Star knife for rogue


Rules Discussion


In the new AP, there is a nice star knife weapon in the modules. The weapon is built for a rogue. Main problem is a rogue isn't proficient with a star knife. Is there any way to get proficiency with a star knife for a rogue above expert without taking multiple archetype feats?

Weapon Proficiency can get a person trained, but how do you get a weapon proficient to a level up to your other weapons? A star knife is agile and finesse weapon. It seems like there should be a way for a rogue to gain proficiency in the weapon equal to rapier or dagger.

Anyone know a way to do this?


weapon proficiency advacement, being a part of class identity, isn't just handed out without also picking up some identity from another class.

That's why general feats won't give better than trained


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Human Ancestry Feat Unconventional Weaponry /should/ suffice for this (Expertise Feat actually scales above Expert if you get from Class).
Starknife is Desna Favored Weapon so should be common in Desna worshipping cultures like Varisian (consistent with it's legacy presentation).
BUT only problem is it isn't technically Uncommon to start with, which seems weird problem to have.
Really, it seems plausible enough it has 'Uncommon' Varisian variant that isn't really directly better, like Aldori Dueling Sword.

I'd like to see that Errata'd to explcitly allow non-Uncommon weapons, or at least Deity Favored Weapons to count.
The fluff also somewhat conflicts with rules text...
"potentially from another ancestry or culture" VS "Choose... weapon with a trait corresponding to an ancestry... or that is common in another culture"
Not so "potentially", as it is currently worded...


So there is no way to do it by the rules? And the idea that no one but a rogue would likely use a star knife as a primary weapon was never taken into account when designing their proficiencies o the weapons in their adventure path. Maybe I'll change it to a knife or give the rogue star knife proficiency. Seems the easiest way to not have to discard or change a weapon in a module series that would be good for the rogue.


Deriven Firelion wrote:
So there is no way to do it by the rules? And the idea that no one but a rogue would likely use a star knife as a primary weapon was never taken into account when designing their proficiencies o the weapons in their adventure path. Maybe I'll change it to a knife or give the rogue star knife proficiency. Seems the easiest way to not have to discard or change a weapon in a module series that would be good for the rogue.

The point is that the dagger is the main knife weapon.

The star knife is a dagger with a better thrown reach and the deadly trait.

If you are not supposed to invest feats to master it, then everybody would go with it and nobody would use the Normal dagger.

Giving it for free would go against the current trade, but I could do as homerule.


Because of the changes to the entire weapon selection, there's no such thing a weapon that "no one but a [blank] would likely use"

it is just as good as any other martial weapon - meaning it has incentives to use it over other weapons, and yet there are still reasons why you might select a different weapon.


Pathfinder Card Game Subscriber; Pathfinder Roleplaying Game Superscriber
Deriven Firelion wrote:
So there is no way to do it by the rules? And the idea that no one but a rogue would likely use a star knife as a primary weapon was never taken into account when designing their proficiencies o the weapons in their adventure path. Maybe I'll change it to a knife or give the rogue star knife proficiency. Seems the easiest way to not have to discard or change a weapon in a module series that would be good for the rogue.

Its unlikely that a star-knife is so much better than a rapier that you would regret giving proficiency to the rogue for it.

Otherwise, I think by the book, you'll only ever get expert through whatever multiclass shenanigans you come up with.


Kasoh wrote:

Its unlikely that a star-knife is so much better than a rapier that you would regret giving proficiency to the rogue for it.

Otherwise, I think by the book, you'll only ever get expert through whatever multiclass shenanigans you come up with.

This is how I see it. I'm going to let the rogue have equivalent proficiency in it. It's better than a knife, but not better than a rapier. It's a cool rogue weapon. No one else in our group will put it to good use. Seems like a waste of a cool weapon in an adventure path that is about as perfect for a rogue as it gets.


Giving Rogues the Starknife means Dagger is obsolete, on range and deadly damage.
Rogue Weapons are limited and not really that great, this is giving out a top tier martial throwing weapon.
Why compare it rapier which doesn't have thrown capability and isn't as strong of a weapon? (no Agile, no Versatile, damage = thrown)
Starknife is directly comprable to Halfling Filcher's Fork, trading 1-2 Backstabber damage for Versatile S/P.
It doesn't make sense to get Starknife but not Filcher's Fork, nor for that matter Hatchet or Light Hammer.

I honestly think Starknife should be classed as Uncommon, being on par with Filcher's Fork and associated with a religion and Varisian culture. It's not a normal weapon, it's an anime ninja frisbee. As Uncommon, there is Unconventional Weaponry route for access as well as Deific Weapon. That doesn't prevent proficiency for those with all Martial weapons, it just impedes getting your hands on one (which Unconventional and Favored Weapon facilitate).

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