DM_aka_Dudemeister
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I wanna go the other way. Turn alignment into something like a skill or save.
Chaotic Evil character: "I am moved by the plight of this orphan. I will teach him the art of revenge."
GM: "Give me an alignment check."
CEC: "15 + 7 for my Evil Modifier."
GM: "Excellent, with a 22, you recruit this pawn to the forces of evil."
Paladin Player: "I knew I should have put more ranks in Lawful Good."
| Andostre |
I wanna go the other way. Turn alignment into something like a skill or save.
Chaotic Evil character: "I am moved by the plight of this orphan. I will teach him the art of revenge."
GM: "Give me an alignment check."
CEC: "15 + 7 for my Evil Modifier."
GM: "Excellent, with a 22, you recruit this pawn to the forces of evil."
Paladin Player: "I knew I should have put more ranks in Lawful Good."
Interesting. Would there be one skill called "Alignment," or would you have different skills, maybe a Good/Evil track and a Law/Chaos track?
And would certain classes have a class bonus? Like Clerics, Paladins, etc.
| Dragon78 |
I really liked alternate racial traits and racial feats. It is shame many races got little or no love with these options. Especially would have liked alternate racial traits for Catfolk that replaced Cat's Luck. Also having racial abilities that improved as you level would have been awesome or at least feats that did that especially one that increases racial(or even class based) energy resistance.
I do wish there was more synergy with racial abilities and class abilities, wish stuff like energy resistance(and other things) stacked. So for example if you have a race that has fire resistance 5 and gets 10 from their class then they stack and get 15. Though I do think energy resistance should max out at 30.
DM_aka_Dudemeister
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DM_aka_Dudemeister wrote:I wanna go the other way. Turn alignment into something like a skill or save.
Chaotic Evil character: "I am moved by the plight of this orphan. I will teach him the art of revenge."
GM: "Give me an alignment check."
CEC: "15 + 7 for my Evil Modifier."
GM: "Excellent, with a 22, you recruit this pawn to the forces of evil."
Paladin Player: "I knew I should have put more ranks in Lawful Good."
Interesting. Would there be one skill called "Alignment," or would you have different skills, maybe a Good/Evil track and a Law/Chaos track?
And would certain classes have a class bonus? Like Clerics, Paladins, etc.
Maybe a 7th ability score called Conviction.
Whenever you are performing an action that embodies your alignment (or a list or specific ideal decided at character creation/level up) you may use your Conviction modifier instead of the usual ability modifier for an attack, save, skill or ability check.
| Herr Gaunt |
| 3 people marked this as a favorite. |
Alignment has never been a problem for our group; we still use it.
Regarding the original query, I wish they would have put out NPC Codices for the classes past those found in the Core. Having a ready made Cavalier, Warpriest, Investigator, etc of various levels would have been helpful.
Aside from having a straight 1 through 20 of each class, I would have like to have seen mixes such as the NPCs found within the GameMastery Guide or Inner Sea NPC Guide.
Also wish they would have put out a Monster Codex II. I would not have minded additional stat-blocks for those creatures in original MC or new creatures they hadn't touched yet.
A Villains Codex II would also have been welcome.
Edit: apologies if any of these had already been suggested; I did not read through the entire post history.
| Azothath |
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Regarding the original query, I wish they would have put out NPC Codices for the classes past those found in the Core. Having a ready made Cavalier, Warpriest, Investigator, etc of various levels would have been helpful.Aside from having a straight 1 through 20 of each class, I would have like to have seen mixes such as the NPCs found within the GameMastery Guide or Inner Sea NPC Guide.
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There are the Pregens for PFS at Lvls 1, 4, 7. They're not spectacular builds but they're there and a free download. They cover many classes from the RPG products. Then there's the Villain Codex. They could all use a bit of build tweaking and spellbook improvement.
There are a decent number of mixed classes throughout the PF1 published scenarios. After 10 years a virtual codex of Lvl 1-14 villians and some creative monsters(lol, undead unicorn, hat wearing sentient otyugh, several self-styled information brokers, redeemed half-demon). You'll have to change their names to protect the not-so-innocent. They do tend to love sorcerers as they don't need much gear(treasure).
| ericthecleric |
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A few people made requests for an inventor class.
I published a converted (to PF1) version of the PF2 class a couple of months ago. Details in this thread.
| Dragon78 |
A few people made requests for an inventor class.
I published a converted (to PF1) version of the PF2 class a couple of months ago. Details in this thread.
I remember asking for such a class many years ago.....well multiple times since we got the Alchemist class.
| Dragon78 |
Too bad we never got a Pathfinder 1e anniversary collection book of some kind. A book with all the classes(and their variants) plus all their bloodlines, rogue talents, oracle mysteries/curses, etc. would be cool. I would be happy with a bestiary 7 with all the monsters from APs and other softcover books.