Four Flavors of Heaven [PF1, Homebrew]


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Four Flavors of Heaven

"Every eighty-eight years, the Celestial Court graces Yuanzi with their presence. As their Garden on the mortal realm, it gives them great joy to visit their handiwork and mingle with those who reside there.

During the sixteen days of their visit, they challenge any mortal with a contest of wit, skill, and courage. Winners are granted a most auspicious gift; a touch of divinity. This blessing grants longevity, strength, and wisdom and when the gift-bearer is ready, it also grants them a place at the Celestial Court's side as their champion.

For nigh eighty-eight years, Old Soeji has bemoaned losing the previous competition. Now in his early hundreds, he's convened his friends, family, and anyone he knows who he thinks might even be remotely interested in succeeding where he failed so many years ago. Whatever the Court's challenge, Soeji is ready to put his heart and soul into making sure he is a part of the winning team.

Amid the raucous celebration that accompanies the sixteen-day challenge, the players will face challenges both mundane supernatural, make friends and foes, and discover what belief truly guides their heart.

Concept
In Four Flavors of Heaven, the PCs will journey across the micro-setting of Yuanzi. As the Celestial Court's Garden, the world draws heavy inspiration from Asian mythology, geography, and themes.

As friends, family, pupils, or simply acquaintances of Old Soeji, the PCs will aim to succeed where their sponsor failed 88 years ago. They will travel the breadth and length of Yuanzi to complete the task put before them.

Expectations

  • Four Flavors of Heaven is a module-length homebrew adventure designed to take characters from 1st to 6th level.
  • I expect players to be able to post at least once a day at minimum, and hopefully more.
  • I will be selecting no more than four characters for this adventure. I will try and pick a balanced party. Characters not selected will be given first dibs if ever another character drops out.
  • I have tried many times in the past to run an adventure through Discord so this time I will attempt to play through the Forums. If players would rather try Discord, I remain open to the idea.

    Character Creation

  • 1st level
  • 20 Point Buy
  • Races: Human, Elf, Dwarf, Half-Elf, Halfling, Gnome, Tengu, Gillmen, Kitsune, Nagaji, Vanara.
  • Classes: All Base, Alternate, Hybrid, and Kineticist. Unchained Classes can be used, and must be used in the case of the Summoner.
  • Alignment: Any non-evil.
  • Wealth: Average wealth.
  • Permitted Material: Official Paizo only, no 3PP. If using something from a splat-book, please include the link to d20pfsrd for ease of reference.
  • Domain Spellcasters: You may pick any two domains.

    Background Lore
    For the purpose of designing your characters, I have included some preliminary information on the setting. Feel free to ask for more advice.

    Yuanzi: Setting name for the world. It is essentially the Celestial Court’s garden, crafted long ago and now left to blossom and be shaped by mortal hands. Yuanzi is a large island nation.

    Settlements

  • Xin: The capital city at the heart of the world. Built upon both banks of the Leiguang River, the Great Celestial Bridge spans the river connecting both halves of the city. The lands surrounding Xin consist of fertile lowlands and foothills and are the location of most of Yuanzi’s agriculture and population.
  • Shuishang: Coastal village, fishing, pearl diving. It represents one of the three divisions of the world: the sea. Shuishang maintains a vast fishing fleet and boats travel to three destinations: upriver back to Xin, south to the Shouzi Islands, and around the island to the north to reach distant Qiao.
  • Piaofeng: Mountain village, mines, quarries, monasteries. It represents one of the three divisions of the world: the sky. Mining camps throughout the Shijing Mountains produce a constant flow of iron, gold, gemstones, and coal.
  • Qiao: Forest village and rice terraces. It represents one of the three divisions of the world: the earth. Qiao produces most of the rice and bamboo for Yuanzi, supporting Xin’s Heartland agriculture. A small harbor lies not far from Qiao, allowing sea travel between Shuishang and Qiao. Most of the resources tend to be delivered through the Shijing Mountains, however.

    Major Landmarks

  • Leiguang River: Flows from the Shijing Mountains all the way to the Jinghua Sea. This massive river splits off into a multitude of streams across the mountains and lowlands.
  • Shijing Mountains: Separates the northern and southern hemispheres of the world. The Leiguang flows from high up in the peaks before flowing south through Xin, then past Shuishang before exiting into the Jinghua Sea.
  • Jinghua Sea: Most of the southern hemisphere is taken up by the Jinghua Sea which circles the rest of the world. Sailing far into the sea leads you into dense, impenetrable mists.
  • Shouzi Islands: Five small islands within the Jinghua Sea. No proper settlement exists on the island, but small collections of floating/coastal fishing camps dot the isles.
  • Gangdao Forest: Also known as the Forest of Swords, Gangdao Forest is a great forest inhabited by many wild beasts. The bamboo is used as construction material.

