What kind of animals or creatures can we get by simply changing the flavor (or minimal mechanics) of the existing animal companions?
For example, could the wolf stats be used to represent a kangaroo by changing its jaws Strike into a bludgeoning kick Strike and its support benefit into a shin kick? Or perhaps we could use the snake stats to represent a monstrous crab?
What are some other fun ideas?
That title sounds so so wrong. Poor Animal Companions. Q.Q
Currently have a Gnome Ranger using a Badger Companion that is actually a Ferret. Same family of Mustelidae.
That must be one savage ferret! Q.Q
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I think there is a lot of misinformation about collared dwarves. Far more of the problems you hear about them are problems with the handlers. You put a long bearded golden dwarf or a braided miner in the fighting pits for a month and see how they turn out. Circumstance and nurture far outweigh nature when it comes to aggressiveness.
For a Kangaroo I would go with a Dromaeosaur, switching out attacks for kick and tail slap.
I could see a Ram or similar horned animal (antelope etc) using wolf or cat set up. I could see using Horse chassis for larger animals like Rhino or elephant.
Stats are pretty uniform, with an array of 3 2 2 1, just rearranged between Str Dex Con and Wis (Cha is always 0 and Int -4). Only exceptions are Badger (2 2 2 2) and snake (3 3 1 1). hp ranging from 4 (bird) to 8 (several), with average being 6.
just toss a appropriately flavored support benefit and it's pretty easy to have just about any animal you want.