Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
When was there ever an implication that vesk natural weapons gave all 3 kinetic damage types?
I'm pretty sure that's always been a house rule to account for the description of vesk martial arts.
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With no mention of damage type in the baseline vesk's ability, I'd always assumed their natural weapons to be bludgeoning, as per normal unarmed attack.
So probably more of a tail slap or slam thing.
Other, admittedly more recent races, have explicit text changing their natural weapons to slashing or piercing, hinting at what bodyparts are used.
With no such language, I don't see why the Vesk specifically would get to choose. With now the option to go Venom for the possibility of piercing+poison while keeping bludgeoning as an option.