Pixie Heritage


Homebrew and House Rules

Horizon Hunters

This is just the start of a work in progress, as I have one player who loves loves loves pixies.

Please let me know what you think / share any ideas you have!

PIXIE MECHANICS

HIT POINTS

6

SIZE

Small

SPEED

20 feet, flight 30 feet

ABILITY BOOSTS

Dexterity

Charisma

Free

ABILITY FLAW

Strength

LANGUAGES

Common

Sylvan

Additional languages equal to your intelligence modifier (if it's positive). Choose from Aklo, Draconic, Elven, Gnomish, Goblin, Halfling, Tien and any other languages to which you have language (such as languages prevalent in your region)

PIXIE FEATS - Level 1: Harmlessly Cute, Pixie Lore (Nature, Stealth), Shadow of the Wild, Fey Fellowship, First World Magic, Pixie Weapon Familiarity (Javelin, Nets, Shortbow, Rapier)

PIXIE HERITAGES -
MAGIC PIXIE (Starts with 1 primal cantrip)
WARRIOR PIXIE (10 ancestry HP)
TWILIGHT PIXIE (Low-Light Vision)


I would change flight speed to a flutter type power that allows small "hops" as flying magic is really limited in this version of the game

Horizon Hunters

Hastur! Hastur! Hastur! wrote:
I would change flight speed to a flutter type power that allows small "hops" as flying magic is really limited in this version of the game

I was concerned about that, but it seems to strange to have a pixie that can't fly. Be interesting to see ways that it could be balanced out.


DomHeroEllis wrote:
Hastur! Hastur! Hastur! wrote:
I would change flight speed to a flutter type power that allows small "hops" as flying magic is really limited in this version of the game
I was concerned about that, but it seems to strange to have a pixie that can't fly. Be interesting to see ways that it could be balanced out.

Strange vs completely broken giving a lvl 1 character a fly speed greater than the base speed of all but 1 Ancestry hmmmm

Horizon Hunters

Vlorax wrote:
DomHeroEllis wrote:
Hastur! Hastur! Hastur! wrote:
I would change flight speed to a flutter type power that allows small "hops" as flying magic is really limited in this version of the game
I was concerned about that, but it seems to strange to have a pixie that can't fly. Be interesting to see ways that it could be balanced out.
Strange vs completely broken giving a lvl 1 character a fly speed greater than the base speed of all but 1 Ancestry hmmmm

Yes I've been speaking with some others and I'm thinking they'll get a glide which can be improved to a hopping style fly (ie they have to be landed at end of their turn) and eventually a fly speed. (At 5 and 13 respectively)


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DomHeroEllis wrote:

This is just the start of a work in progress, as I have one player who loves loves loves pixies.

Please let me know what you think / share any ideas you have!

PIXIE MECHANICS

HIT POINTS

6

SIZE

Small

SPEED

20 feet, flight 30 feet

ABILITY BOOSTS

Dexterity

Charisma

Free

ABILITY FLAW

Strength

LANGUAGES

Common

Sylvan

Additional languages equal to your intelligence modifier (if it's positive). Choose from Aklo, Draconic, Elven, Gnomish, Goblin, Halfling, Tien and any other languages to which you have language (such as languages prevalent in your region)

PIXIE FEATS - Level 1: Harmlessly Cute, Pixie Lore (Nature, Stealth), Shadow of the Wild, Fey Fellowship, First World Magic, Pixie Weapon Familiarity (Javelin, Nets, Shortbow, Rapier)

PIXIE HERITAGES -
MAGIC PIXIE (Starts with 1 primal cantrip)
WARRIOR PIXIE (10 ancestry HP)
TWILIGHT PIXIE (Low-Light Vision)

The pixies in the bestiary have ground movement of 15'. I'd recommend that you not go faster than that, especially assuming you allow them to keep their fly speed.