    The Celestial Court
    The Celestial Host is composed of the five creator deities who formed Yuanzi. Each is associated with an aspect needed to maintain their garden and is represented by a different creature.

  • Lanxu (The Carp): Maintains the rivers, oceans, and lakes of Yuanzi. (Water)
  • Baijiao (The Yak): Maintains the mountains, fields, and hills. (Earth)
  • Hongwei (Giant Salamander): Maintains the underworlds, caverns, and depths. (Fire)
  • Yinyu (Falcon): Maintains the skies of Yuanzi. (Air)
  • Jinyan (Dragon): Maintains the heavens. (Void)

    Inspiration
    In no particular order:

  • Princess Mononoke
  • Avatar: The Last Airbender
  • The Forbidden Kingdom
  • Crouching Tiger, Hidden Dragon
  • House of Flying Daggers
  • Akatsuki no Yona
  • An actual Chinese botanical garden near where I live in Montreal.


  • Dotting. I really like these Asian inspired settings :)


    The Archlich wrote:
    Dotting. I really like these Asian inspired settings :)

    Cheers! Hope to see you around in the coming days. Designing the world of FFoH was simply so much fun. I've always loved Asia and microverses, so combining the two was a blast.


    Sounds like fun.


    Interesting! I've got some vague ideas, but nothing solid yet. When's the cutoff for submissions?


    Origami Dog wrote:
    Interesting! I've got some vague ideas, but nothing solid yet. When's the cutoff for submissions?

    I think a week is good, hoping we hit the required submission count.


    Alright! Then, I've got a few of the common questions.

    Do we get Background skills?
    Are we using Elephant in the Room Feat Tax rules?
    VMC?


    Origami Dog wrote:

    Alright! Then, I've got a few of the common questions.

    Do we get Background skills?
    Are we using Elephant in the Room Feat Tax rules?
    VMC?

    Not using any alternative systems for this go around, no.


    It sounds like a beautiful setting. I am definitely interested. I may have a fighter or rogue of some kind.


    SmooshieBanana wrote:
    It sounds like a beautiful setting. I am definitely interested.

    Thanks Smooshie! Spent a lot of time in the actual botanical garden drinking in the view to get it.

    Some info about it here and some images here if you're curious!


    Are we using traits/drawbacks? If yes, how many traits do you want us to have? How many drawbacks can we have? I may also be leaning toward samurai instead of fighter...

    Montreal is a beautiful city. I think I'm going to go to those gardens next time I go.


    SmooshieBanana wrote:

    Are we using traits/drawbacks? If yes, how many traits do you want us to have? How many drawbacks can we have? I may also be leaning toward samurai instead of fighter...

    Montreal is a beautiful city. I think I'm going to go to those gardens next time I go.

    Two traits, as per the norm. No drawbacks. I can't update the first post, and I always forget to mention this so hopefully I'll be able to refer this to people here.


    Alright, I've got some crunch up. Once I sleep on it, I'll come up with some backstory. Here's the Ninja Shiro Heida and his trusty dog, Gou.

    Crunch:
    Shiro Heida
    LN Human Ninja
    HP: 8/8
    AC: 15 (FF:12 , Touch:13)
    CMD: 13
    Fortitude: +0
    Reflex: +5
    Will: +0

    BAB: +0
    CMB: +1
    STR: 13 (+1)
    DEX: 16 (+3)
    CON: 10 (0)
    INT: 12 (+1)
    WIS: 10 (0)
    CHA: 16 (+3)

    Traits
    Languages: Common
    Speed: 30ft
    Poison Use
    Sneak Attack 1d6
    Friends in Low Places
    Masked

    Feats
    Improved Unarmed Strike
    Exotic Weapon Proficiency: Tekko-kagi

    Skills
    Acrobatics +7, Diplomacy+7, Disguise +7, Disable Device +7, Escape Artist +7, Sleight of hand +7, Stealth +7
    Knowledge(local) +5, Climb +5, Swim +5
    Perception +4

