A Different Take on Mystic Epiphanies


General Discussion


One of the things I liked most was the NEW Mystic Epiphanies...until I read what they replaced. They replaced Connection abilities...the one thing that was selected by the player character. To quantify why that is an issue, I will explain what my personal short comings from the Mystic Class.

I like spellcasters. I like the concept of tapping into powers beyond normal scientific means. Now, the Technomancer is cool. He is a great scifi twist on the typical mage. The Mystic was, to me, was to be the more traditional spellcaster. And it was, mostly.

The mystic came with several other powers. They came with a dedicated healing ability right out of the gate, and then gains Telepathic abilities of Mindlink and Telepathic Bond. Now, these are neat, and they also have great flavor...IF that was what you wanted for abilities. For me? No, I don't want a healer nor do I want a telepath. These are not things I want on the character.

So, the New Epiphanies take away Connection Abilities. My version...I would move Wrecking Fists in for Healing Touch(You want healed? Slap on a Healing Patch, I am busy educating this moron that I am not to be trifled with!). Mindlink, Nah, My SPELLS hit like a Mack Truck!...

THAT is what I would take the Epiphanies for. I would replace the things that I don't want.

Thoughts?


If you traded out those trash abilities you’d get trash in their place. Instead you can trade out bad connection powers, of which there are many, and get credit for both their level and the average power level of connection powers.


"One man's trash is another man's treasure."

That quote is all so true. While SOME connections powers might be considered trash by some, to others they are perfectly fine. In my particular case, I like the connection powers...even the bad ones. Why? Because I get to choose them, it's just that simple. The powers within the Mystic build that are inherent are trash(your description...which I whole heartedly agree with), powers that I don't get to choose.

In the end, to me, the biggest pull of the Mystic is the choices...I want Epiphanies to expand those choices further than what they do now. I want to CHOOSE the trash I can get replace instead of being forced to keep some that I don't want.

Interesting thought, before Epiphanies, we had NO choice in what was or was not in the build nor the connections. Without Epiphanies, this discussion would have been limited to Homebrew.


I'm sorry (and please don't take this as dismissive or patronizing) but let me see if I've grasped the core of your complaint...

You dislike Epiphanies because they take what had previously been the only opportunity to customize the Mystic's class features and makes it... more customizable?

I guess I can kind of see where you're coming from since Mystic only got Epiphanies and some connections but the abilities you seem to really want alternative features for were probably always meant to be small useful utilities. Regardless, with the new conceptual territory opened up by the COM and the introduction of Alternate Class Features means that I highly doubt there will not be a later book introducing the replacements you seem more keen on. Just look at Operative, I can now conceivably play a heavy weapons/armor specialist operative.


I shudder to think how either laughably weak or absolutely required any replacement for mindlink would be.


Xenocrat wrote:
I shudder to think how either laughably weak or absolutely required any replacement for mindlink would be.

For a setting where there are nearly as many languages as there are sentient species, Mindlink is pretty useful. Also from a narrative sense it kills the 'no time to explain' trope which is only ever a good thing.


Master Han Del of the Web wrote:
Xenocrat wrote:
I shudder to think how either laughably weak or absolutely required any replacement for mindlink would be.
For a setting where there are nearly as many languages as there are sentient species, Mindlink is pretty useful. Also from a narrative sense it kills the 'no time to explain' trope which is only ever a good thing.

share language and various forms of telepathy are at least as good at it.


Wow...this went to places I wasn't even thinking of. What I want to do is use the Epiphanies to replace the things I want. I don't hate or even dislike them. In fact, without Epiphanies, there wouldn't even be a discussion.

I was just EXPANDING upon where they were used

Use Epiphanies to replace an ability. That is it...simple as that. Currently, as built, they only replace Connection abilities. I would like to use them to swap with abilities I might not want ANYWHERE in the build.

As for power matching power. That is entirely subjective. IF you never use Mindlink, then anything is just as powerful as it is. It is all in how you use it.


Shadowbourne wrote:

Wow...this went to places I wasn't even thinking of. What I want to do is use the Epiphanies to replace the things I want. I don't hate or even dislike them. In fact, without Epiphanies, there wouldn't even be a discussion.

I was just EXPANDING upon where they were used

Use Epiphanies to replace an ability. That is it...simple as that. Currently, as built, they only replace Connection abilities. I would like to use them to swap with abilities I might not want ANYWHERE in the build.

As for power matching power. That is entirely subjective. IF you never use Mindlink, then anything is just as powerful as it is. It is all in how you use it.

So yeah, what you want is more alternate class features for features other than the connection powers. That's certainly doable. I wouldn't make those epiphanies though as connection powers and mindlink/healing touch occupy two very different mechanical and conceptual spaces.


BigNorseWolf wrote:
Master Han Del of the Web wrote:
Xenocrat wrote:
I shudder to think how either laughably weak or absolutely required any replacement for mindlink would be.
For a setting where there are nearly as many languages as there are sentient species, Mindlink is pretty useful. Also from a narrative sense it kills the 'no time to explain' trope which is only ever a good thing.
share language and various forms of telepathy are at least as good at it.

Except Mindlink is single at-will ability and specifically allows you to dump 10 mins worth of raw info on somebody as a standard action. That's better bang for the buck in my book.


Master Han Del of the Web wrote:


Except Mindlink is single at-will ability and specifically allows you to dump 10 mins worth of raw info on somebody as a standard action. That's better bang for the buck in my book.

Share language lets them talk back to you and lasts 24 hours.

If you're in a situation where you're mindlinking someone, you're probably going to share language them anyway. Both have a saving throw, so if you're trying to slap some sense into people mindlink doesn't even save you a step.

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