New 2E Gm questions.


Pathfinder Society

Horizon Hunters

I'm jumping into GM'ing some Pathfinder Society. I'm starting a weekly group in my area. I ran a few 1st edition society games years back, but basically i'm staring fresh with 2E.

What are some things that you guys have learned that can help me make the games as fun and entertaining for my players? Any outside resources or anything like that?

The way I understand it is that achievement points are not implemented yet, is this correct? Also anything else that i will need to explain to my players that haven't been implemented yet that they will be looking for?

Thanks for your help.

Liberty's Edge 3/5 5/5 Venture-Captain, Nebraska—Omaha

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Don't forget the Hero Points!

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber

Thanks for stepping up!

If you have the time available during prep, come up with index cards (or a printed handout) for secret checks.

Then you can hand out crit failures without the player necessarily knowing they crit failed.

Horizon Hunters

Great tips. This is exactly the kind of stuff I needed. Keep them coming.

Sczarni 5/5 5/55/5

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Pathfinder Starfinder Society Subscriber

A physical representation of Hero Points helps players remember they have one available. Poker chips work. At one of my local Conventions I picked up these cool 2" acrylic Time Lord tokens in a variety of colors that I'll hand out over the course of the game.

I don't recommend handing out anything edible.

Envoy's Alliance

Pathfinder Lost Omens Subscriber

Have a good understanding of the Pathfinder training schools (Swords, Scrolls, Spells, Field Commission) from the society guide to play, it is one of the society things that is not in the core rule book and players coming into their first game might not know about it. The other thing from the society guide to play to know would be the different factions and slotting boons.


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If you run in a game store, cafe or other retail location, be aware of the benefits the table gets from the retail incentive program for 2E, which are not the same as for 1E.

link to blog post

Dark Archive 4/5 Venture-Agent, Finland—Turku aka Tomppa

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Hi, and welcome to GMing!

Not mine, but shamelessly spreading these around: Chronicle Zero's (a generic one and one for each faction) https://drive.google.com/drive/folders/11cohR2iMN1_4T0YA7od2E-thK-_hus2N

Those include: A short description of the faction, a field to mark how you chose to spend your 3 points of pathfinder training, explanation what each of those points gives you, 15gp starting cash is marked there too, as well as a table on earn income checks, field for your starting purchases, and list of all the consumables you can get from the pathfinder training.

Super useful.

Familiarize yourself with the action economy, it's considerably different than in PF1.

Horizon Hunters

Great. Thanks.

Liberty's Edge 3/5 5/5 Venture-Captain, Nebraska—Omaha

Go to pfsprep.com. A lot if great information posted there by players.

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber
Tommi Ketonen wrote:
Linkified

Horizon Hunters

OMG pfsprep.com was an amazing help. Thank you for that.

Is there anywhere that i can find actual pfs2 society play? I couldn't find a podcast or youtube video. I'm concerned about my pacing and making sure I get the scenarios completed inside the 4 hour window.

Are you guys setting timers for certain areas to move it along?

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber

For the most part, PFS2 scenarios seem to be sufficiently playtested to run under 4 hours. Of the ones I've played in person (vs PbP), none have gone over limit.

Over in the GM Discussion Forum you can search for each individual scenario and see what issues (if any) other GMs encountered while running their sessions.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Runtime depends a lot on the table. Prep well so you aren't the factor that slows everything down. Waiting on the GM to find something really adds up if you have to keep doing it.

For the rest, you'll quickly learn to recognize the parties, people and situations that lead to time problems. Glance at the clock occasionally and don't be afraid to move things along.

Your tone and body language are incredible influences in shaping the attitudes and experiences of the players. If you're focused and keep things running smooth and tight, your players will pick up on that cue.

4/5

Last week was the first time I remember seeing a PFS2 scenario run significantly long. I suspect party balance was working against us. (2 rogues, 2 bard, one Kiera (cleric pregen) and on Amiri (barbarian pregen.)

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