Sunburst and item HP


Rules Discussion


So I have a question. In the spell "Sunburst", it say that all the items in the area is damaged and I was wondering if I just didn't saw a thing about magic items or the hardness and HP can't be upgrade ?

Sunburst:

" A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. Each creature and object in the area must attempt a Reflex save.

If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect.

Critical Success The creature or object is unaffected.
Success The creature or object takes half damage.
Failure The creature or object takes full damage.
Critical Failure The creature or object takes full damage. If it's a creature, it becomes blinded permanently."

Hp and hardness of things:

So with an average damage of 44, the only things that are not broken are the structures, so everyone in the burst of the spell, even if they crit success the saves, are now nudes without any items because the save is too hard for the items ?

And I can't find the rules for the reflex of the items, so I assume its juste 1d20+0 ?

Sorry for the long post and thanks for the answer !


Zakapouik wrote:

So I have a question. In the spell "Sunburst", it say that all the items in the area is damaged and I was wondering if I just didn't saw a thing about magic items or the hardness and HP can't be upgrade ?

Sunburst:

" A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. Each creature and object in the area must attempt a Reflex save.

If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect.

Critical Success The creature or object is unaffected.
Success The creature or object takes half damage.
Failure The creature or object takes full damage.
Critical Failure The creature or object takes full damage. If it's a creature, it becomes blinded permanently."

Hp and hardness of things:

So with an average damage of 44, the only things that are not broken are the structures, so everyone in the burst of the spell, even if they crit success the saves, are now nudes without any items because the save is too hard for the items ?

And I can't find the rules for the reflex of the items, so I assume its juste 1d20+0 ?

Sorry for the long post and thanks for the answer !

CRB Pg. 272 wrote:

Item Damage

An item can be broken or destroyed if it takes enough
damage. Every item has a Hardness value. Each time an
item takes damage, reduce any damage the item takes by
its Hardness. The rest of the damage reduces the item’s
Hit Points. Normally an item takes damage only when
a creature is directly attacking it—commonly targeted
items include doors and traps. A creature that attacks
you doesn’t normally damage your armor or other gear,
even if it hits you.

Gear you are wearing doesn't take damage from AOE effects or effects that target you. The objects that take damage would be doors, chairs, tables, etc...

At least that's my understanding of it.

Sovereign Court

I believe the Devs meant to differentiate between 'object' and 'item' a little more, but never did.

It seems like items (a subclass of objects) are meant to be treated as per CRB pg 272 (as stated by Aratorin.)

Objects, which seems to mean 'unattended objects' do take damage.
Items, however, would not.

While I'll admit this is NOT clear, it seems to be at least one logical reading of the rules, and it makes sense.


Thanks for your time and responses. That confirme what i believe. Hope the devs will clarify this in the future


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, this only impacts unattended items.

I have no idea what Reflex saves they'd get, if any.

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