Can you wear more than 2 bandoliers?


Rules Discussion


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I ask because they are generally strapped sash style over the shoulder, which usually means you can wear two comfortably.

I was wondering if I could get a third as a belt, or possibly even more than that.

At the very least, I want one for my healer's kit, alchemist's tools, and 8 assorted alchemical items.

The Exchange

My understanding is that you could do so.

There is no rule that prohibits it.
There is no flavor text which shows limitations.

You could imagine draping multiple bandoliers across one should with standoffs keeping them separate

Sovereign Court

1 person marked this as a favorite.

I would imagine it would follow similar rules for worn magic items, in that so long as it makes sense you could wear multiples. Two diagonally and one as a belt seems fine to me. Maybe up to a second as another belt maybe, but beyond that probably not.


1 person marked this as a favorite.

Deliberately not stated for table variance?

If I were your GM, you could wear as many as you could provide me plausible explanation for fitting and doing their thing without causing other issues.

I'd expect that to cap out at about 4 though, since I can see the classic 2 across the chest, and 2 more like gunbelts from a Western movie.


1 person marked this as a favorite.

The description doesn't even say what a bandolier looks like, so I would be inclined to be generous in interpreting this.
I could see them cut into segments and worn around limbs, or sewn as patches onto a coat or vest.
IRL web gear, hunting or tactical vests are like this.
Using bandoliers to hold tool kits will actually save time in bringing them into play.
As far as I can tell, it won't help with anything else, so how many tool kits are you trying to have at hand?


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
The Ronyon wrote:
As far as I can tell, it won't help with anything else, so how many tool kits are you trying to have at hand?

I'm thinking two full kits, plus 8-16 alchemical items.


I would allow 1 per.

Quote:
If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible.

To ne the point of that item to give a choice between

- healing kit
- repair kit
- thieves kit
- any other kit

Or any combinations of

- alchemical stuff
- potions
- scrolls

I wouldn't give more than 1 per character.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Go full Cable and put one around each thigh and bicep, max bandoliers!


2 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

GM perspective: I'd allow it since there are no rules against it, but I would ask the player to describe how their character looks while fully equipped. At some point if they try to wear bandoliers from head to toe they should feel some shame when describing their character.


Vlorax wrote:
Go full Cable and put one around each thigh and bicep, max bandoliers!

That's what I'm saying!


1 person marked this as a favorite.
Ravingdork wrote:
The Ronyon wrote:
As far as I can tell, it won't help with anything else, so how many tool kits are you trying to have at hand?
I'm thinking two full kits, plus 8-16 alchemical items.

You can get away with 2 bandoliers and 4 belt pouches to cover that since it's the same action cost to pull alchemical items out of a belt pouch and a bandolier.

Myself, I see no real limit on bandoliers: if you can put an anvil in a bandolier [see repair kit] under the rules, we clearly aren't treating bandoliers realistically so why care about it with placement?


graystone wrote:
Ravingdork wrote:
The Ronyon wrote:
As far as I can tell, it won't help with anything else, so how many tool kits are you trying to have at hand?
I'm thinking two full kits, plus 8-16 alchemical items.

You can get away with 2 bandoliers and 4 belt pouches to cover that since it's the same action cost to pull alchemical items out of a belt pouch and a bandolier.

Myself, I see no real limit on bandoliers: if you can put an anvil in a bandolier [see repair kit] under the rules, we clearly aren't treating bandoliers realistically so why care about it with placement?

Because wearing one give advantages.

And the advantage is lost if you allow more of 1 per character.

On the one hand you will see characters with 1 bandolier filled with different stuff, depends the character and its skills.

On the other hand you will see every character with everything in different bandoliers, which will lose their unicity.

I feel reasonable the choice between a healing kit or scrolls/potions ready to be used. I find unreasonable to have more than 1 bandolier, killing the previous trade/choice ( not to mention that any character will be wearing tons of bandoliers like mummy bandages ).

Ps: given how invested items work, they deliberately didn't give a location for the bandolier, but the description seems neat to me.

Pps: also, belt pouch doesn't say anything like easy to draw like a bandolier. I think that it is the bandolier thr one meant for combat fast picking ( which doesn't meant draw for free but elegible to be drawn ).


HumbleGamer wrote:
Because wearing one give advantages.

Only to a dedicated full set of tools.

HumbleGamer wrote:
And the advantage is lost if you allow more of 1 per character.

