GM ShadowLord's Ironfang Invasion (Inactive)

Game Master The Rising Phoenix

CHAPTER 2 - FANGS OF WAR

Roll 20

LOOT!


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Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Goodberries and shelter will be Selde's standard action until we have a more permanent camp location. From there her standard action will be to help hunt or patrol/scout.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Jillian will usually help with Shelter until we get to a point where hat is covered for everyone.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

I’m fine with whatever task you assign to me. Herding is my only real strength, though.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

As we become more self-sufficient, we should probably consider more scouting and watch roles, as well.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Right now, technically, we have the PCs on watch at night. I still think we make the best scouts too, if only because having us on our own sort of makes sense in terms of game play. We head out and identify threats before the rest of our folks get there. (Of course, right now we're the only things keeping us in shelter and food.)


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2
Thael Silverstep wrote:
Yeah, absolutely brutal for 2nd level!

Is it? Considering there are six of us, and we're likely having just one or two encounters a day during this stretch, I don't think having a lot of hp is a huge issue. It's still not doing a lot of damage, but I'm not sure we think our characters are in danger.

If it had what we expected, the entire fight would have been over with the grand use of two daily spells. As a GM, I think boosting that a bit makes sense.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Well, consider if I didn't have burning hands prepared twice, and cast it as a level 4 caster.

If all we had were acid flasks to take it down, this could have been very dicey.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Hehe swarms are almost always dicey ;)


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

I know whose help we need.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

That video is the bee's knees.


TG1 | GW | FF | RH

This is written as a CR3 encounter for a party of four. You are six so I need to boost it slightly. To be honest, I was so close to boosting it more than I did with additional creepers but didn’t do it and just boosted some things to get the CR up to 4. Consider yourselves lucky!!! :)


TG1 | GW | FF | RH

Sorry for the delay, I caught up out of the house at an event.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Unforgiveable!


Portrait Male Human Cleric of Erastil 6 | hp: |

Beehave!


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

With the discovery of the tainted water, we should add Purify Food and Drink to our chore list. Selde always has that prepared. Handful of castings a day should do the trick.


Portrait Male Human Cleric of Erastil 6 | hp: |

I've added it to my prepared 0 level spells as well. Since it's an orison, we can cast it as a regular part of meal prep and water distribution. We (clerics, paladins, and acolytes of Erastil) can make it a ritual part of meal time, asking Erastil to bless our food.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Good call.

Also, did anyone want the set of masterwork bolas or a masterwork javelin? If not, I'd like to claim them for Caspan for now, since he can get proficiency for the former with martial flexibility and the latter feels actually more his speed than a crossbow.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)
Caspan Saal wrote:

Good call.

Also, did anyone want the set of masterwork bolas or a masterwork javelin? If not, I'd like to claim them for Caspan for now, since he can get proficiency for the former with martial flexibility and the latter feels actually more his speed than a crossbow.

Sounds good.


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TG1 | GW | FF | RH
Father Emil wrote:
So many people posting at once, I got ninja-ed.

#firstworldproblems

FYI tomorrow I am hosting my War For the Crown group all day/night, so I'm not sure when I'll be able to check in. I'll try to sneak a few in, but no promises.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day
GM ShadowLord wrote:


FYI tomorrow I am hosting my War For the Crown group all day/night, so I'm not sure when I'll be able to check in. I'll try to sneak a few in, but no promises.

Ooo, if you ever wanted to run WftC online I know someone who would be very interested, lol! That is another one that I think could be spectacular online with the right group and DM.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Oh and I’ll wait before posting again until the DM gets to answer Thael’s question about the Spellbooks before moving forward. New spells would be very spiffy for him to have.


TG1 | GW | FF | RH
Wren Chavali wrote:
Ooo, if you ever wanted to run WftC online I know someone who would be very interested, lol! That is another one that I think could be spectacular online with the right group and DM.

So I've run 7 different AP's live before and so far War for the Crown has been my favorite. I'll admit, a lot of it is the group. This AP isn't for everyone as it's a very social and intrigue leaning campaign. Because of that it has allowed my players to build their characters in ways that aren't necessarily optimized for combat like most have been in the past.

That said, I think running it in PbP could prove to be challenging for a lot of groups. If you have a group like ours that moves at this speed it would work great, but otherwise you could get drawn into social situations that require a fair bit of back and forth that would slow things down.

On the opposite side of that however, it really would shine in PbP because you allow your players to compose detailed responses and engage in a way that you don't usually take the time to do outside of PbP.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm loving the WotC PBP I'm in. I'd highly recommend checking it out to see how it could be done well.

Will do end of day rolls as soon as I can (but might not be until tomorrow).


