Looking for Info on Thuvia


Lost Omens Campaign Setting General Discussion


So i might be getting back into GMing after a while and my Players decided the coolest Place to go adventuring in would be Thuvia. I was fine with that but after a little bit of exploration around the Wiki and this Site it seems that Thuvia has very little in the way of official Material about it.
If somebody could point me in the direction of additional Info and/or useful Products the help would be much appreciated.
I assume the People of the Sands Player Companion has at least some Info and i am planning on getting the current Humble Bundle containing the Guides to Osirion and Katapesh, just for Reference.


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It's true that there's little material about Thuvia.

The first source is of course the Inner Sea Guide.

People of the Sands includes a bit about Thuvia, but little new setting information. In the relevant chapter it introduced a new sorcerer bloodline (div), an alchemist discovery (sandstone solution), a couple of regional traits (Alchemical Prodigy, Lamasaran Performer). It also introduced prestige classes: Thuvian Alchemist and Living Monolith, both of which fit the region thematically.

Lost Kingdoms include information about Ancient Osirion and Jistka Imperium, both of which covered present-day Thuvia. You can get from this some material on possible ruins and dangers that can be found in Thuvia.

Pathfinder Society scenarios Ageless Ambitions, First Taste of Eternity, Salvation of the Sages, The Sun Orchid Scheme and The Unseen Inclusion take place in Thuvia, and may provide you with some information about the region, as well as monsters, NPCs and locations you can use.


Thank you very much, i assumed the Society Scenarios would be helpful but was a bit intimidated since they seemed to be designed for pretty high Levels. Lost Kingdoms sounds very promising though i´ll take a look at that.


I have thought about setting a campaign in Thuvia - it's a nice background for a bunch of city states and desert princes fighting it out. Plenty of room for intrigue and exploration, and for naval adventures as well - it's got a coastline, after all.

You wouldn't have to use the sun orchard elixir unless you wanted to.

Divs make for a great looming threat in the background, either as tools of the bad guys or as the ultimate BBEG themselves.


Death's Heretic might be handy for a bit of flavour. It's set in Thuvia.

Edit: It's in the PF Tales line.


Erdbeerkuchen wrote:

So i might be getting back into GMing after a while and my Players decided the coolest Place to go adventuring in would be Thuvia. I was fine with that but after a little bit of exploration around the Wiki and this Site it seems that Thuvia has very little in the way of official Material about it.

If somebody could point me in the direction of additional Info and/or useful Products the help would be much appreciated.
I assume the People of the Sands Player Companion has at least some Info and i am planning on getting the current Humble Bundle containing the Guides to Osirion and Katapesh, just for Reference.

I've been working on a Thuvia campaign setting and I have a ton of notes, I'd be happy to share.

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