Looking for Advice on Starting Gear for a third level Character


Advice


My Group is Doing a Round Robin Style game and there will be plenty of sea travel and I was Remembered back as to how we once all most had a TPK not do do a enemy but do to bad weather on a ship (my character died) and so I like to play a Swashbuckler (Bravo / Corsair) (Character is mostly built ) But i could use advice on starting Items.

wealth by level so (3000 GP)

Weapon needs to be a dueling sword

Armor unsure

and well I am not prof with it having a buckler for a shield Bonus could not hurt right.

and then my other items i really unsure of


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300+GP: Masterwork Weapon
25GP: Alchemical Silver Light mace (enough things have DR bypassed by silver or bludgeoning you want this)
4GP: Cold Iron Dagger (Enough things have DR bypassed by cold iron you want this. Also certain effects like entangle and swallow whole can be bypassed with a light slashing weapon)
203GP: Darkwood Buckler (no ACP shield bonus)
1000gp: Cloak of Resistance (Everyone should have it, and your class is tied with Rogue for worst saving throws in the game)
750GP: Wand of Cure Light Wounds or Infernal Healing (get party to split cost)
50GP: Oil of Bless Weapon (keep outsiders from ruining your day)
50Gp: Oil of Magic Weapon (keeps DR bypassed by magic from ruining your day before you get a magic weapon)
20GP: Alchemist Fire (Never know when you need to set something on fire, especially when swarms exist)
80GP: Scroll of diagnose disease+healer's kit+antiplague (disease is horrible, especially on a low fort save character. Combine these items and you can get a +7 to make a save vs. disease)
75GP+: Some kind of hands free item hit with continual flame. Easy options are ioun torch and some kind of necklace/bracelet chain.
175 Masterwork Studded Leather

That's 2732, plus the cost of weapon you're making masterwork. Add from the following.
Lots of lamp oil rigged as bombs (swarms).
Some kind of ranged weapon (Even a sling with bullets helps a lot, but if you're going to be a dex based character get a proper longbow).
Rope
Soap
Extra clothes
25/150GP Scroll of Lesser Restoration (or split the cost of a wand of it made by a Paladin with the party)
52GP Air Bubble potion in Potion Sponge (Saves you from drowning)
17GP Waterproof bullseye lantern
.5GP Waterproof bag
.5GP Poncho (You did mention bad weather...)
50GP Masterwork Backpack (Carrying stuff is less important when you have a ship, but still useful on a dex character)
Bedroll, Waterskin

Sovereign Court

Once you get a bit more gold, Elven Chain is a good base armor. Its actually non-magical, and counts as light armor for all purposes not just restrictions unlike Mithril (though it is made of mithril). Its a little pricey for you right now at 5,150gp.

So I would recommend the standard MW Chain Shirt at 250gp. Since you don't care about arcane spell failure, a Masterwork Buckler (155gp) has an armor check penalty of -0 ... so basically no drawback of using it without proficiency. I would recommend against a darkwood buckler, because the description says its a small shield, not a buckler. I would say that having it made from Living Steel though could be fun. Its just another 100gp to make natural 1s against you with metal weapons have to make a DC20 save or be damaged. Fairly cheap and the effect is pretty decent at low levels.

I would recommend a cold iron(and probably separately, alchemical silver) Kunai over a cold iron dagger. Your Aldori Dueling Sword is already Slashing damage(we'll get to that later), so you have covered that DR. Kunai are B or P and can count as a crowbar or piton if you need to. They have the same damage dice and range increment as a dagger but they aren't a 19-20 x2 crit, just 20 x2. Even the same cost, but weighs 2 lbs over 1. Also on that subject, get a pair of Wrist Sheath(spring loaded) for wands/potions in iron vials/scrolls/weapons without quickdraw. Swashbucklers are proficient in all simple and martial weapons, so get a composite Longbow and a couple quivers of arrows. I recommend a couple Masterwork Durable arrows of various metals (cold iron, silver, adamantine) to further cover DR. Since they are durable, they don't break so you can just keep reusing the expensive metals. Bypassing DR/Adamantine for 61g is about as cheap as it gets.

Sounds like a naval/aquatic game so I would recommend the alchemical air crystals, potions sponges, air bladders, Barbed Vest/cork vest, and a good ranged option. I also like acid over alchemical fire. Cheaper (at 10gp) and usually less resisted, just no catch fire for a round. Basically, think about what to do if you fall in the water and what to do if you can't reach the enemy because they are over/in the water.

Finally, the archetype, Rostland Bravo, that it seems you are talking about has some issues. For one, it doesn't modify Panache or Swashbuckler Finesse... or Deeds that require a specific weapon type (Precise Strike, Plunder from Corsair, Subtle Blade, etc) or Swashbuckler Weapon Training. Meaning this archetype is actually terribly at using an Aldori Dueling Sword because it turns off almost all of its main class abilities. Panache only recharges on a crit(or killing blow) with the appropriate weapon type(piercing) and the Aldori Dueling Sword is not the appropriate type. It grants you the exotic proficiency which allows you to use Weapon Finesse with it, but Swashbuckler's Finesse counts as Weapon Finesse for Light or One-handed, Piercing melee weapons only, which it is not. So right out of the box you still need Weapon Finesse, or more appropriately, something that allows you to apply your swashbuckler abilities to slashing weapons: ie Slashing Grace, or Aldori Dueling Mastery. Though the latter will not be compatible with a buckler, but it gives you a shield bonus anyway. The archetype also trades out Swim/Climb as a class skill, so spend your traits (if you have them) on getting them back as class skills because them seem important if you are on a boat.


If you have a waterbourne adventure, consider Wooden Armor. The penalty for Swim Checks is 0.

For a low level character and carrying capacity, I consider a Stretcher to be essential. You can drag a stretcher behind you, then just let go of it in combat. You can Drag 5X as much as your Full Encumbrance. A Stretcher can hold 300 pounds.


Scott Wilhelm wrote:

If you have a waterbourne adventure, consider Wooden Armor. The penalty for Swim Checks is 0.

For a low level character and carrying capacity, I consider a Stretcher to be essential. You can drag a stretcher behind you, then just let go of it in combat. You can Drag 5X as much as your Full Encumbrance. A Stretcher can hold 300 pounds.

can i have a wooden chain shirt? o.o

and good point about the dragging thing


Wooden armor is a specific type of armor, like studded leather armor.


avr wrote:
Wooden armor is a specific type of armor, like studded leather armor.

ah ok o.o never knew

Sovereign Court

Wooden Armor: +3 AC, +3 Max Dex, -1 ACP, 20 gp, 25 lbs, special property of its ACP doesn't apply to swim checks.

However, making armor masterwork reduces the ACP by 1, so Studded Leather would cost 5gp more base, and have 2 higher Max Dex and weigh 5 lbs less.

In general, the good light armors have a combined AC and Max Dex of +8 (leather, studded leather, chain shirt, etc) medium are around +9 (breastplates, lamellars) and heavy at +10 (full plate, stone plate, o-yoroi, tatami-do). Wooden is combined +6, so well below average and its special feature is worthless once its made masterwork.

Basically, Wooden Armor is only worth it until you can acquire masterwork armor and even then only if your dex is too low to take advantage of the max dex on other light armor.

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