TG1 | GW | FF | RH

Well, you have DM Brainiac!!! He's an awesome GM and if you can get into his games I recommend trying. While never playing in his games, I follow his threads for ideas on my own games.


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Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Malaysia shelter (DC 12): 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Skyler shelter (DC 12): 1d20 + 4 ⇒ (9) + 4 = 13 shelter for 1
Steff shelter (DC 12): 1d20 + 4 ⇒ (14) + 4 = 18 shelter for 4
Maleen shelter (DC 12): 1d20 + 4 ⇒ (3) + 4 = 7
Soria shelter (DC 12): 1d20 + 2 ⇒ (10) + 2 = 12 shelter for 1
Clidon shelter (DC 12): 1d20 + 2 ⇒ (13) + 2 = 15 shelter for 2
Farrow shelter (DC 12): 1d20 + 2 ⇒ (9) + 2 = 11
Edran shelter (DC 12): 1d20 + 2 ⇒ (20) + 2 = 22 shelter for 6
Shelter for 28 (inc. +6 from Emil, +2 from Caspan, +1 from Selde, +5 from Thael)

Drulis forage (DC 10): 1d20 + 4 ⇒ (18) + 4 = 22 +7 PP
Ionela forage (DC 10): 1d20 + 4 ⇒ (12) + 4 = 16 +4 PP
Austin forage (DC 10): 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Mekhi forage (DC 10): 1d20 + 2 ⇒ (15) + 2 = 17 +4 PP
Cyne forage (DC 10): 1d20 + 4 ⇒ (1) + 4 = 5
Lirosa forage (DC 10): 1d20 + 2 ⇒ (13) + 2 = 15 +3 PP
Taidel forage (DC 10): 1d20 + 2 ⇒ (2) + 2 = 4 ]
Starting PP: 46; Consumed PP: 33 (1/person); Gathered PP: 28 (inc. +1 for Jet, +3 for sheep, +3 from elflings, +3 from Veld); Remaining PP: 41

Talgrum herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (5) + 4 = 9
Reuben herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (17) + 4 = 21
Skylar herd (DC 16 to find a sheep): 1d20 + 4 ⇒ (9) + 4 = 13
Aubrin herd (DC 10 to maintain herd): 1d20 + 7 ⇒ (11) + 7 = 18
+1 sheep; 11 total; herd maintained!

Amaliel Craft tent (DC ?): 1d20 + 4 ⇒ (9) + 4 = 13 Not sure if that's a success
Malcolm Craft tent (DC ?): 1d20 + 4 ⇒ (18) + 4 = 22 Success!

Rhyna Heal: 1d20 + 5 ⇒ (8) + 5 = 13
Wren herd (DC 10 to maintain herd): 1d20 + 7 ⇒ (4) + 7 = 11

Caspan shelter (DC 12): 1d20 ⇒ 14 +2 people
Selde shelter (DC 12): 1d20 ⇒ 12 +1 people
Thael shelter (DC 12): 1d20 + 9 ⇒ (12) + 9 = 21 +5 people

So we're down 5 PP and have four people sleeping outside; that's not bad when you consider we lost Mia, Kaleb and Braedon's work to illness. Will post a full in-game recap when I get a chance.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

GM ShadowLord wrote:
Well, you have DM Brainiac!!! He's an awesome GM and if you can get into his games I recommend trying. While never playing in his games, I follow his threads for ideas on my own games.

Yeah. He had an opening in his Ironfang game and I really wanted to apply, but obviously this game's going great, so ...

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Alright, I'm going to go ahead and roll to copy some spells. It looks like I made all the rolls except resist energy. I'm not going to assume how many of these we want to allocate resources for...those are just the ones I'm interested in. I'll adjust the number I learn based on the resources we have, but these are the ones I would like to learn for now.

Level 1 (cost 48 gp):
protection from evil, spellcraft vs. DC 16: 1d20 + 10 ⇒ (3) + 10 = 13
mount, spellcraft vs. DC 16: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
enlarge person, spellcraft vs. DC 16: 1d20 + 10 ⇒ (4) + 10 = 14
feather fall, spellcraft vs. DC 16: 1d20 + 10 ⇒ (2) + 10 = 12

Level 2 (cost 200 gp):
resist energy, spellcraft vs. DC 17: 1d20 + 10 ⇒ (9) + 10 = 19
create pit, spellcraft vs. DC 17: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
glitterdust, spellcraft vs. DC 17: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
web, spellcraft vs. DC 17: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
flaming sphere, spellcraft vs. DC 17: 1d20 + 10 ⇒ (5) + 10 = 15

The total cost would be 248 gp. Let me know how much I can afford. Also, if we're not here for 9 hours more, I could adjust (though I'd rather go without sleep and be tired tomorrow).


