Arcane Builder + Soul Forger / Forgemaster?


Rules Questions


I'm curious as to how exactly the accelerated crafting would stack between the wizard's Arcane Builder discovery (25% less time) and the Master Smith ability of the Soul Forger/Forgemaster archetypes (Soul Forger says "requires only half the normal amount of time to enchant magical arms and armor" and Forgemaster says "can craft magical metal items in half the normal amount of time", so 50% less time).

Would it be "reduce the base crafting time by 50%, then reduce that result by 25%"?


It would be better to figure it out by converting each day to gold per day.

Arcane Builder gives you a 25% increase in progress, so you'd go from 1000 gp/day to 1250gp/day. Or an increase in 250gp per day.

The 50% bonuses are the equivellent of 500gp per day.

Now the hard part, are the bonuses additive or multiplicative? The more sane and easier to figure option is to declare them to be additive. So it would be:

1000gp base + 250gp (Builder) + 500gp (Forger) + 500 gp (Forgemaster) + 50gp (hedge wizard) = 2050gp/day

And double that if you add 5 to the DC.

If you did this as multiplicative then it would be

1000gp x 1.5 x 1.5 x 1.25 x 1.05 = 2953.125gp per day, doubled again if you add 5 to the DC.


Meirril wrote:

It would be better to figure it out by converting each day to gold per day.

Arcane Builder gives you a 25% increase in progress, so you'd go from 1000 gp/day to 1250gp/day. Or an increase in 250gp per day.

The 50% bonuses are the equivellent of 500gp per day.

Now the hard part, are the bonuses additive or multiplicative? The more sane and easier to figure option is to declare them to be additive. So it would be:

1000gp base + 250gp (Builder) + 500gp (Forger) + 500 gp (Forgemaster) + 50gp (hedge wizard) = 2050gp/day

And double that if you add 5 to the DC.

If you did this as multiplicative then it would be

1000gp x 1.5 x 1.5 x 1.25 x 1.05 = 2953.125gp per day, doubled again if you add 5 to the DC.

Jeez... and that's without even counting in the Valet familiar I was thinking of using @.@


Diachronos wrote:


Jeez... and that's without even counting in the Valet familiar I was thinking of using @.@

Most people wouldn't even try to make a character with all of these abilities. One level of Magus to get Soul Forger, five levels of Wizard to get an arcane discovery, and five levels of cleric to get the bonus from Master Forger. You'd be an 11th level caster with the casting power of a 5th level character and a trash BAB.

You could get Soul Forger and be a Forgemaster. That would be a 5 level cleric with a 1 level magus dip. If all you want to do is pound out metal weapons and armor you'd be doubling your base rate. Add in a vallet familiar and other assistants with cooperative crafting and you could do a lot in a day.

But it wouldn't keep up with the speed of a 7th level druid with druidic herbalism making potions.


Meirril wrote:
Most people wouldn't even try to make a character with all of these abilities. One level of Magus to get Soul Forger, five levels of Wizard to get an arcane discovery, and five levels of cleric to get the bonus from Master Forger. You'd be an 11th level caster with the casting power of a 5th level character and a trash BAB.

I was looking at using only one of Forgemaster or Soul Forger (Soul Forger requires level 7 to get the crafting speed bonus), and one level of Wizard for Arcane Builder.


Diachronos wrote:
Meirril wrote:
Most people wouldn't even try to make a character with all of these abilities. One level of Magus to get Soul Forger, five levels of Wizard to get an arcane discovery, and five levels of cleric to get the bonus from Master Forger. You'd be an 11th level caster with the casting power of a 5th level character and a trash BAB.
I was looking at using only one of Forgemaster or Soul Forger (Soul Forger requires level 7 to get the crafting speed bonus), and one level of Wizard for Arcane Builder.

That makes you as a very one dimensional magic items crafter. Personally I'd suggest you go single class whatever you want to be and devote one feat towards Leadership so you can pick up a cohort with the same crafting feats you take and cooperative crafting. That will not only give you a cohort to accompany you adventuring, but you could also have them double your rate of crafting.

Heck, you could leave your cohort in town working on magic items while you adventure. Any followers you have could aid another your cohort to give him a massive skill bonus to Spellcraft.

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