvl 12. For more defense pick up Reflexive Shield and Improved, or to be a bit of both pick up Shield Warden and Savage Critical (my favorite choice)


SuperBidi wrote:

One great advantage of PF2 is that you don't need to min-max anything to get a very potent character. In general, the only piece of advice I give to a player who wants to start and be efficient is to put an 18 in his main stat and take the feats that are linked to his combat style.

Dual wielding Fighters are very efficient characters. You should not worry about it and give it a try if you want. You also don't need to multiclass to deliver consistent damage.

12 in Dexterity will be mostly nullified if you use a Full Plate (you'll still get the bonus to non area of effects saves and to Dexterity-based skills). But if you don't plan on increasing Dexterity in the long run, you can easily put this 12 in Intelligence, for example, to get a bit more skills (you said no face, but I don't know if you like Intelligence-based skills).

Also, as a side note, PF2 is a game where you can have multiple healers (especially if they have other specializations on the side). In case you miss playing a Cleric.

Is there any reason not to take full plate? Aaide drom the speed decrease


Twig wrote:
SuperBidi wrote:

One great advantage of PF2 is that you don't need to min-max anything to get a very potent character. In general, the only piece of advice I give to a player who wants to start and be efficient is to put an 18 in his main stat and take the feats that are linked to his combat style.

Dual wielding Fighters are very efficient characters. You should not worry about it and give it a try if you want. You also don't need to multiclass to deliver consistent damage.

12 in Dexterity will be mostly nullified if you use a Full Plate (you'll still get the bonus to non area of effects saves and to Dexterity-based skills). But if you don't plan on increasing Dexterity in the long run, you can easily put this 12 in Intelligence, for example, to get a bit more skills (you said no face, but I don't know if you like Intelligence-based skills).

Also, as a side note, PF2 is a game where you can have multiple healers (especially if they have other specializations on the side). In case you miss playing a Cleric.

Is there any reason not to take full plate? Aaide drom the speed decrease

The price, and perhaps some rare campaign specific reasons.

Which is to say, no. Even high Dex Fighters/Champions will (outside of specific builds) benefit from Heavy Armor, both for the higher AC and when Armor Specialization kicks in. It's one of the benefits unique to those classes (and an archetype or two) so enjoy it.


Twig wrote:

So unless someone has a nice build for a Striker class, no Face, I would like advice on the following dual wielding fighter build.

(Other groupmembers have Alchemist, Champion, Rogue, Cleric)

Well, you could also go barbarian. One build I've been looking at would be an AoE melee class of sorts.

The idea is this:
1. You go dragon instinct, and grab dragon breath. Start your fights by closing in and doing a big chunk of AoE damage with dragon breath.
2. Enemies have to go past you when you charge in front like that. Grab a reach weapon and Attack of Opportunity to add on more damage. (note- enemies might go around you to avoid this... but that means they waste actions on the extra movement, so you still profit).
3. Round things out with multi target attacks like swipe and cleave as you find appropriate.

Of course, you are also backing this up with powerful single target damage.


Callin13 wrote:

Just tossing this out there as a Shield and Agile Weapon user to be an Offensive Defense.

1 Double Slice
2 Reactive Shield
4 Twin Parry
6 Reflexive Shield or Shield Warden
8 Quick Shield Block
10 Combat Reflexes
12 Paragons Guard
14 Twin Riposte
16 Improved Twin Riposte
18 Improved Reflexive Shield if taken at 6 or Savage Critical
20 Boundless Reprisals

You will have an Extra Reaction to Shield Block, to AoO, and to preform Twin Riposte and also NOT need to have Twin Riposte up to do so. Paragons Guard is a Stance to always have your Shield Raised at lvl 12. For more defense pick up Reflexive Shield and Improved, or to be a bit of both pick up Shield Warden and Savage Critical (my favorite choice)

This great, thanks!

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