LuisCarlos17Fe |
Sometimes in the past I have thought about adaptations from some TTRPGs to d20 system and I have noticed an obstacle could be the different list of attributes or abilities scores.
After several turn of the head, thinking about that, I decided to add two new abilities scores, and maybe a third.
Acuity as the sum of Astuteness and Perception, a good eye to find and interpret possible clues, but also a fast mind to improvise a lie or a excuse, or social manipulation.
And Spirit as union of different traits. Karma/divine grace/luck/fate/guardian angel, but also hope, faith in the future, and courage. Wisdom would be for Sanity checks, concentration, self-control checks about passions not linked with the fear, and emotional intelligence, psychological maturity, knowing himself and understanding the others' points of view.
Dexterity wouldn't change, but I add a couple of sub-attribute what would work as bonus feats: agility (for actions what need good speed, equilibrium or rhythm) and technique (precision, or pre-learnt actions, for example for playing music, dance, martial arts maneuvers, handcrafting, marksmanship, artistic talent, disarming traps).
Appearance could be work as sub-attribute, a bonus for social encounters, practically a bonus feat.
I guess I would rather to add more abilities scores to feel PCs characters by me are different, so that an elf with +2 Agility (racial bonus) isn't like a gnome or a goblin with +2 Technique and then the class building would a different strategy.