Vic Wertz Chief Technical Officer |
SageSTL |
I can't stop checking this thread to see if there is an update.
Yeah- I'm REALLY looking forward to the Gazetteer.
On Tuesday, Vic said it would probably not ship until next week.
Bummer- I suppose I can wait just a bit longer. Hopefully it will be early in the week. :)
Dale McCoy Jr Jon Brazer Enterprises |
Dale McCoy Jr Jon Brazer Enterprises |
I don't know. I figure the worst that could happen is that I have to wait for my next pathfinder shipment. I mean I'm willing to pay the extra shipping to get it that much faster (in this particular case), but like if I didn't have it done in time or whatever, then I just wait the exact same amount of time if I had done nothing.
Watcher |
Kruelaid |
DMcCoy1693 wrote:I just changed my shipping preferences to "don't hold" so I get it ASAP instead of waiting a month.Will that work for the Gazetteer and then right after it ships switch it back to "hold for Pathfinder"?
Cosmo posted to the effect that this is quite doable. (EDIT: just saw Watcher's linky)
OH MY GOD, IT SAY PREORDER MAY! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Dark_Mistress |
Well that sucks, i was really hoping to get this book next week. My game just started, last week was making characters. This week will be the intro stuff and a little something to help the group shake themselves into a party. The following week is what i would have considered the 1st real game session. Oh well, hopefully it will be a first week of may release at least.
Weylin Stormcrowe 798 |
How am I supposed to defect from Faerun to Golarion if the borders...I mean Gazetteer doesnt release until May? I havent even played any of the Adveture Paths (my group is not keen on pre-made adventures) but from all the stuff I have read about the world i want it and i want it NOW! mmmmmm new crack, best crack.
-Weylin Stormcrowe
Kohl McClash |
Paizo really needs to look into a different print shop in China. Between this getting pushed back and also the critical fumble deck delays, I'm sure they are hitting their heads on the desk like us :) If they would publish great stuff people wouldn't clammer for it asap!!!
I'm in for the wait but wish it was April and not May like others have stated.
Kohl
Watcher |
Actually I think it has incorrectly stated May for a while now. This may be just a mistake that has been rediscovered and reinterpreted as new information.
In other words, it might be wrong.
Hey Paizo? I know we ask every other day, but could you double check?
Otherwise I have to change my shipping instructions back.
Weylin Stormcrowe 798 |
Paizo really needs to look into a different print shop in China. Between this getting pushed back and also the critical fumble deck delays, I'm sure they are hitting their heads on the desk like us :) If they would publish great stuff people wouldn't clammer for it asap!!!
I'm in for the wait but wish it was April and not May like others have stated.
Kohl
At least we're not getting lead poisoning from their books, Kohl. ;)
Burt the Ogre |
I just changed my shipping preferences to get this ASAP as well. I was looking forward to it before, but after reading the Classic Monsters book, now I'm REALLY looking forward to this baby. (And we're starting a Savaged version of Rise of the Runelords on May 3.)
My group just started a Savage version a couple weeks ago and it's going great! So far the only complaint is that I have been treating most of the monsters (like the goblins) as extras, and therefore they are pretty easy to kill. I'm fairly new to Savage Worlds. Any tips or ideas on how to convert d20 monsters over and give them some staying power?
SavageRobby |
My group just started a Savage version a couple weeks ago and it's going great! So far the only complaint is that I have been treating most of the monsters (like the goblins) as extras, and therefore they are pretty easy to kill. I'm fairly new to Savage Worlds. Any tips or ideas on how to convert d20 monsters over and give them some staying power?
Thats great. SW is such a great system. Maybe we should start a thread somewhere about it? :)
Until then.... Most of the gobbos should be extras, except for maybe a few special ones. But use at least a 2:1 ratio for the gobbos to PCs, have them swarm individuals (especially weaker ones) - and don't forget the effect of Gang Up bonuses (4 goblins on a PC, +3 attack for each - it can get deadly, quickly). Plan to use more extras than the module calls for, and if the fight gets out of hand against the baddies too quickly, just throw a few reinforcements into the fray. :)
Remember, too, that Savage Worlds isn't based on the D20 4-5 encounters model, and that even a lowly goblin can (with a lucky roll or two - and I've seen it happen) take out a PC. So there are no "incidental" encounters - even a single lucky goblin can force characters to burn resources, sometimes significantly. Also, its very pulpy - so extras should go down quickly, but PCs should deal with them in droves. So while that horde of goblins might not seem like they're doing anything, they certainly could, and they're probably forcing players to use bennies - and providing good fun getting slaughtered by the PCs in the process.
