Trying to Find a Good +Con +Dex Race for my Kineticist


Advice and Rules Questions


Like it says on the tin. I was wondering if there was a good choice for a +Con +Dex (- or + anything else) race that wasn't just Hobgoblin (though I'm not against it if I have to, just wanted something a little more fresh). The more interesting, lore heavy, and/or roleplay opportunity centric the better. 3rd party extremely welcome (considering the forum)! ^_^

Please post the name of the race, a little description, and the source.

If it matters, my character is going to be a Nihilicist archetype Kineticist (Legendary Kineticists 2 or Ultimate Kineticist from Legendary Games). Kinda gimmicky kineticist archetype that get's rid of it's element to focus on its own special damage type and inflicting status effects. A little limited in terms of choices I come to find out, but very good at destroying things in its way (especially objects apparently) and found me coming up with ways to use the blast it has as a utility power (go figure).

Any help would be appreciated and thank you for anything you can send my way.


Arcanic Drake wrote:

Like it says on the tin. I was wondering if there was a good choice for a +Con +Dex (- or + anything else) race that wasn't just Hobgoblin (though I'm not against it if I have to, just wanted something a little more fresh). The more interesting, lore heavy, and/or roleplay opportunity centric the better. 3rd party extremely welcome (considering the forum)! ^_^

Please post the name of the race, a little description, and the source.

Any of the first three would probably be suitable for a "normal" game:

Pathfinder Race List

Human, Dual Talent (+2 to any two)
Caligni: (+2 DEX, +2 CON, -2 INT)
Kuru: (+2 DEX, +2 CON, -2 INT)

Monstrous or "very powerful" races....
Centaur: (+4 STR, +2 DEX, +2 CON, +2 WIS)
Adaro: (+2 STR, +2 DEX, +2 CON, -2 INT)
Drider: (+2 STR, +2 DEX, +4 CON, +2 WIS)
Munavri: (+4 DEX, +2 CON, +2 INT, +2 WIS, +2 CHA, -2 STR)


For a Caligni, kineticist you can take the Sharp Eyes trait to get around the dazzled condition in bright light. Just say your people wandered out of the darklands through an opening that was located in the crown of the world.

Silver Crusade

Another thing to consider: being small has very little downside for a kineticist. Goblins make quite effective kineticists, despite the lack of a con bonus (they effectively have +3 to hit, and +1 AC).


I'd say Android, but their defenses are in many ways redundant with the 6th level ability.


Merfolk fit the criteria (+2 Dex, Con & Cha; no penalties). Dealing with not having feet will be an ongoing issue for roleplaying good or ill. I assume a nihilistic merfolk would sing very sad songs.


Androids don't have a Con bonus (unless there's a variant type I didn't see).


Slim Jim wrote:

Any of the first three would probably be suitable for a "normal" game:

Pathfinder Race List

Human, Dual Talent (+2 to any two)
Caligni: (+2 DEX, +2 CON, -2 INT)
Kuru: (+2 DEX, +2 CON, -2 INT)

Monstrous or "very powerful" races....
Centaur: (+4 STR, +2 DEX, +2 CON, +2 WIS)
Adaro: (+2 STR, +2 DEX, +2 CON, -2 INT)
Drider: (+2 STR, +2 DEX, +4 CON, +2 WIS)
Munavri: (+4 DEX, +2 CON, +2 INT, +2 WIS, +2 CHA, -2 STR)

Thank you! I actually like the Caligni as a choice and you're right that the "monstrous" ones maybe being a no go.

PossibleCabbage wrote:
For a Caligni, kineticist you can take the Sharp Eyes trait to get around the dazzled condition in bright light. Just say your people wandered out of the darklands through an opening that was located in the crown of the world.

Thank you as well. I might be able to spin it that way if I choose that race, but I guess we'll see.

PCScipio wrote:
Another thing to consider: being small has very little downside for a kineticist. Goblins make quite effective kineticists, despite the lack of a con bonus (they effectively have +3 to hit, and +1 AC).

I do like my little goblin friends, but I've already done a lot with them. Thank you for responding anyway, I do appreciate it.

deuxhero wrote:
I'd say Android, but their defenses are in many ways redundant with the 6th level ability.

And I do love androids too, but you're right and I don't think it would fit into this kind of character either. Thank you for suggesting it though.

avr wrote:
Merfolk fit the criteria (+2 Dex, Con & Cha; no penalties). Dealing with not having feet will be an ongoing issue for roleplaying good or ill. I assume a nihilistic merfolk would sing very sad songs.

I... I didn't think about that... That would actually be kinda interesting, though I wouldn't want to cripple myself that badly to start. I currently have no idea how much water there is going to be (though I know the campaign is primarily land based) and even with "strong tail" it might be too much of a hassle. Thank you though as you have given me an idea for a future character.

Slim Jim wrote:
Androids don't have a Con bonus (unless there's a variant type I didn't see).

I think they were just pushing that forward for the dex and the race traits that come with it. Of course it is a fantastic race (and sometimes over the top in terms of power), but as I said before I don't think it would fit in my current idea of the character and much of what it is become redundant after the class reaches a certain level.

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Again thank you all for your suggestions so far, as I now have some choices to think over, and I hope you all have wonderful days.

I am still currently open for suggestions though, as I still have time for character creation (the game is a while off yet). If there are anymore suggestions I would be very appreciative to go over them. ^_^

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