Completely Undetectable Stealther


Pathfinder First Edition General Discussion


So, my Bard has a Cohort and she's a Shadowdancer. Given that she's a Cohort I decided to go all in with her sneaking abilities. Now, getting Stealth up to sufficient level is easy enough, but the Stealth Skill is really limited in use, so I decided to expand, making her unseen to ALL.

So here's my list for feats, abilities and items that lets one be completely and utterly undetectable... up to a certain standard. I am not so much looking for advice as I am sharing the list I found, but any additions are more than welcome. So, to start this off:

1) Hide in Plain Sight (Shadowdancer Ability) - Lets you Stealth while being observed in Dim Light
2) Hellcat Stealth (Feat) - Lets you Stealth while being observed in Normal or Bright Light with a -10 penalty
3) Dampen Presence (Feat) - Lets you Stealth against Blindsense and Blindsight
4) Conceal Scent (Feat) - Scent only works at half distance and you can't be pin-pointed by scent
5) Boots of the Soft Step (1.000 gp Item) - Negates Tremorsense when walking at a quarter speed (or halves its range when walking half speed)
6) Dampening Ointment (250 gp Item) - Lets you Stealth against Lifesense and Spiritsense for up to 1 hour
7) Hag Magic (Changeling ART) - Once per day Pass Without Trace: Target doesn't leave footprints (handy for sneaking up on someone in the mud/snow/etc.) for one hour per CL(HD)

Bonus:
8) Concealment Mastery (Feat) + Sleeves of Many Garments (200 gp Item) - Allows the casting of Vanish for 1-3x per day (Depending on Base Fort Bonus)


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Ring of the Chameleon +10 Competence Bonus to Stealth
Trait: Child of the Moon = +1, +2, or +4 Stealth, depending on the Moon Cycles
Cloak of Etherealness: Cast Ethereal Jaunt for 10 minutes/day, useable in 1 min increments.
Etherealness Enchant on Armor: Remain Ethereal as long as you want, cannot use again for 1/day.
Fast Stealth Feat: No penalty to Stealth while moving

Make this character an Elf and swap Elven Magic racial trait for Silent Hunter:
Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Get UMD either from Traits or Classes, and then buy Scrolls/Wands of:

Greater Invisibility: +20 Stealth while moving, +40 while not moving
Fly: No tremorsense, and of course, flying while invisible is good
Haste: Because moving faster while flying or running = happiness
Negate Aroma: Cannot be tracked by Scent.
Pass Without Trace: Because it's awesome.
Dimension Door: Because when/if you get caught, *poof*, and, it's much further than Shadow Jump.
Greater Teleport: Having a scroll or two on their person at all times would be pretty handy for getting out of a jam quickly, or being able to react to an immediate threat to your operation and provide you with an instant report.
Whispering Wind and/or Sending: Provide Instant Reports.


https://www.d20pfsrd.com/equipmenT/goods-and-services/herbs-oils-other-subs tances/#Deodorizing_Agent is a cheaper way to beat Scent. 30 GP/dose; 1 dose requires a minute to apply and lasts 3 hours. Once applied, the Scent ability no longer works in regards to the person who is wearing it, so if the NPC spends 30 GP and one minute's time, they are effectively scentless for three hours of sneaky time.

Seems like you're focused on Stealth specifically, not just Invisibility. In that case a quick search turned up only items that deliver Competence bonuses to Stealth. Most items are a +5 Competence bonus but the Ring of Chameleon Power is a Free Action to blend w/your surroundings for a +10 Competence bonus - this item does however cost 12,700 GP and might not be appropriate for a cohort.

For an untyped bonus, consider the Cloak of Eternal Mist. For 3600 GP you get a +4 Untyped bonus to Stealth when in fog or mist. Carry some Smokesticks or potions of Obscuring Mist and voila!


I like the shadow armours. :)

Greater Shadow


Oh yeah it's for a cohort. Doh probably too expensive.


Yeah but just regular Shadow is 3700 GP added to the armor for a +5 Competence bonus, so that's not bad.

Is anyone in the party crafting items? Could somebody's Cohort be a crafter? If so they could make all kinds of cheap Wondrous Items for half-cost, with the GM's permission. Again though, most of the ones I found were Competence bonuses to Stealth.


Yeah I like the shadow armours I just listed the most expensive one. :)


Potion/Scroll/Wand of Reduce Person can give you a significant Size bonus to Stealth as well, and it's pretty cheap.


