PF2e APs - Any Good?


Pathfinder Adventure Path General Discussion


Obviously, this is a subjective question with the expectation of subjective answers. But I've held off reading Age of Ashes and Extinction Curse in the faint hope that one day I'll be a player in them. Unlikely, but I can dream.

I'm asking the boards, as spoiler free as possible, to give their opinions on the 2e APs.

I don't care about people's opinions on 1e vs. 2e, save them for another thread.


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I can’t speak for the whole AP, but volume 2 of Age of Ashes is one of my favorite adventures ever. Social adventures with an underrepresented culture, than a big Mwangi sandbox that never falls prey to racist, pulp-y tropes they so easily could’ve - and in one particularly fun bit, actively subverts them.


keftiu wrote:
I can’t speak for the whole AP, but volume 2 of Age of Ashes is one of my favorite adventures ever. Social adventures with an underrepresented culture, than a big Mwangi sandbox that never falls prey to racist, pulp-y tropes they so easily could’ve - and in one particularly fun bit, actively subverts them.

I did know that the AP takes you to the Mwangi expanse, and that was a big selling point for me. As a person who has lived in Africa, the representation of the varied and rich folklore across the continent is just shameful. And the whole "scawy Dark Continent" trope is just sickening.

Now to find a GM and 4 hours a week to play. Does anyone have a time turner handy?

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

I've not ran it, but reading age of ashes, it's pretty compelling. I think it makes a good use of all three phases of PF2. Extinction Curse has only had one book come out, but reading the page about the overall arc of the AP, it seems more difficult to keep in story.

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