TG1 | GW | FF | RH

Assuming you skip a few hours of chores and you forego helping with any other duties, you could get about five hours in before she kicks you out so she can sleep. If your group wants to forego moving ahead for half a day to stay around in the morning she would let you finish up your other half day.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think we could do that.

Money-wise, we have: 75 gp, 210 sp, 100 gp worth of gold dust and a 50 gp citron. That's 246 gp. Maybe sweet talk her a little? :)


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

I’d say we copy as many of the spells as we can afford. Gold isn’t going to do us much good out here for the time being.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I can pitch in the last couple good if the group is okay with this. I think the opportunities to learn new spells aside from the two I learn each level will be few and far between. I hate to wipe out everything. If anyone has any reservations, speak up.

It also sounded like she would consider barter if we had anything we would want to trade.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Any chance you could trade her a couple spells from your spellbook? I didn’t pay attention to to what spells she had access to.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

She has ALL first and second level.

Maybe someone can just swap Spellbooks before we go. ;p


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

We could be murder hobos, kill her, take her spellbook and the last two PP, and still have ALL our gold!

What? Why are you all looking at me like that. :P

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I like the way you think...


TG1 | GW | FF | RH

Ok there are two outstanding actions I'd like to resolve before I move it forward. Caspan needs to make rolls for the day and Thael needs to decide on what is happening with the spells.

Also, the old lady outlined several possibilities for locations to investigate. Which way are we headed?


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Keloch
Charnasado redoubt
Caves with Kobolds

Look like the next three leads we have. I’d say we press onto the cave area so we can put the townsfolk there while we investigate all the other leads we stumble across.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Rolls for the day are earlier on this page, here. Need answers about the tents there too. (About to do the in-game recap now that I have time, and will update the survivors spreadsheet.)

--

Wren's ideas make sense, but did she give us any idea to the distances of each? If one's significantly closer, we might want to try there first.

Also, we seem to have three people OK'ing the expenditures, so I'm going to update the loot list and remove that money for the spells. Personally, I'm inclined not to note it anywhere; spells for Thael basically go to helping the whole group, so I don't think they really need to be tracked as wealth, but if others disagree, holler.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Looking through the loot as I just updated it, we do have three doses of antiplague. Might be worth using one on Mia?

Quote:
If you drink a vial of this foul-tasting, milky tonic, you gain a +5 alchemical bonus on Fortitude saving throws against disease for the next hour. If already infected, you may also make two saving throws (without the +5 bonus) that day and use the better result.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I’d like to take the time and money for all 8 spells, if that is okay. It should only be a few hours left in the morning.

With few opportunities to add to Spellbooks in the wilderness, this could make a big difference.

In the alternative...murder hobo...


Portrait Male Human Cleric of Erastil 6 | hp: |

I'm fine with using the money for spells. Not much else to spend it on at the moment.

Going for the caves sounds good too. If we don't travel much we can perhaps spend more time foraging and boost our food supply.

It's low priority but make sure to have one of the people who can craft clothing to make the tunic out of the bramblelash leaves to give a bonus on stealth checks. It would help whoever does scouting in the future.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Thanks; hadn't thought of that tunic but I'll have Amaliel work on that today.

GM, are Kaleb and Braedon back to their regular tasks?

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Okay, I'll go ahead and copy those spells to my spellbook. Thanks, all.

Though I'm sure we'll all benefit from having extra spells known, I'm happy to take that out of my share of treasure (whenever we distribute that).


Portrait Male Human Cleric of Erastil 6 | hp: |

Filth fever usually requires 2 consecutive saves to be cured. If the GM is using the unchained rules for disease, that might be different.


TG1 | GW | FF | RH

Correct, two saves. They'll need another set of saves today.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Selde will spend her spell slots on Goodberry and help with shelter. I agree with should focus on shelter. Nur can help transport the sick so we can rush without pushing them too much.

Goodberry: 6d4 ⇒ (2, 3, 3, 2, 1, 3) = 14
Survival: 1d20 + 6 ⇒ (11) + 6 = 17


Portrait Male Human Cleric of Erastil 6 | hp: |

I'm dealing with aftereffects of a snow storm and work, so I probably won't be able to post much until late afternoon, so 'bot me if necessary. I'll post something now if I can and check back when I can.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Stay safe, Emil.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

I would say that with Emil's results, he would recommend us pushing forward since shelters we built would get destroyed. Anyone disagree?


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)
Father Emil wrote:
I'm dealing with aftereffects of a snow storm and work, so I probably won't be able to post much until late afternoon, so 'bot me if necessary. I'll post something now if I can and check back when I can.

Stay safe

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