How? They have more than one set of tool available? I'm good with that.

HumbleGamer wrote:
On the one hand you will see characters with 1 bandolier filled with different stuff, depends the character and its skills.

And? That's no different than seeing TWO bandoliers filled with different tools. In fact, it's greater variety.

HumbleGamer wrote:
On the other hand you will see every character with everything in different bandoliers, which will lose their unicity.

Only if "dedicated to a full set of tools" does it gains ANYTHING: so there is no difference if another object is in a belt pouch or pocket so you are making a false assumption that everyone will put everything in a bandolier because of the awesome advantages it doesn't give the items.

HumbleGamer wrote:
I feel reasonable the choice between a healing kit or scrolls/potions ready to be used.

Incorrect: a scroll is as 'ready to be used' in a belt pouch as it is in a bandolier: as such, it's NOT a choice as they will ALWAYS put the item, the kit, in the bandolier as it's the only thing getting a benefit.

HumbleGamer wrote:
I find unreasonable to have more than 1 bandolier, killing the previous trade/choice ( not to mention that any character will be wearing tons of bandoliers like mummy bandages ).

Does this stance change once you understand that only tool kits gain ANY benefit from the bandolier?


If you are fine it doesn't change that the trade loses in terms of possibilities and balance.

If you have first to choose and then you don't have to make a choice because u can have everything, it could br good for you, but the balance around it suffers from that interpretation.

Also, the bandolier is the only one which mentions easy reach for potions and alchemical stuff, so using pouches will be something meant to carry around stuff not in a useful reach to be used, like explicitly stated in the bandolier description ( which also states where it is supposed to be, and because of that the fact that it is supposed to be 1x, since you only have 1 waist ).

So, a choice is given.
The player decides.

Homerules apart ofc.


2 people marked this as a favorite.
HumbleGamer wrote:
Also, the bandolier is the only one which mentions easy reach for potions and alchemical stuff

Pure 100% high grade FLUFF. It clearly tells you what benefits it gives. "A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them."

HumbleGamer wrote:
so using pouches will be something meant to carry around stuff not in a useful reach to be used

That's pure fiction on your part. Interact Action: "You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful." This is the same action for a potion in a bandolier, pouch or pocket. You just made stuff up. The game saying one item allows for easy reach doesn't logically infer that every other container therefor must not allow easy reach.

HumbleGamer wrote:
Homerules apart ofc.

Of course: if you make up rules where a pouch is different than a bandolier for potions, than it would of course matter then.

And I should point out, people WANT to put things in their backpack. Well at least 2 bulk worth: "The first 2 Bulk of items in your backpack don't count against your Bulk limits"


graystone wrote:
HumbleGamer wrote:
Also, the bandolier is the only one which mentions easy reach for potions and alchemical stuff

Pure 100% high grade FLUFF. It clearly tells you what benefits it gives. "A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them."

HumbleGamer wrote:
so using pouches will be something meant to carry around stuff not in a useful reach to be used

That's pure fiction on your part. Interact Action: "You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful." This is the same action for a potion in a bandolier, pouch or pocket. You just made stuff up. The game saying one item allows for easy reach doesn't logically infer that every other container therefor must not allow easy reach.

HumbleGamer wrote:
Homerules apart ofc.

Of course: if you make up rules where a pouch is different than a bandolier for potions, than it would of course matter then.

And I should point out, people WANT to put things in their backpack. Well at least 2 bulk worth: "The first 2 Bulk of items in your backpack don't count against your Bulk limits"

The first part was to point out that it is the only one which specify about stored stuff in a proper way. You see them, you go for them.

Not to underline the benefits from having a stored kit, which are part of the balance.

A pouch is neither sheath nor a bandolier. If you want to make a hidden check or even exploit in any other way ( like to put all the healing potions on the right pouch and all the antidotes in the left one, to prevent Blind picks ), I say it is your choice.

In terms of role play you can do almost anything, but to me the bandolier has been offered that way with the intent to give you a choice among many useful possibilities.

What do you want easy to reach?
You decide, but I am quite sure the answer shouldn't be "everything" ( given the fact you won't be needing all tools to be ready But just 1, which means that with 2 bandoliers you will have everything you need without renouncing to anything ).


2 people marked this as a favorite.
HumbleGamer wrote:
The first part was to point out that it is the only one which specify about stored stuff in a proper way. You see them, you go for them.