    Equipment 47/50
    Tekko-Kagi x2
    Leather Armor
    Backpack
    Bedroll
    Caltrops
    Canteen
    Flint and Steel
    Hooded Lantern
    Oil
    Silk Rope
    Hammock
    Whetstone
    Thieves’ tools
    Mask -2gp
    Monk’s Outfit
    Smoke Stick
    Guard Dog (Shiba Inu) "Gou"
    Trail Rations (6 days)
    Street Meat (3lbs)
    Alchemical Grease
    Silent Whistle


    Hey GM! Archlich back here. Here's what I came out with (more details to develop as I better understand the setting):

    Summary:

    Xi Fong is a young vigilante that, at nights, assumes the identity of Huli Jing. As a Kitsune, his shapeshifting abilities are extremely handy for such activities, but some believe he's blessed by the Kami themselves.

    The young adventurer was adopted still young by a family of farmers, who don't know his true heritage and race. He still lives humbly with them - father, mother, and siblings - on their rice farm on the outskirts of Qiao.

    Xi Fong was raised playing in the large bamboo forests and is very agile and skilled. At 17 years old, he also has a (super)natural charm, which makes him not too shy when dealing with the other teenagers. He isn't a troublemaker for the local law enforcement, but he's not the most polite around.

    As a vigilante he lets his true chaotic side out. He usually assumes his full kitsune look (sometimes varying to pure fox, and when infiltrating, Human) and usually tries to seek justice for the local issues of his small village. He's good hearted and naive, but knows how to play dirty when needed.

    Character Sheet:

    Xi Fong, the "Huli Jing"
    Kitsune vigilante (teisatsu) 1 (Pathfinder Player Companion: Spymaster's Handbook 26, Pathfinder RPG Bestiary 4 175, Pathfinder RPG Ultimate Intrigue 9)
    NG Medium humanoid (kitsune, shapechanger)
    Init +3; Senses low-light vision; Perception +3
    --------------------
    Defense
    --------------------
    AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
    hp 10 (1d8+2)
    Fort +1, Ref +5, Will +1
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee dagger +3 (1d4+1/19-20) or
    . . dagger +3 (1d4+1/19-20) or
    . . unarmed strike +3 (1d3+1 nonlethal) or
    . . wakizashi +3 (1d6+1/18-20) or
    . . bite +3 (1d4+1)
    Ranged shuriken +3 (1d2+1) or
    . . shuriken +3 (1d2+1)
    Special Attacks hidden strike +1d8/+1d4
    Spell-Like Abilities (CL 1st; concentration +4)
    . . 3/day—dancing lights
    --------------------
    Statistics
    --------------------
    Str 12, Dex 17, Con 12, Int 13, Wis 8, Cha 16
    Base Atk +0; CMB +1; CMD 14
    Feats Fox Shape, Weapon Finesse
    Traits dirty fighter, kami respect
    Skills Acrobatics +7, Bluff +7, Disable Device +3, Disguise +7 (+27 to appear as part of polite society while in your social identity, +27 to assume the shape of another with a polymorph spell or effect), Perception +3, Stealth +5, Use Magic Device +7; Racial Modifiers +2 Acrobatics
    Languages Common, Elven, Sylvan
    SQ change shape, dual identity, social talent (seamless shapechanger), vigilante specialization (stalker[UI])
    Other Gear lamellar (leather) armor[UC], dagger, dagger, shuriken (42), shuriken (8), wakizashi[UC], bandolier[UE], belt pouch, masterwork backpack[APG], trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 1 sp
    --------------------
    Tracked Resources
    --------------------
    Dagger - 0/1
    Dagger - 0/1
    Dancing Lights (3/day) - 0/3
    Shuriken - 0/42
    Shuriken - 0/8
    Trail rations - 0/5
    --------------------
    Special Abilities
    --------------------
    Change Shape (Human) (Su) Assume a single human form.
    Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
    Fox Shape (Fox) You can take the form of a specific fox, as beast shape II.
    Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Seamless Shapechanger (Ex) +20 circumstance bonus to assume another's shape via polymorph.


    @Origami Dog and @TheArchlich: Both of these PCs look and sound fantastic. Definitely approve of the Character Summary Archlich. Both characters will definitely fit right in.

    I'll do a more thorough number crunch as soon as possible but I did notice that Fox Shape (Kitsune) requires a Base attack bonus of +3 to take.


    Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

    Dotting! My current idea is a holy beast shifter from the Shijing Mountains, worshipping Baijiao. Basically a big gruff yak man.


    Timespiraled wrote:

    @Origami Dog and @TheArchlich: Both of these PCs look and sound fantastic. Definitely approve of the Character Summary Archlich. Both characters will definitely fit right in.

    I'll do a more thorough number crunch as soon as possible but I did notice that Fox Shape (Kitsune) requires a Base attack bonus of +3 to take.

    Thanks GM! There’s a racial trait that lets me replace Kitsune magic with Fox Shape ignoring the prereqs.

    Cheers


    The Archlich wrote:
    Timespiraled wrote:

    @Origami Dog and @TheArchlich: Both of these PCs look and sound fantastic. Definitely approve of the Character Summary Archlich. Both characters will definitely fit right in.

    I'll do a more thorough number crunch as soon as possible but I did notice that Fox Shape (Kitsune) requires a Base attack bonus of +3 to take.

    Thanks GM! There’s a racial trait that lets me replace Kitsune magic with Fox Shape ignoring the prereqs.

    Cheers

    Aha, that's where I went wrong. Very nifty.


    Simeon wrote:
    Dotting! My current idea is a holy beast shifter from the Shijing Mountains, worshipping Baijiao. Basically a big gruff yak man.

    That sounds absolutely fantastic.


    This is my dot for interest!
    I've got an idea for a ranged fighter using chakrams. Might do the throwing monk archtype. Either way won't have something up till tomorrow night at the earliest.


    Timeskeeper wrote:

    This is my dot for interest!

    I've got an idea for a ranged fighter using chakrams. Might do the throwing monk archtype. Either way won't have something up till tomorrow night at the earliest.

    No worries, not confirming a group for a few days anyways.


    @Timespiraled: Do you think Monk of the Lotus would be a good fit?


    Timeskeeper wrote:
    @Timespiraled: Do you think Monk of the Lotus would be a good fit?

    Absolutely! FFoH is all about philosophies and beliefs so that works perfectly.


    So...what’s the endgame plan? Assuming we win, do we ascend to divinity and that’s it, or continue playing as the gods’ troubleshooter, something else entirely?


    I'm working on the backstory now. What do we know of Old Soeji? Is he human? Where does he live?

    Is it alright if Shiro is related to him (I assume one of many grandchildren)?


    Timespiraled wrote:
    Timeskeeper wrote:
    @Timespiraled: Do you think Monk of the Lotus would be a good fit?
    Absolutely! FFoH is all about philosophies and beliefs so that works perfectly.

    I thought so! But I always like to ask. You know what they say when you assume things! XD


    Working on a Living Grimoire Inquisitor—a Student of The Iron Scroll! -twirls mustaches dramatically-


    Ouachitonian wrote:
    So...what’s the endgame plan? Assuming we win, do we ascend to divinity and that’s it, or continue playing as the gods’ troubleshooter, something else entirely?

    Ascending to divinity is one of the possible endings for your character. If you succeed and win, each character will get to choose how their personal story ends.

    When we finish, I will either run a new module sized adventure or perhaps run a second group through the module for more feedback.


    Dotting for interest as well too. Not sure what your thoughts on guns are but right now thinking of a Black Powder Valuter from the Martial Arts Handbook Black Powder Vaulter

    Picking up some of the Dragonfly Style feats Dragonfly Style and Dragonfly Wings to just run around jumping off people, shooting and stabbing things.

    Crunch:

    Farukon Sora
    Human gunslinger (black powder vaulter) 1 (Pathfinder Player Companion: Martial Arts Handbook 10, Pathfinder RPG Ultimate Combat 9)
    CG Medium humanoid (human)
    Init +4; Senses Perception +6
    --------------------
    Defense
    --------------------
    AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
    hp 12 (1d10+2)
    Fort +3, Ref +6, Will +2
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee rapier +3 (1d6+2/18-20) or
    unarmed strike +3 (1d3+2)
    Ranged pistol +5 (1d8/×4)
    Special Attacks deeds (daring vault, mobile reload, quick clear), grit (2)
    --------------------
    Statistics
    --------------------
    Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
    Base Atk +1; CMB +3; CMD 17
    Feats Gunsmithing[UC], Improved Unarmed Strike, Point-Blank Shot
    Traits acrobat, black powder bravado
    Skills Acrobatics +8, Climb +7 (5 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Perception +6, Profession (sailor) +6; Racial Modifiers +2 Climb
    Languages Common, Tien
    SQ gunsmith, heart of the mountains[ARG]
    Other Gear studded leather, pistol[UC], rapier, 105 gp
    --------------------
    Special Abilities
    --------------------
    Deeds Use Grit to perform special abilities with your firearms.
    Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
    Gunsmith Gain free starting firearm that only you can use properly.
    Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
    Heart of the Mountains +2 to Acrobatics checks to move on narrow surfaces. You are acclimated to high altitudes.
    Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
    Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
    Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

    Beginning on thoughts of a backstory:

    Farukon Sora, grew up in Piaofeng in the Farukon family. As a young child he remembers playing alongside the cliffs of the mountains, watching the mountain goats hop along the sheer earth and the birds of prey fly he dreamed of one day moving as agilely as them. When he came of age, Farukon became disillusioned with his position as the youngest of the Farukon’s and wanted more for his life and against the great familial bonds of Yuanzi, Farukon Sora left for Shuisang to become a sailor. He wanted to see the world more than he wanted to please his family, a fact that has essentially ostracized him from his family.

    It is on the sea that he learned not only the sailors life but began training in firearms (is this a new thing? Is it established?). He quickly became accustomed to it and began combining his agile mountain climbing youth with this new form of combat, creating a style never seen before.

    I would like to know more about Old Soeji as well to incorporate that better into the backstory. This is a super cool setting and I must admit my ulterior motive in potentially joining this is because I am also developing a asian themed fantasy setting and I’m interested to see what others are up to.

    Cheers!


    Origami Dog wrote:

    I'm working on the backstory now. What do we know of Old Soeji? Is he human? Where does he live?

    Is it alright if Shiro is related to him (I assume one of many grandchildren)?

    Old Soeji is a cranky, venerable human male. He currently lives in a ramshackle house on the Lower Tier of Xin. He's spent the better part of the last eighty-eight years planning for the next Celestial Court's arrival.

    He is 110 years old, so he has dozens of descendants, hundreds of friends, and almost everyone has met or heard of him by now.

    He's hoarded every tidbit of lore or information that could be of use in his cluttered house and is ready to win this challenge once and for all.

    (Think of Uncle from Jackie Chan Adventures)


    Axolotl wrote:

    Working on a Living Grimoire Inquisitor—a Student of The Iron Scroll! -twirls mustaches dramatically-

    Sounds absolutely awesome!

    SamuraiNitta wrote:

    Dotting for interest as well too. Not sure what your thoughts on guns are but right now thinking of a Black Powder Valuter from the Martial Arts Handbook Black Powder Vaulter

    Picking up some of the Dragonfly Style feats Dragonfly Style and Dragonfly Wings to just run around jumping off people, shooting and stabbing things.

    I would like to know more about Old Soeji as well to incorporate that better into the backstory. This is a super cool setting and I must admit my ulterior motive in potentially joining this is because I am also developing a asian themed fantasy setting and I’m interested to see what others are up to.

    Cheers!

    Firearms are totally fine. Gun-fu is more than welcome and would be a traditional weapon at this point. It's not brand new, but it's not exactly commonplace either (emerging, same as PF). Fireworks, firearms, and gunpowder are available in Xin, Shuishang, and Piaofeng.

    See above for more information on the old man.


    1 person marked this as a favorite.
    Timespiraled wrote:
    (Think of Uncle from Jackie Chan Adventures)

    Old Soeji "You listen to great grandfather! You use Dragon style to blow through all! And one more thing! Use Mantis style to take out their eyes!"

    Character "B-but, I don't"

    Old Soeji Hits the poor kid on the head with two fingers "You do not talk back to Grandpa!"

    That sound about right?


    Timeskeeper wrote:
    Timespiraled wrote:
    (Think of Uncle from Jackie Chan Adventures)

    Old Soeji "You listen to great grandfather! You use Dragon style to blow through all! And one more thing! Use Mantis style to take out their eyes!"

    Character "B-but, I don't"

    Old Soeji Hits the poor kid on the head with two fingers "You do not talk back to Grandpa!"

    That sound about right?

    I'm absolutely dying, so yes, absolutely.


    This will be my character's life now. No wonder she strives for inner peace when that was her teacher! XD


    Alright! here's Shiro's story, hopefully it fits into the setting.