Ryze Kuja wrote:

Ring of the Chameleon +10 Competence Bonus to Stealth

Trait: Child of the Moon = +1, +2, or +4 Stealth, depending on the Moon Cycles
Cloak of Etherealness: Cast Ethereal Jaunt for 10 minutes/day, useable in 1 min increments.
Etherealness Enchant on Armor: Remain Ethereal as long as you want, cannot use again for 1/day.
Fast Stealth Feat: No penalty to Stealth while moving

Make this character an Elf and swap Elven Magic racial trait for Silent Hunter:
Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Get UMD either from Traits or Classes, and then buy Scrolls/Wands of:

Greater Invisibility: +20 Stealth while moving, +40 while not moving
Fly: No tremorsense, and of course, flying while invisible is good
Haste: Because moving faster while flying or running = happiness
Negate Aroma: Cannot be tracked by Scent.
Pass Without Trace: Because it's awesome.
Dimension Door: Because when/if you get caught, *poof*, and, it's much further than Shadow Jump.
Greater Teleport: Having a scroll or two on their person at all times would be pretty handy for getting out of a jam quickly, or being able to react to an immediate threat to your operation and provide you with an instant report.
Whispering Wind and/or Sending: Provide Instant Reports.

I really like the Elf's ALR to Stealth at normal Speed without taking the Fast Stealth Rogue Talent (Which maybe I should've included). Taking the cake is Stealthing while running, which usually isn't possible. Might be better than a once per day Pass Without Trace (although that Changeling ALR gives three more spells, one of which is Disguise Self)

Aside from that, simple bonusses are a bit boring, although certainly useful (I mean, mitigating that -10 in Bright or Normal Light is a thing) and I know there are certain Spells that do things, but I'd like to keep the Items (and the costs) to an absolute minimum.

Oh, and to accompany the Shadow Jump ability I took the Flickering Step Feat for her (3x per day 60ft. Dimension Door), for just that extra flexibility

Mark Hoover 330 wrote:

https://www.d20pfsrd.com/equipmenT/goods-and-services/herbs-oils-other-subs tances/#Deodorizing_Agent is a cheaper way to beat Scent. 30 GP/dose; 1 dose requires a minute to apply and lasts 3 hours. Once applied, the Scent ability no longer works in regards to the person who is wearing it, so if the NPC spends 30 GP and one minute's time, they are effectively scentless for three hours of sneaky time.

Seems like you're focused on Stealth specifically, not just Invisibility. In that case a quick search turned up only items that deliver Competence bonuses to Stealth. Most items are a +5 Competence bonus but the Ring of Chameleon Power is a Free Action to blend w/your surroundings for a +10 Competence bonus - this item does however cost 12,700 GP and might not be appropriate for a cohort.

For an untyped bonus, consider the Cloak of Eternal Mist. For 3600 GP you get a +4 Untyped bonus to Stealth when in fog or mist. Carry some Smokesticks or potions of Obscuring Mist and voila!

Just to accompany that last bit of with the Cloak of Eternal Mist: Take the Whiteout Trait to gain 10% concealment (or 10% extra concealment) in areas of "nonmagical fog, rain, snow, or similar conditions (such as the spray of a waterfall)". This would allow you to Stealth "while being observed" in those types of weather conditions


Ryze Kuja wrote:
Dimension Door: Because when/if you get caught, *poof*, and, it's much further than Shadow Jump.

My 2 favorite ways to DimDoor are dipping a level in Arcanist and taking Dimensional Slide and taking Improved Familiar and getting a Ratling Familiar.

Dimensional Slide only has a Range of 10', but it only costs a 1 level dip for any character to take it; it can be done as part of your Move, and it doesn't end your turn the way proper Dimension Door does.

Ratling Familiars actually have Dimension Door, and Dimension Door only ends the turn of the caster, if you're a passenger, you can take any remaining actions just fine.

The only problem with Ratlings is that they are Lawful Evil, and I haven't found any other Familiar with Dimension Door.


An Eversmoking Bottle can help make you undetectable.

I like Ninja Vanishing Trick. It's only 1 round of Invisibility, but it is an inexpensive ability to attain, and you can use it in combination with Stealth, using it in a similar way as you would Hide in Plain Sight.

If you play 2 Dirty Tricks on someone and make them Blinded and Deafened, you are probably undetectable to them anymore.

Nondetection Spell so you can't be scried upon. Mind Blank is more powerful, but higher level.


Be really good at Disguise, maybe with the Disguise Self Spell. Be really good at Bluff, maybe with the Mask of the Stony Demeanor. If everybody thinks you are whoever you want them to think you are, and if everyone believes every lie you tell, even when everyone sees you, no one knows you're there.


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Scott Wilhelm wrote:

An Eversmoking Bottle can help make you undetectable.

I like Ninja Vanishing Trick. It's only 1 round of Invisibility, but it is an inexpensive ability to attain, and you can use it in combination with Stealth, using it in a similar way as you would Hide in Plain Sight.

If you play 2 Dirty Tricks on someone and make them Blinded and Deafened, you are probably undetectable to them anymore.

Nondetection Spell so you can't be scried upon. Mind Blank is more powerful, but higher level.

the smoking bottle is a bit problematic for the group. a smaller continues fog effect is better.(also i think cheaper) take this ring and also get a goz mask while your at it.


Own addition Ring of Mind Shielding to protect against anyone detecting creatures with the Detect Thoughts Spell (or similar ability). It's 8.000 gp though, so a bit expensive, but not outside reasonable. Also adds protection against Discern Lies and Alignment, but my specific Cohort is a Mute anyway, so discern lies won't affect her much.

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