VampByDay |
I was dinking around with build options trying to make one kind of character, and I accidentally stumbled upon this build. I dunno, it seems like an interesting way to go. Thoughts?
Vesk Ninja.
(M or F) Street Rat Vesk Operative (Ghost) (Comes online at level 4)
Str: 17, Dex: 16 (18 with personal upgrade) Con:12 Int:8, Wis: 10 Chr: 10
Skills: Acrobatics, stealth at whatever else you want.
Feats: (1st) Weapon Focus-Basic
(3rd) versatile Focus
Exploits:
(2nd) Death strike
(4th) Shuriken Assassin
Atk (Natural, operative)+8(1d3+7)(+1d8 with trick)
Atk (Shuriken, thrown)+8(1d4+7)(+1d8 with trick)
HammerJack |
The vesk ninja works pretty easily, though you'll want to avoid using Death Strike any time you have cause to standard action attack. This will be a lot less if Quick Trick is allowed (though it's pretty high up the ranking of options to disallow, because it's horrifically overpowered.) Also notable is that as a strength heavy melee hitter that does worthwhile weapon damage, using Triple/Quad Attack instead of Trick Attack becomes a much more attractive option than it is for many operatives.
BigNorseWolf |
I haven't seen anything to make me think only getting the swift back is the intent. Was there some kind of statement, somewhere?
No, but trick attack being the movement and the actual trick attack itself is the kind of nuance thats easy to miss, and looking at that feat makes me think they missed it.
On the other hand, know coordinates is there to so....