How much starting gold would a gestalt character get?


Advice

Scarab Sages

Just something I'm curious about and can't find an answer anywhere I've looked. How much gold does a gestalt character get?

1) Gets both classes combined e.g. (3d6 x 10) + (5d6 x 10)
2) Gets the better classes gold e.g. 5d6 x 10 is better so they get that.
3) Get some odd formula ((3d6 x 10) + (5d6 x 10))/2 or maximized wealthier classes gold (5d6 = 30 * 10 = 300).
4) Something else?


I don't think its covered anywhere. You're going to have to house rule it.

Option 1 would be the safe bet as it'll allow characters to get equipment to cover both classes.

However, gestalts might not need it. Most of the money will probably be going to weapons, armor, and adventuring equipment. The money from one class should be enough to allow gestalts to adventure. Giving them more money might allow them to get more or better gear. Maybe even a magic item or two. So I would favor option 2.

Scarab Sages

My first thought was 1 but a lot of the gear is going to be duplicated e.g. backpack, camping gear, food, clothing are going to be the same for both classes so you'd only buy 1 set of it. You don't need two bedrolls because you have 2 classes. There may be some unique things depending on class choices e.g. weapons for a fighting class that aren't needed or armour that cant' be used without risk for a mage. Which moved me to 2 as well though I considered possibly 3 specifially maximising the gold to ensure you could cover both classes needs.

Best classes gold does fit thematically and seems like it'd cover 90% of the cases for gear.


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Considering that Gestalt is a house rule, ask your GM.


Senko wrote:

My first thought was 1 but a lot of the gear is going to be duplicated e.g. backpack, camping gear, food, clothing are going to be the same for both classes so you'd only buy 1 set of it. You don't need two bedrolls because you have 2 classes. There may be some unique things depending on class choices e.g. weapons for a fighting class that aren't needed or armour that cant' be used without risk for a mage. Which moved me to 2 as well though I considered possibly 3 specifially maximising the gold to ensure you could cover both classes needs.

Best classes gold does fit thematically and seems like it'd cover 90% of the cases for gear.

Thats what I'm thinking too. You don't need 2 swords, 2 shields, 2 bows, 2 sets of armor, 2 bedrolls, etc. Having more money will allow a gestalt to have better gear than a single class.

You were probably thinking that a fighter, a rouge, and a wizard would have different gear requirements, so you think they would need extra money for that. However, a gestalt of any of them is going to require that the player choose what class they play like. For instance, an effective fighter would wear heavy armor, but that interferes with sneaking and wizard spells. Rouges generally need to move quickly and quietly, so they prefer light armor. Wizards don't like to get into melee and armor gets in the way of their spell, so they favor ranged weapons and no armor.

Scarab Sages

Meirril wrote:
Considering that Gestalt is a house rule, ask your GM.

I ask in case I am the GM so I have an idea where I would go. People nowaday's just seem to hate preparation.

OmniMage wrote:
Senko wrote:

My first thought was 1 but a lot of the gear is going to be duplicated e.g. backpack, camping gear, food, clothing are going to be the same for both classes so you'd only buy 1 set of it. You don't need two bedrolls because you have 2 classes. There may be some unique things depending on class choices e.g. weapons for a fighting class that aren't needed or armour that cant' be used without risk for a mage. Which moved me to 2 as well though I considered possibly 3 specifially maximising the gold to ensure you could cover both classes needs.

Best classes gold does fit thematically and seems like it'd cover 90% of the cases for gear.

Thats what I'm thinking too. You don't need 2 swords, 2 shields, 2 bows, 2 sets of armor, 2 bedrolls, etc. Having more money will allow a gestalt to have better gear than a single class.

You were probably thinking that a fighter, a rouge, and a wizard would have different gear requirements, so you think they would need extra money for that. However, a gestalt of any of them is going to require that the player choose what class they play like. For instance, an effective fighter would wear heavy armor, but that interferes with sneaking and wizard spells. Rouges generally need to move quickly and quietly, so they prefer light armor. Wizards don't like to get into melee and armor gets in the way of their spell, so they favor ranged weapons and no armor.

That was roughly what I was thinking. I think I'll go with best gold for your class.


Senko wrote:
Meirril wrote:
Considering that Gestalt is a house rule, ask your GM.

I ask in case I am the GM so I have an idea where I would go. People nowaday's just seem to hate preparation.

If you want everybody to gestalt so they can be really epic characters, give them extra money at the beginning. You could give them the gold from both of their class choices, or you could just give everybody 900gp as if they had the trait Rich.

Or you could do the gestalt thing, look at both of their classes and give them the best out of the two. After all, that is what you do in every other case.


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I would say that starting wealth would be considered the same "class feature" and would therefore overlap and not stack ("Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.").


Assuming you are talking about starting at first level they should get the better of the two. Since the most expensive thing a starting character needs to buy is armor and weapons getting double does not make sense. For the most part non-martial classes get any expensive gear they need as a 1st level character anyways. If the class requires a spell book they always get a starting spell book for free. About the only other thing that you would need to purchase is a spell component pouch and maybe a holy symbol for a divine caster. Considering you can pick up both of those for 6 pg, that should not be a problem.

You may not be able to pick up everything you want for your character but you should be able to equip your character with what they really need. Even in a no-gestalt campaign some characters are not able to purchase the gear they really should have. A composite long bow with a +2 STR rating cost 300 gp. That means your starting archer with a 14 STR cannot afford to purchase an appropriate bow. Likewise a character playing a knight type character is going to be hard pressed to afford appropriate gear for 300 gp.

Scarab Sages

Meirril wrote:
Senko wrote:
Meirril wrote:
Considering that Gestalt is a house rule, ask your GM.

I ask in case I am the GM so I have an idea where I would go. People nowaday's just seem to hate preparation.

If you want everybody to gestalt so they can be really epic characters, give them extra money at the beginning. You could give them the gold from both of their class choices, or you could just give everybody 900gp as if they had the trait Rich.

Or you could do the gestalt thing, look at both of their classes and give them the best out of the two. After all, that is what you do in every other case.

I could give them 800,000 gold, 10 extra feats and a partridge in a pear tree as a familiar. That doesnt mean its a good idea. Which is why i asked for advice to see how others would habdle it. Seems like highest class gold is the best way.


We run almost exclusively with gestalt games at our table, since we have a max of three players at any time. We do gold as 1.5x the max gold of your highest class. Gives enough that you can get all necessary gear for both classes, and still get a masterwork toolkit for whatever you primary role will be.


considering that gestalt rules apply the best of on everything... I am 99.9999% certain it's option 2. if you had a 3d6x10 class and a 5d6x10 class you'd get the 5d6x10.

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