One of our first real eye-opening experiences with SW was a combat with 6 PCs, a half-dozen useful allies (and a tons of non-combatants) and a swarm (20-30) of goblins, including two spellcasters. It was a blast - and took us about 45 minutes, IIRC, and we were GREEN with the system still (maybe our second real session). That combat really changed my mind about how systems should play. As a DM I realized I didn't have to fear that a large combat would dominate a session - in fact, we've had combats with literally hundreds of foes on the board (that last 30 minutes, sometimes more), and despite the PCs usually chewing up the bad guys, they're always interesting (and nerve-wracking) because of the danger that single combatant can get really lucky and cause 8 wounds in one hit. (If you haven't seen a mook roll 40+ points of damage ... well, it will happen - and its amazing to see.)
Eventually the AP will call for the gobbos to fight PCs in conjunction with more powerful folk, and thats where you get to see a mixture of mooks and Wild Cards opponents shine. Use the mooks and meat shields (again, swarm and Gang Up where appropriate) so that the bad guys can roam around behind the scenes and do what they do best.
For other creatures, look at the monstrous edge Hardy. Its great for badder creatures that you don't want beaten with just two Shakens (it requires a real wound for the beastie to go down). It works really well on higher toughness creatures, and devastatingly well when they fight in packs. Also, every now and then, give a baddie or two First Strike. Players never expect it. :)
Burt the Ogre |
Thats great. SW is such a great system. Maybe we should start a thread somewhere about it? :)
Until then.... Most of the gobbos should be extras, except for maybe a few special ones. But use at least a 2:1 ratio for the gobbos to PCs, have them swarm individuals (especially weaker ones) - and don't forget the effect of Gang Up bonuses (4 goblins on a PC, +3 attack for each - it can get deadly, quickly). Plan to use more extras than the module calls for, and if the fight gets out of hand against the baddies too quickly, just throw a few reinforcements into the fray. :)
Remember, too, that Savage Worlds isn't based on the D20 4-5 encounters model, and that even a lowly goblin can (with a lucky roll or two - and I've seen it happen) take out a PC. So there are no "incidental" encounters - even a single lucky goblin can force characters to burn resources, sometimes significantly. Also, its very pulpy - so extras should go down quickly, but PCs should deal with them in droves. So while that horde of goblins might not seem like they're doing anything, they certainly could, and they're probably forcing players to use bennies - and providing good fun getting slaughtered by the PCs in the process.
One of our first real eye-opening experiences with SW was a combat with 6 PCs, a half-dozen useful allies (and a tons of non-combatants) and a swarm (20-30) of goblins, including two spellcasters. It was a blast - and took us about 45 minutes, IIRC, and we were GREEN with the system still (maybe our second real session). That combat really changed my mind about how systems should play. As a DM I realized I didn't...
That's pretty much EXACTLY how I have run things so far, swarms of goblins and gang ups. I think everyone expected them to go down like that.
I like the Hardy idea, but I don't want to start giving that to everything. I have seen on the PEG forums where people have given creatures three wounds or a wild die and was toying with trying this out. Have you tried anything like this?
SavageRobby |
That's pretty much EXACTLY how I have run things so far, swarms of goblins and gang ups. I think everyone expected them to go down like that.
** spoiler omitted **
I like the Hardy idea, but I don't want to start giving that to everything. I have seen on...
I've given some tougher monsters more wounds. Usually I start with Hardy, then decide if I want them to have more wounds or not. I don't give out the Wild Die to anything but Wild Cards, though - just like I don't use GM Bennies on anyone except Wild Cards.
Another thing to remember to use are Tricks and Intimidate and such. One of my favorite edges (comes from Evernight, I think) was War Cry - basically, it allows Intimidate in a burst template.
