Overall Ability Score Balance


Pathfinder Second Edition General Discussion

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citricking wrote:
Vlorax wrote:

Just wanted to mention here that the GMG has a Variant Rule that changes the ability scores to be more equally balanced.

It removes con and rolls it into strength.

Splits dex into two scores(dex, agility) with agility being the ac/save stat, dex becomes the ranged/unarmed atk and finesse dmg stat.

charisma goes to will saves, wis/int otherwise unchanged.

Thanks for sharing!

That seems really harsh on ranged/finesse fighters compared to the current set up.

You mention finesse damage, is that for everyone or just thief rogues?

In that variant everyone gets Dex to dmg if it's greater than str


Vlorax wrote:
citricking wrote:
Vlorax wrote:

Just wanted to mention here that the GMG has a Variant Rule that changes the ability scores to be more equally balanced.

It removes con and rolls it into strength.

Splits dex into two scores(dex, agility) with agility being the ac/save stat, dex becomes the ranged/unarmed atk and finesse dmg stat.

charisma goes to will saves, wis/int otherwise unchanged.

Thanks for sharing!

That seems really harsh on ranged/finesse fighters compared to the current set up.

You mention finesse damage, is that for everyone or just thief rogues?

In that variant everyone gets Dex to dmg if it's greatee than str

Very interesting. I think current ability scores are better than they used to be clearly. Not perfect.

I'd be curious to trying out those variant rules.

Any of you use it? What was your thoughts?


Martialmasters wrote:
Vlorax wrote:
citricking wrote:
Vlorax wrote:

Just wanted to mention here that the GMG has a Variant Rule that changes the ability scores to be more equally balanced.

It removes con and rolls it into strength.

Splits dex into two scores(dex, agility) with agility being the ac/save stat, dex becomes the ranged/unarmed atk and finesse dmg stat.

charisma goes to will saves, wis/int otherwise unchanged.

Thanks for sharing!

That seems really harsh on ranged/finesse fighters compared to the current set up.

You mention finesse damage, is that for everyone or just thief rogues?

In that variant everyone gets Dex to dmg if it's greatee than str

Very interesting. I think current ability scores are better than they used to be clearly. Not perfect.

I'd be curious to trying out those variant rules.

Any of you use it? What was your thoughts?

Haven't had a chance to use it yet, would be interesting. I could see melee wep Barbarians liking it a lot as they can pump str for both damage and health, then take cha for intimidation feats and will save. They'd essentially only care about Str/Cha/Agi


Do the ASI bumps work the same?


Martialmasters wrote:
Do the ASI bumps work the same?

Yea it mentions some items will have to change to apply to the new skills and certain prerequisites would need to be adjusted but everything else would continue as normal.


Can't wait for gmg to come out honestly. And apg as well. Will add so many options

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