    Story:
    Shiro Heida was born disfigured, his face was dried up and shriveled looking. Being the third son of a reputable family in Xin, the child was handed off to distant relatives in Qiao. The rice farmers lived simple lives and were rather isolated from the community. As a young boy, Shiro was rarely seen away from the fields or his home and rumors started to spread of a ghost living on his adopted family’s grounds. Realizing that the small community were starting to shun their home, the Heidas allowed their charge to socialize amongst the others. His ‘father’ made him a simple wooden mask and told him never to remove it in public.

    The “Masked Boy” was awkward with others at first but eventually came to be accepted amongst the farming community. He was even sweet on one of the girls. They would play together often and seemed to be inseparable. One day though, in private, she asked him to take off the mask. Despite his father’s words, Shiro did so revealing his face for the first time. She screamed and ran, believing him to be some form of undead, like the rumors from so long ago. Shiro, heart broken, ran away from home.

    As he ran, the young boy came across an old man on the road. Unbeknownst to Shiro, Old Soeji had finally come to see his grandson for the first time. The old man smiled and asked ”Why are you crying, little boy?”. The crying boy told Soeji his story and the old man dried his tears, giving him a hug. ”They are just afraid, Shiro.” the old man said. ”It’s not you who is wrong. Your appearance is only a small part of who you are. Your heart is what matters.” The young boy had calmed and was struck by Soeji’s words. Together the two of them returned to the Heida farm where Old Soeji was treated to a farmer’s feast.

    Shiro tried to continue his life amongst the farming village, but it was difficult for him. Eventually he took on the job of a courier, hoping to visit Old Soeji in Xin. Throughout his early teens, the young Shiro would travel all over Yuanzi, meeting people and getting a lay of the land. So long as the mask remained on, Shiro was actually fairly popular especially with the poorer folk. Eventually, the teenage Shiro was picked up by a cell of imperial agents, recruiting him to act as a spy. He was assigned to Xin, where he would listen in on dissidents and criminals.

    He would visit Old Soeji on occasion, though the old man was typically busy with the more prominent members of his family. However, when Shiro first joined the imperials, his grandfather got him a special present. The dog “Gou”. Gou was a loyal dog and was unafraid of his master’s appearance, much to Shiro’s delight. Him and his dog were never very far apart a since then. Still, it came as a surprise when Old Soeji called him to participate in the Celestial Challenge.


    What about Wayang? They aren’t on your list, but seem like they’d fit the setting.


    Ouachitonian wrote:
    What about Wayang? They aren’t on your list, but seem like they’d fit the setting.

    Too true! It's a simple omission, feel free to play as a Wayang.


    Origami Dog wrote:

    Alright! here's Shiro's story, hopefully it fits into the setting.

    ** spoiler omitted **...

    Looks good! Old Soeji's got enough heart to go around and definitely cares about his friends and family, even if he is known as being a bit of a cranky, crazy old man. After all, the more people willing to help him, the better.


    Ok, here's Lung Shanyang, Master..er, I mean, Student of the Iron Scroll. He whacks people with an iron holy book (reflavored to be a scroll) and is a knowledge monkey and a decent spellcaster besides. He will provide healing, knowledge rolls/roles, and some bonks with the Iron Scroll (and some Dragon stares as well)

    Lung Shanyang:

    Lung Shanyang, Student of the Iron Scroll
    Male human inquisitor (living grimoire) of Jinyan 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Horror Adventures 53)
    NG Medium humanoid (human)
    Init +1; Senses Perception +4
    --------------------
    Defense
    --------------------
    AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
    hp 10 (1d8+2)
    Fort +3, Ref +1, Will +2
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee cestus +2 (1d4+2/19-20) or
    . . holy book +3 (1d6+2)
    Ranged sling +1 (1d4+2)
    Domain Spell-Like Abilities (CL 1st; concentration +5)
    . . 7/day—venomous stare (1d6 nonlethal damage)
    Inquisitor (Living Grimoire) Spells Prepared (CL 1st; concentration +5)
    . . 1st—cure light wounds, magic weapon
    . . 0 (at will)—detect magic, light, read magic
    . . Domain Scalykind (Dragon[ISWG] subdomain)
    --------------------
    Statistics
    --------------------
    Str 14, Dex 12, Con 13, Int 18, Wis 10, Cha 10
    Base Atk +0; CMB +2; CMD 13
    Feats Bludgeoner[UC], Intimidating Prowess
    Traits bruising intellect, covert channeler
    Skills Intimidate +11, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +4, Profession (scribe) +4, Sense Motive +5, Spellcraft +8, Survival +4
    Languages Auran, Celestial, Common, Draconic, Sylvan
    SQ sacred word (1d6, 0), stern gaze +1
    Combat Gear scroll of cure light wounds, sharpstone bullet (10); Other Gear lamellar (leather) armor[UC], cestus[APG], sling, incense (oa)[OA] (2), ink, inkpen, rice paper[APG] (11), the iron scroll, mule, 40 gp, 9 sp, 5 cp
    --------------------
    Special Abilities
    --------------------
    Bludgeoner Inflict nonlethal damage with bludgeoning weapons
    Inquisitor (Living Grimoire) Domain (Dragon) You have innate connection to dragons and their kin.
    Sacred Word (Su) Gain sacred weapon ability on your holy book.
    Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
    Venomous Stare (1d6 nonlethal damage, 7/day, DC 14) (Sp) 30' Gaze attack deals 1d6+0 nonlethal damage and fascinates targets.
    --------------------
    Appearance and Personality
    Lung is a tall, imposing youth, already having grown a bit of a wispy mustache and goatee. His eyes are piercing, and appear to flash when he witnesses a celestial injustice that would dishonor The Celestial Court or Their earthly subjects, down to the lowliest beast. He carries a sizeable scroll in an iron cover, containing the holy writings of Jinyan. He smells, not unpleasantly, of ink and hay, reflecting his predeliction for plopping down in the nearest field or haystack to write down his observations or transcribe a book. It is at these times that he is most peaceful.

    Background
    Lung, the third child of his family, was sent to the ancient Yinxu Monastery to study the teachings of Jinyan, the Dragon of the Heavens. He proved to be a heady intellectual student, throwing himself into academic study and calligraphy, and did not appear to have much in the way of martial aptitude, nor a desire to become a healer. His teachers were perplexed, until Mistress Librarian Weifang suggested he study in the way of the Iron Scroll—an esoteric technique that combined reading with combat. Lung took to it with a fervent zeal, and studied under Weifang and other teachers, and found that his intense reading had garnered him the Dragon’s Stare as well—the ability to invisibly bruise an opponent from afar merely by looking at them.

    Lung would have happily remained in the libraries and high oxen fields of Piaofeng, if Mistress Librarian had not come to him with a task. ”You are one of our finest students, Lung Shanyang. My former teacher’s teacher, Old Soeji, has requested my recommendation to represent him in a competition. I have chosen you. You are to pack your bags and go to Soeji at once.”

    Lung looked up from his writing, bits of hay in his hair, startled. ”Me? But…I…I mean…yes! I shall do as you say, Mistress Librarian Weifang. I will do my best to live up to your expectations.” Lung sprang to his feet and bowed to his mentor, and ran off to fetch his things.

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    Axolotl wrote:

    Ok, here's Lung Shanyang, Master..er, I mean, Student of the Iron Scroll. He whacks people with an iron holy book (reflavored to be a scroll) and is a knowledge monkey and a decent spellcaster besides. He will provide healing, knowledge rolls/roles, and some bonks with the Iron Scroll (and some Dragon stares as well)

    ** spoiler omitted **...

    Fantastic character! The flavor's super solid here and I always appreciate being given backstory to weave into the lore (the Monastery for instance.)

    Using intellect and strength for intimidate is just so awesome.


    For those interested, I'm slowly typing up the Setting Guide which can be found HERE.


    I am curious about what the common folk know. Do they understand the Celestial Court and its workings? The government and everyone elected and what they do? Do they know about the ringing of bells to go into the spirit world? Trade? The distance of travel in the world? Or is it just the simple poor farmer is more concerned with his field and what the leaders of his thorp/city/village tell him to believe? Is there much corruption?


    Timespiraled wrote:
    Axolotl wrote:

    Ok, here's Lung Shanyang, Master..er, I mean, Student of the Iron Scroll. He whacks people with an iron holy book (reflavored to be a scroll) and is a knowledge monkey and a decent spellcaster besides. He will provide healing, knowledge rolls/roles, and some bonks with the Iron Scroll (and some Dragon stares as well)

    ** spoiler omitted **...

    Fantastic character! The flavor's super solid here and I always appreciate being given backstory to weave into the lore (the Monastery for instance.)

    Using intellect and strength for intimidate is just so awesome.