*Shrug* Still just fluff IMO. I can roleplay my character having as easy a time swiftly taking something out of a pouch as a bandolier and the mechanics support it.

HumbleGamer wrote:
A scroll is more or less 9 inches, so imagine it in your waist bandolier. No room for pouches and eventually

Why would you bother with a pouch/bandolier when you can just put them ALL in a Scroll Case? Makes lots more sense than stuffing rolled up paper in a bandolier...

HumbleGamer wrote:
the bandolier has been offered that way with the intent to give you a choice among many useful possibilities.

IMO, it was made to solve the issue with skills that need kit taking an extra action to pull out said kit and the bandolier fixed that... That's it. All those choices/possibilities you talk of are of your own making IMO.

HumbleGamer wrote:
What do you want easy to reach?

IMO, that's between backpack and other containers not bandolier and every other container.


You take scrolls in a scroll case if you want to have them stored in a safe space, and maybe during a rest organize some of them in a free bandolier slot, to have them ready to be used.

You won't wander in a dungeon holding s scroll case, I guess.

As for the bandolier, I also agree that part of its role is to allow players to deal in a easier way with a kit.

Imagine a sword and board character with a healer kit.

Without a bandolier he would have to drop the weapon, remove the shield, take the back back, retrive the kit, use the kit.

With a bandolier he could drop the weapon, remove the shield, quick draw the kit and use it. 1 action assuming you can't drop also the shield, since it is strapped to your forearm.

But then if you can also have an extra bandolier to take consumables, I hardly can see a trade ( thief tool and repair kit are mostly not using during a fight, so the only choice would be between a healer kit and consumables. 2x bandoliers would kill any trade ).

Ps: I know that backpack and similar containers have specific rules as you pointed out


1 person marked this as a favorite.
Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Seems to me like the only action savings is when you have a bandolier, and even then, only when using tool sets* in which the bandolier has been dedicated to.

I'm just not seeing any similar rules for any other situation.

*:
Anything with "tools" in its name, such as alchemist's tools, artisan's tools, healer's tools, or thieves' tools.


6 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I flat out reject any reading of the rules that limits the number of bandoliers to one.

If bandoliers exist, there simply must be the option to wear two, or what's even the point?

Until the argument gets back to 2+ bandoliers, I refuse to participate!


6 people marked this as a favorite.
Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Yeah, limiting it to just one strikes me as unrealistic and even a bit asinine to me too.


WatersLethe wrote:


If bandoliers exist, there simply must be the option to wear two, or what's even the point?

The point would be to give either a quick draw action, and better storage, for a kit or 8 slots for any consumable ( alchemical stuff, potions, scrolls, etc... ).

A choice like any other.

Or else, what would be the point of Describing in an accurate way the item if you could bypass thr limit and use many of them?

They could have simply said "use an action to draw anything from your character".

To me the description is fine.

Bandolier attached to your waist, choice between 8 items or a tool, quick draw if what is stored is a tool.

Or eventually, if you consider the possibility to easily draw consumables even if they are in a pouch and you don't see them, a choice between kits.

Allowing more than one ( even with way limited trade, because it would be limited to kits ) would allow you to have all the kits ready to be used.

So there will be no point in the bandolier since by adding more bandolier you will be able to have everything ( and this points out to the bandolier description itself ).

You could also have small bandoliers on your Arms, or even legs. But to me their intent was to provvide a choice between advantages.


2 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
HumbleGamer wrote:

Allowing more than one ( even with way limited trade, because it would be limited to kits ) would allow you to have all the kits ready to be used.

Keeping in mind that one of the major goals of this edition was to boost the usability, viability, and attractiveness of various skills versus spells.

Doesn't seem that far fetched that they would have intended for skill users to be able to heal and repair a shield at a moment's notice, for example. Or pick a lock and staunch a wound.

Two bandoliers is super, duper believable mechanically, and very, very common in fiction.

More than two is a fine place to debate, but one?


WatersLethe wrote:
HumbleGamer wrote:

Allowing more than one ( even with way limited trade, because it would be limited to kits ) would allow you to have all the kits ready to be used.

Keeping in mind that one of the major goals of this edition was to boost the usability, viability, and attractiveness of various skills versus spells.

Doesn't seem that far fetched that they would have intended for skill users to be able to heal and repair a shield at a moment's notice, for example. Or pick a lock and staunch a wound.

Two bandoliers is super, duper believable mechanically, and very, very common in fiction.

