Now that we've all digested the COM, what other classes would we like to see?


General Discussion

101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>

That probably works best as an Archetype for those classes. Also we have implants as items.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Ragi wrote:
All things considered, we'll probably get some space druid in the magic book.

More space druid than the Xenodruid connection for the Mystic?

What, like some nature-based ACFs for witchwarpers and technomancers? That'd be kind of interesting! Sort of would tie in with the notion that the dichotomies between types of magic are are as much an illusion as the dichotomies between different types of lifeforms!


Hum. Might be interesting to get a class, Or add class choices for a sorta "in battle" trapper.

I dearly DEARLY would love Trap Weapons.
Basically.. I want Osamu's Wire Traps from World Trigger series.

I want more weird weapons like those that let you alter fields, set traps, or alarms and the like.
Mine Layer for instance? is really cool-but is far too limited for what I want to use it for (laying mines in advance or trapping an equipement yard etc). So most of the time it ends up being a Detenator/explosive engineering roll which takes a fair bit of time.

I would love for some sort of Weapons specific guide to come out (armory 2 i guess) that has some stuff like that. Interesting stuff.

While I am listing weapons here.. I do think some class specific options would be very suitable for this..

Subtefudge guide could come out with trap set up wweapons, rules, and a subclass (for rlack of better term) for every class that focuses on traps.
Biohacker that works on Poisons and capturing people.
Mechanic the makes auto turrets (which are sorta an optoin already).


I like the concept of alchemy-sealer from Full-Metal-Alchemy where with a rune on the floor you can create magic effects, and with a gameplay like a mixture of tower-defense and shooter videogames (Fortnite: Save the world or Orcs Must Die).

But a good trapper needs time, and she isn't so good to improvise in an attack. And the gameplay in a videogame can be fun but in a TTRPG it may be hard for GMs without much experencie about combats with and without miniatures. Where is the trap on the wall or under the roof?

And in openfield combats traps are easier to avoid.

A trapper sounds more like an archetype for the technomancer.


The Ragi wrote:
All things considered, we'll probably get some space druid in the magic book.

What magic book? Has there been some sort of announcement I have not heard yet?


Thundarr the Barbarian wrote:
What magic book? Has there been some sort of announcement I have not heard yet?

Do they have to announce it? After the starship book it's the most obvious choice.

Just like the first Vast book and the gods books. They are inevitable.


1 person marked this as a favorite.
The Ragi wrote:
Thundarr the Barbarian wrote:
What magic book? Has there been some sort of announcement I have not heard yet?

Do they have to announce it? After the starship book it's the most obvious choice.

Just like the first Vast book and the gods books. They are inevitable.

None of those are "inevitable"


thecursor wrote:
None of those are "inevitable"

Really, now? So, which direction do you think this line of products will take?


More aliens.


1. A biohacker archetype that focus on self-improvement via self-mutation, allowing him to become part humanoid, part monster.

2. A build-your-spells class (a.k.a. what could have been the witchwarper).

3. Some biohacker options to play a poisoner. Something like an archetype or a theorem.

4. More classes with per-stamina-rest ressources (i.e. like the biohacker).

5. A summoner class or archetype.


A Gadgeteer class: The Mechanic while a "Tech" class they are not the Tinker,Artificer, Inventor, archetype.

An Alchemist.

A Space/Futuristic Monk:Goku,The Tetragrmaton Clerics, Alita the Battle Angel, the Weirding Way and Prana-Bindu of Dune. All do not have a class the represents them.

A Psionic class.


The mechanic is the computers guy more than a mechanic.


BigNorseWolf wrote:
The mechanic is the computers guy more than a mechanic.

I know and they(Paizo) have been expanding it. But what I'm seeing in my head isn't what the Mechanic is at the moment.

Thematically I see a class built around the Mad Inventor.

The character with a dodgy device for every occasion.

I see this class working almost like a wizard.

They have a certain number of MAD FORMULA known and through expenditure of time and resources things based on them.

However unlike spell anyone can use a mad device...at their peril.

Mad devices can also be stockpiled.