Sounds like you have the hang of it, though. One thing I've noticed is that more PCs (or Wild Cards) really swing things (we usually run with 6-7). How many PCs (plus allied Wild Cards) do you have?
Burt the Ogre |
Another thing to remember to use are Tricks and Intimidate and such. One of my favorite edges (comes from Evernight, I think) was War Cry - basically, it allows Intimidate in a burst template.Sounds like you have the hang of it, though. One thing I've noticed is that more PCs (or Wild Cards) really swing things (we usually run with 6-7). How many PCs (plus allied Wild Cards) do you have?
I hadn't thought about intimidate. I keep trying to get the players to use Tricks, but for some reason they don't. At first I thought it might not be right to use them against them, but it may be just the thing to make it more challenging for them and also to show the value of them. I'll have to check out War Cry.
I have 5 PCs in the group with no allies. They haven't picked up on using allies yet. Also, until I get a better hang of challenging them, its probably better that way. Sometimes its hard to always justify hoards coming at them.
Another thing is that right now I am only using the SWEX for rules. I haven't brought in any other edges or powers from outside. I'm working up a list that I want to add in. Any suggestions?
And I think you had a good idea in one of your earlier posts. We should probably start a new thread for this, about SW tactics and such. We don't want to thread-jack.
SavageRobby |
Okay. New thread here!
Any word on the release? Late April, early May? (I should change my settings back if its May.)
Mark Moreland Director of Brand Strategy |
SavageRobby wrote:Likewise I am a concerned citizen who needs to revert his settings if it's coming out in May.
Any word on the release? Late April, early May? (I should change my settings back if its May.)
With all the excitement and anticipation for AR2, this switch sort of went under the radar. Any further word on this much awaited book's ETA?
Erik Mona Chief Creative Officer, Publisher |
The book is HERE in our warehouse, and (unless you are holding it to bundle with a non-Chronicles subscription), it will ship out in the next two or three business days. It will be headed to distribution on the same timeframe.
Thanks for your patience on this one, everyone. I trust you will find the wait has been worth it!
Vic Wertz Chief Technical Officer |
Paizo really needs to look into a different print shop in China. Between this getting pushed back and also the critical fumble deck delays, I'm sure they are hitting their heads on the desk like us :) If they would publish great stuff people wouldn't clammer for it asap!!!
Our printer in China turned the Gazetteer around in the usual amount of time. It's just that sometimes things don't make it from the boat (and through customs) to our warehouse as quickly as we'd like.
The Critical Fumble Deck wasn't printed in China—it was printed in the USA, and we don't anticipate using that printer again anytime soon. (The Curse of the Crimson Throne Item Cards are being printed in China, as was Harrow.)
etharos |
I just started to read the gazetteer in pdf (loving the idea of an "age of lost omen"). I love the take on gnomes, elves and 1/2 elves... 1/2 orcs and halfings are more common but there seems to be a great variety among humans.
I had already bought two pathfinder modules in french which were real nice to read and (and I will stick to the modules in french, easier not to change language when dming) and now I find that the gazetteer is a very inspiring products that I will use to flesh out characters (languages, tongues, countries, everything a PC needs to know)
Skimming between this product and and classic monsters, I feel like I made the right choice in suscribing to chronicles products. I just hope that the pathfinder chronicles campaign setting won't have too much content that was already in the gazetteer.
Mark Moreland Director of Brand Strategy |
etharos |
That's funny! Maybe I got one because I'm a new suscriber... or because I'm French and people around here seem to like Asterix... or plain dumb luck.
Question : I'm not yet very familiar with driders in the pathfinder's world... they are mentioned in the gazetteer as being followers from Rovagug but is there more information about these creatures in an already published in a pathfinder sourcebook ?
Mark Moreland Director of Brand Strategy |
That's funny! Maybe I got one because I'm a new suscriber... or because I'm French and people around here seem to like Asterix... or plain dumb luck.
Question : I'm not yet very familiar with driders in the pathfinder's world... they are mentioned in the gazetteer as being followers from Rovagug but is there more information about these creatures in an already published in a pathfinder sourcebook ?
Nothing on driders or drow yet, though I'm sure Second Darkness will be rife with them.
Dale McCoy Jr Jon Brazer Enterprises |