More than two is a fine place to debate, but one?

I totally agree with you.

My point is simply that could be something about balance and not about rp.

Even if it could be laughable at But there are plenty of stuff which are not realistic. Like battle healing and what happens in those 2 seconds.

So, even if it is stupid not to be allowed to wear more than 1 bandolier, what if the goal were to give every player a choice in terms of "what to take on your waist, ready to use"?

The trade would had been way more tough.

But this remains my opinion, because of the bandolier description.

The Exchange

2 people marked this as a favorite.

Bottom line:
The rules do NOT limit the number of simultaneous bandoliers.

Just because a person thinks that it shouldn't work with more than 1 does not change the rules. The fluff on bandoliers does NOT say it precludes other items on the chest, it just changes the bulk slightly (you can make any rule you want for a home game but that does not change the actual rules as written)


Laran wrote:

Bottom line:

The rules do NOT limit the number of simultaneous bandoliers.

Just because a person thinks that it shouldn't work with more than 1 does not change the rules. The fluff on bandoliers does NOT say it precludes other items on the chest, it just changes the bulk slightly (you can make any rule you want for a home game but that does not change the actual rules as written)

I missed that rule.

Could you give me the page since I don't find anything in the bandolier description?


3 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
HumbleGamer wrote:
Laran wrote:

Bottom line:

The rules do NOT limit the number of simultaneous bandoliers.

Just because a person thinks that it shouldn't work with more than 1 does not change the rules. The fluff on bandoliers does NOT say it precludes other items on the chest, it just changes the bulk slightly (you can make any rule you want for a home game but that does not change the actual rules as written)

I missed that rule.

Could you give me the page since I don't find anything in the bandolier description?

Wait... you missed the absence of a specific rule? I'm not sure what page number a non-existant rule would have. 42i?

The Exchange

My comment is that there is NO rule precluding multiple bandoliers. Since there is NO rule that precludes it, your request to be shown a nonexistent rule is ... odd.

I state that there is NO rule. The onus is on YOU to show me the rule that states wearing a bandolier on the chest PRECLUDES wearing another bandolier and please HIGHLIGHT the portion of the rule which states explicitly that a bandolier on the chest precludes other bandoliers (I pasted the entirety of the bandolier entry below to help you look)

"Bandolier: A bandolier holds up to eight items of light
Bulk within easy reach and is usually used for alchemical
items or potions. If you are carrying or stowing a bandolier
rather than wearing it around your chest, it has light Bulk
instead of negligible. A bandolier can be dedicated to a full
set of tools, such as healer’s tools, allowing you to draw the
tools as part of the action that requires them." (P287 CRB)


And I said the opposite, given the detailed description on how it works.

Role

Quote:

A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions.

A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them.

Body zone

Quote:

If you are carrying or stowing a bandolier

rather than wearing it around your chest, it has light Bulk instead of negligible.

What doesn't add is the bandolier itself, if you can equip 2 or 3 of them.

8 slots around your waist, while allowing you to benefit from a magic belt item, which can also be used to Store a kit.

How you decides to use them it's your choice.

The Exchange

1 person marked this as a favorite.
HumbleGamer wrote:

And I said the opposite, given the detailed description on how it works.

Role

Quote:

A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions.

A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them.

Body zone

Quote:

If you are carrying or stowing a bandolier

rather than wearing it around your chest, it has light Bulk instead of negligible.

What doesn't add is the bandolier itself, if you can equip 2 or 3 of them.

8 slots around your waist, while allowing you to benefit from a magic belt item, which can also be used to Store a kit.

How you decides to use them it's your choice.

That response makes no sense. Body slot? (does search of CRB for term - finds nothing) There is no Body Slot. Are you sure that this term is used in PF2 (NOT PF1)? *edit* sorry Body ZONE - nope still nothing


Laran wrote:
HumbleGamer wrote:

And I said the opposite, given the detailed description on how it works.

Role

Quote:

A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions.

A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them.

Body zone

Quote:

If you are carrying or stowing a bandolier

rather than wearing it around your chest, it has light Bulk instead of negligible.

What doesn't add is the bandolier itself, if you can equip 2 or 3 of them.

8 slots around your waist, while allowing you to benefit from a magic belt item, which can also be used to Store a kit.

How you decides to use them it's your choice.