    Aw shucks, thanks! I saw the other great submissions and felt challenged!

    I wanted to try something different than the usual wizard types I've been playing lately...and the Intimidate stacking started to look better and better...and being able to become 'Master of the Iron Scroll' is so wonderfully bad kung-fu movie, even though it's not a really optimal weapon by any means.

    Also, Smooshed, I'm pretty sure I've only seen the word "thorp" in the original Dungeon Master's Guide. Are you old like me? :D


    SmooshieBanana wrote:
    I am curious about what the common folk know. Do they understand the Celestial Court and its workings? The government and everyone elected and what they do? Do they know about the ringing of bells to go into the spirit world? Trade? The distance of travel in the world? Or is it just the simple poor farmer is more concerned with his field and what the leaders of his thorp/city/village tell him to believe? Is there much corruption?

    Everything in the Setting Guide is common knowledge. There is no real corruption, primarily because the Gods have a habit of descending regularly enough.

    There is, and always will be some, as well as crime, but not to a high extent.

    People tend to live a little different when the creators of your world have a tendency to come visit every now and then.


    Wow, what a neat world guide! I take it people aren't very fecund, thanks to some sort of um, "gardening" by the Court.


    Axolotl wrote:
    Wow, what a neat world guide! I take it people aren't very fecund, thanks to some sort of um, "gardening" by the Court.

    A bit of that, and a bit of "some people spiritually ascend from time to time before they grow old."

    EDIT: Also thanks for the kind words about the guide. It provides a lot of much needed grounding for me, and hopefully for the players too.


    Axolotl wrote:
    Also, Smooshed, I'm pretty sure I've only seen the word "thorp" in the original Dungeon Master's Guide. Are you old like me? :D

    If you are going to abbreviate my name, I prefer my rapper handle: SmooshieB :P

    I'm probably older than some, yes. I also enjoy history, which refers to thorps more often, and I think I learned it there, but may have seen it in a Dungeon Master's Guide as well--for city sizes.

    Timespiraled wrote:

    Everything in the Setting Guide is common knowledge. There is no real corruption, primarily because the Gods have a habit of descending regularly enough.

    There is, and always will be some, as well as crime, but not to a high extent.

    People tend to live a little different when the creators of your world have a tendency to come visit every now and then.

    I can understand that. Thanks for the information!


    Looks like recruitment’s petered out. I’ll give a bit more time but I’d be happy taking our currently submitted adventurers. I think Timeskeeper needs to build the crunch and maybe a few other hopefuls before I decide.

    Grand Lodge

    Feathers of Night Flight, aka Feather is Tengu Swashbuckler who was shanghaied *thwak* ...voluntold *thawk* ...respectfully volunteered for the tournament at Old Soeji's request, very grateful for the opportunity to prove himself worthy of the divine boon. "Better."

    Though admittedly Feather has his own dream as well. He dreams of being able to fly under his own power. He is also considering getting into the mastery of the exotic Aldori Dueling Sword, but is not yet sure if that is the style he wants, or if he instead wants to master the art of the Rapier.

    Stats:

    Tengu Swashbuckler
    NG
    Replaced Gifted Linguist with Glide

    Str: 12
    Dec: 16
    Con: 11
    Int: 10
    Wis: 12
    Cha: 16

    Skills of Note:
    Acrobatics +5
    Perception +7
    Sense Motive +5
    Sleight of Hand +5
    Diplomacy +3
    Bluff +3
    Stealth +3

    Feats: Trying to decide between Quickdraw for the Aldori Dueling Master, or Weapon Focus (Rapier) for Fencing Grace
    Traits: Undecided, again it depends on what weapon I go with Dueling Cloak Adept if going Dueling Sword, for example. I'd also like to take Swordlord's Page regardless or maybe the Acrobat trait.


    Trscroggs wrote:

    Feathers of Night Flight, aka Feather is Tengu Swashbuckler who was shanghaied *thwak* ...voluntold *thawk* ...respectfully volunteered for the tournament at Old Soeji's request, very grateful for the opportunity to prove himself worthy of the divine boon. "Better."

    Though admittedly Feather has his own dream as well. He dreams of being able to fly under his own power. He is also considering getting into the mastery of the exotic Aldori Dueling Sword, but is not yet sure if that is the style he wants, or if he instead wants to master the art of the Rapier.

    ** spoiler omitted **

    Sounds good! We'd have to rename that sword yeah, but everything else works well.

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