My character should level up at the end of a session I'm playing later this afternoon.
It will make a (small but noticeable, ~1gp) difference if he levels up and then spends his downtime crafting or if he has to spend his downtime crafting and then levels up.
If this was covered in either the guide to organized play OR the Core Rulebook I failed to find it.
My intuition is split. On the one hand, it makes the paperwork easier to level up AFTER the downtime. On the other hand, it makes more sense in world (at least to me) that one levels up and THEN does the downtime).
We had this discussion a while back and I think the opinion was you haven't leveled up until you _apply_ the chronicle sheet. Therefore when filling it out you're still the original level -- likewise you get the treasure bundle->gold conversion for the level you play at, not the level you end at after applying the chronicle.
(heading out to run a session now, my forum search is failing to find the older thread)
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Ahh found it:
Level up then Downtime or Vice Versa
No official ruling from a PFS2 Organized Play authority, but general consensus that downtime first, then level.
|Online Guide Team Lead - JTT|