Help with effects of Serren's Armor Lock


Homebrew and House Rules


Working on getting a smattering of spells converted from 1e to 2e for various reasons, Serren's Armor Lock caught my eye and I'm workshopping some different effects for the condition imposed. Here's what I have so far for Armor Lock

Serren’s Armor Lock Spell 3
Transmutation
Traditions: Arcane
Cast 2A (Verbal, Material)
Range 100 feet Target 1 armored creature
Saving Throw reflex

You bind the target’s armor in otherworldly chains stiffening their joints and restricting their movement. The target makes a reflex save, if the target is wearing heavy armor they take a -1 circumstance penalty on their save.
Critical Success: The target is unaffected
Success: The target is encumbered for one round.
Failure: The target is encumbered for one minute and must make a DC 5 flat check to perform actions with the manipulate trait.
Critical Failure: As failure, and the target is slowed 1 for one minute.

Heightened 6th The spell can target up to 10 creatures

Does this look about right for a third level spell?

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