Is Yellow Musk Creeper pollen spray a mind-affecting effect?

Rules Questions

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Per the subject line, is the yellow musk creeper's pollen spray special attack a mind-affecting effect? My players are facing a VERY big creeper and the cleric is planning to summon a treant to attack it, reasoning that the treant's plant immunity to mind-affecting effects should keep it from being entranced by the creeper.

Here's the entry from AoN:

Pollen Spray (Ex) wrote:
As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper’s reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.

This sounds like the right answer to me, but "entranced" isn't a condition with rules, and there is no "mind-affecting" tag on the ability.

I'm not convinced it is mind affecting. It seems more like a toxin/physical effect to me.
Are there any other mind affecting effects that require a con save?
Are poisons/diseases that affect the mind or mental attributes 'mind affecting'? I'm not aware of any being expressly so.

To answer your question, it is mind-affecting. Per the mind affecting entry under common terms: “ Enchantment spells affect the minds of others, influencing or controlling their behavior... All enchantments, illusion (patterns), and illusion (phantasms) are mind-affecting.“

This clearly is influences or controls the subjects behavior, ergo it’s enchantment, therefore it’s mind-affecting.

And to respond to @dragonhunterq, it does not require a Con Save, it requires a Will Save. The save DC is con based. Meaning the actual amount of the save DC is set by the con modifier of the creature with the ability (the creeper).

As an (Ex) ability I wouldn’t apply the enchantment label.

I agree it’s not an enchantment *spell* or enchantment magic, but it functions identically to many of them... not to mention that the other “non magical” but very enchantment-like (Ex) ability, frightful presence, *is* mind affecting.

I think it’s pretty clearly a mind affecting ability in that it’s actively affecting their mind in a very Poison Ivy-esque manner

The ability causes the victim to behave in a certain way, and prevents them from taking any actions of their own free will.

If all it did was have the victim stand still I could buy it not being a mind affecting ability, but it clearly has the victim do something. And that something is definitely not something the victim would willingly do. So yeah, it is mind affecting.

I'd also call this a poison effect. While it isn't tagged as such, this is a pollen that is breathed in. If something made the target extra resistant to breathing substances (like Life Bubble, or Amulet of Proof Against Poisons), I'd let them work against this ability.

And strangely, things that specifically work against magic...this isn't a SU or a spell-like so they would provide no protection. Honestly this really deserves the SU tag instead of EX.

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