Their fly speed is 45', but honestly, I don't feel like you should give them more than 25' fly speed. This is also presuming you don't have a problem with a 1st level character having a fly speed, which would be an issue for many people. I believe several have suggested having flying ancestries spend their heritage choice to make their wings allow functional flight. Then later ancestry feats would build up their speed.

Other discussion in the past with respect to flight were potentially requiring initial fliers to end their round on the ground, limiting longer flights. Alternately, requiring them to stay within 1 action of 'ground'. Yet another option I had come up with requiring an action for 'lift' that would be required before utilizing fly movement in a stride/step. (or make lift be a step utilizing fly movement, and being a prerequisite before being able to use a stride utilizing a fly movement. If you give them something that effectively takes 2 actions to get a fly stride, you might be able to get away with a 45' fly speed like the standard pixie, but otherwise I'd keep it slower. A future ancestry feat could then be used to remove certain flight restrictions at a high enough level.

I was going to say HP should be lower, but then I realized I forgot something. Pixies should have cold iron weakness. Making a guess, I'd say, make it Weakness Cold Iron 3+(1/2 level with min 0) With that in mind, HP can stay as they are likely as creatures with weakness often have boosted HP a little.

A heritage, or ancestry feat might include the ability to make/maintain a certain number of doses of Pixie Dust, with one of a variety of magical effects, such as the effects in the bestiary, with DC based on the Pixies class level.

Another option, instead of the magical heritage, basically duplicating the First World Magic ancestry feat, instead allow it to count as taking the Sorcerer Multi-class archetype at first level, but limited in choice to Fey or potentially Elemental.

Haven't checked the balance of your pick of Pixie weapon choices, but they sound good and sensible to me based on flavor.

P.S. Sorry, I see there has already been some discussions about flight, but rather than edit that, I'm leaving my suggestions as is, I think there is some new information in there and some of it might spark some ideas for you.


How about Pixies from Kenzer Co's FAERIE MEAT? It is a pixie eat pixie world. ;)

Horizon Hunters

Loreguard wrote:
DomHeroEllis wrote:

This is just the start of a work in progress, as I have one player who loves loves loves pixies.

Please let me know what you think / share any ideas you have!

PIXIE MECHANICS

HIT POINTS

6

SIZE

Small

SPEED

20 feet, flight 30 feet

ABILITY BOOSTS

Dexterity

Charisma

Free

ABILITY FLAW

Strength

LANGUAGES

Common

Sylvan

Additional languages equal to your intelligence modifier (if it's positive). Choose from Aklo, Draconic, Elven, Gnomish, Goblin, Halfling, Tien and any other languages to which you have language (such as languages prevalent in your region)

PIXIE FEATS - Level 1: Harmlessly Cute, Pixie Lore (Nature, Stealth), Shadow of the Wild, Fey Fellowship, First World Magic, Pixie Weapon Familiarity (Javelin, Nets, Shortbow, Rapier)

PIXIE HERITAGES -
MAGIC PIXIE (Starts with 1 primal cantrip)
WARRIOR PIXIE (10 ancestry HP)
TWILIGHT PIXIE (Low-Light Vision)

The pixies in the bestiary have ground movement of 15'. I'd recommend that you not go faster than that, especially assuming you allow them to keep their fly speed.

Their fly speed is 45', but honestly, I don't feel like you should give them more than 25' fly speed. This is also presuming you don't have a problem with a 1st level character having a fly speed, which would be an issue for many people. I believe several have suggested having flying ancestries spend their heritage choice to make their wings allow functional flight. Then later ancestry feats would build up their speed.

Other discussion in the past with respect to flight were potentially requiring initial fliers to end their round on the ground, limiting longer flights. Alternately, requiring them to stay within 1 action of 'ground'. Yet another option I had come up with requiring an action for 'lift' that would be required before utilizing fly movement in a stride/step. (or make lift be a step utilizing fly movement, and being a prerequisite before being able to use a stride utilizing a fly...

Thanks for this, it's given me some food for thought. I am going to check over the Pixie in the Beasty book to see what I can harvest.

No, not literally, Phillip Gastone

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