1 person marked this as a favorite.
Thrice Great Hermes wrote:
BigNorseWolf wrote:
The mechanic is the computers guy more than a mechanic.

I know and they(Paizo) have been expanding it. But what I'm seeing in my head isn't what the Mechanic is at the moment.

Thematically I see a class built around the Mad Inventor.

The character with a dodgy device for every occasion.

I see this class working almost like a wizard.

They have a certain number of MAD FORMULA known and through expenditure of time and resources things based on them.

However unlike spell anyone can use a mad device...at their peril.

Mad devices can also be stockpiled.

So... Rick. Of Rick & Morty fame.


I'd love Roll Caskett or Lucca Ashtear as more convential concepts of the Engineer class. They'd also represent ARtificer style as well.

Frankly I've wanted the folsk who made the Machinesmith to take a swing at starfinder


1 person marked this as a favorite.
Dracomicron wrote:
Thrice Great Hermes wrote:
BigNorseWolf wrote:
The mechanic is the computers guy more than a mechanic.

I know and they(Paizo) have been expanding it. But what I'm seeing in my head isn't what the Mechanic is at the moment.

Thematically I see a class built around the Mad Inventor.

The character with a dodgy device for every occasion.

I see this class working almost like a wizard.

They have a certain number of MAD FORMULA known and through expenditure of time and resources things based on them.

However unlike spell anyone can use a mad device...at their peril.

Mad devices can also be stockpiled.

So... Rick. Of Rick & Morty fame.

Rick is the most current example.

Dock Brown, Back to the Future.

Walter Bishop, Fringe.

Every "Spark" from Girl Genius.


Thrice Great Hermes wrote:


Mad devices can also be stockpiled.

Oddly enough the best way to emulate that right now is with a gadgeteer operative who can butpull 5,000 + credits worth of random items out of their ...cheekpouch that they either had prepared or you can flavor it as them cobbling it together from spare parts.


I suggest the cofrater ( = member of a brotherhood). A mystic warrior who tries to fight like a superhero without firearms. Using a force field only fighting hand-to-hand, and a energy whip/spike chain like ranged attack, and returning throwing weapons. Its origin is tribal warriors who learnt to use primal magic against alien invaders with higher level technology.


A non-vaciant spell-casting class...


3 people marked this as a favorite.

I had a thought: What about an archetype designed around Symbiends. You get one at level one and your new little slug buddy tailors its benefits to your class.


thecursor wrote:
I had a thought: What about an archetype designed around Symbiends. You get one at level one and your new little slug buddy tailors its benefits to your class.

Archetypes can't be taken at level 1, earliest you can get one is level 2.

But tell me more! Like have a high BAB-based slug, a skill expert slug, and a casting slug?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I would very much like kineticist and druid/hunter analogue classes.


Dracomicron wrote:

Archetypes can't be taken at level 1, earliest you can get one is level 2.

But tell me more! Like have a high BAB-based slug, a skill expert slug, and a casting slug?

How about a slug with a class progression, like a soldier's fighting style?


Dracomicron wrote:
thecursor wrote:
I had a thought: What about an archetype designed around Symbiends. You get one at level one and your new little slug buddy tailors its benefits to your class.

Archetypes can't be taken at level 1, earliest you can get one is level 2.

But tell me more! Like have a high BAB-based slug, a skill expert slug, and a casting slug?

Let's say that your slug is a different species depending on your base class. One slug grants you skills to go with your operative skills, maybe one gives you a growing CHA bonus for Envoy or an extra maneuver for a Soldier. Imagine a magic friendly slug who gooses your spell casting, etc etc. The fluff could even be something fun too, with a sybiend that has a different alignment than you.


BigNorseWolf wrote:
Thrice Great Hermes wrote:


Mad devices can also be stockpiled.

Oddly enough the best way to emulate that right now is with a gadgeteer operative who can butpull 5,000 + credits worth of random items out of their ...cheekpouch that they either had prepared or you can flavor it as them cobbling it together from spare parts.

Thinking about it.

The Alchemists class works almost like what I'm invesioning

101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / Now that we've all digested the COM, what other classes would we like to see? All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion