HammerJack |
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If you are attacking with the weapon stays, you would not use operative.
If you are entropic striking, you would use the properties of both the weapon and your entropic strike, which does include operative, block, entropic attunement properties like reach. All of it.
While entropic strike allows properties, fusions and materials to be added by the weapon, there is no rule to suggest that the properties of entropic strike itself would no longer apply.
Zero the Nothing |
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If you are entropic striking, you would use the properties of both the weapon and your entropic strike, which does include operative, block, entropic attunement properties like reach. All of it.
Small correction, Vanguard's entropic strike doesn't have the block feature anymore. They just get a +1 enhancement bonus to KAC/EAC, which is better than the block trait.
HammerJack |
Hammerjack wrote:If you are entropic striking, you would use the properties of both the weapon and your entropic strike, which does include operative, block, entropic attunement properties like reach. All of it.Small correction, Vanguard's entropic strike doesn't have the block feature anymore. They just get a +1 enhancement bonus to KAC/EAC, which is better than the block trait.
I had missed that. It is actually a disadvantage to lose the trait, in that the block trait could be improved with a fusion.
Zero the Nothing |
I had missed that. It is actually a disadvantage to lose the trait, in that the block trait could be improved with a fusion.
You're talkin' about the Defending fusion I assume. Good catch.
I think Vanguards can still benefit from it with a weapon that has the Block feature, like a warfan or a sentinel staff. You'd end up with a +2 enhancement against the block target's melee attacks and still have +1 enhancement against all other attacks. Combine it with Close Combat for +2 circumstance to AC and that'll help against your non adjacent enemies.
Get Defending and the Guarded Combatant discipline for only -2 attack while fighting defensively.