That response makes no sense. Body slot? (does search of CRB for term - finds nothing) There is no Body Slot. Are you sure that this term is used in PF2 (NOT PF1)? *edit* sorry Body ZONE - nope still nothing

I mean that it is explained how it is wear. You can have mini bandoliers attached to your Arms and legs if you would.

Eventually 1 around your waist and 1 around your chest, down the shoulder.

But I think this is about a trade and balance more than a roleplay thing ( which I agreed with, on a only roleplay scenario ).

And also because I don't see why to mention possibilities if players could avoid choices by taking 2/3 bandoliers ( and to be even more honest, nobody really needs to have a fast use of 3 tools, so it would be 1/2 tools and consumables ).

We will only see characters covered with multiple bandoliers.

The Exchange

1 person marked this as a favorite.

Ah - it might have been clearer if you had said something like

There is no rule that precludes wearing more than 1 bandolier but you wonder if this was an oversight by the devs since iyou feel equipment use balance could be impacted by more than 1 bandolier per character


1 person marked this as a favorite.

I think HumbleGamer us under the impression that Bandoliers would jockey for territory with magical belts and the like. Which is pretty silly.

For my part, I would say bandolier usefulness probably caps out at 2, and the most bandoliers that can reasonably be worn would be 3, 2 crossed on the chest, and one cowboy style loose around the waist.

More than that and your running out of things to put in them, and the added dangly bits would start to impede your flexibility in a noticeable way.


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
beowulf99 wrote:

I think HumbleGamer us under the impression that Bandoliers would jockey for territory with magical belts and the like. Which is pretty silly.

For my part, I would say bandolier usefulness probably caps out at 2, and the most bandoliers that can reasonably be worn would be 3, 2 crossed on the chest, and one cowboy style loose around the waist.

More than that and your running out of things to put in them, and the added dangly bits would start to impede your flexibility in a noticeable way.

Three definitely strikes me as a natural maximum. I think more could be doable if you've got some good reasons and accept the chance of NPCs snickering at you.


beowulf99 wrote:

I think HumbleGamer us under the impression that Bandoliers would jockey for territory with magical belts and the like. Which is pretty silly.

For my part, I would say bandolier usefulness probably caps out at 2, and the most bandoliers that can reasonably be worn would be 3, 2 crossed on the chest, and one cowboy style loose around the waist.

More than that and your running out of things to put in them, and the added dangly bits would start to impede your flexibility in a noticeable way.

No it is the opposite.

I mentioned that even having one around the waist wouldn't have forbidden you from wearing s magic belt ( I did read waist instead of chest, that'swhy I mentioned the waist for the bandolier ).

As for the multiple use, note that a scroll or a potion is from 8 to 11 inches. It not a 2 inches Bullet.

Imagine 2 of them like Bullets bandoliers and 1 on your waist.

@ Laran: Apologies. English is not my native language.


4 people marked this as a favorite.
WatersLethe wrote:
GM perspective: I'd allow it since there are no rules against it, but I would ask the player to describe how their character looks while fully equipped. At some point if they try to wear bandoliers from head to toe they should feel some shame when describing their character.

*crafts Explorer’s Clothing out of Bandoliers*

Practicality knows no shame!

The Exchange

1 person marked this as a favorite.
HumbleGamer wrote:
beowulf99 wrote:

I think HumbleGamer us under the impression that Bandoliers would jockey for territory with magical belts and the like. Which is pretty silly.

For my part, I would say bandolier usefulness probably caps out at 2, and the most bandoliers that can reasonably be worn would be 3, 2 crossed on the chest, and one cowboy style loose around the waist.

More than that and your running out of things to put in them, and the added dangly bits would start to impede your flexibility in a noticeable way.

No it is the opposite.

I mentioned that even having one around the waist wouldn't have forbidden you from wearing s magic belt ( I did read waist instead of chest, that'swhy I mentioned the waist for the bandolier ).

As for the multiple use, note that a scroll or a potion is from 8 to 11 inches. It not a 2 inches Bullet.

Imagine 2 of them like Bullets bandoliers and 1 on your waist.

@ Laran: Apologies. English is not my native language.

No apologies needed.

In terms of PF2, they seem to have made it more freeform and more loose for equipment and containers.

Consider that they never tell how many components are in a tool kit or the actual weight (e.g. repair kit has "tools" and a portable anvil (which we assume is a very small bench anvil of maybe 2kg). That anvil would not fit a 2 inch pouch. They also do not define the pouch sizes for a bandolier.

A bandolier could be as simple as a bunch of sacks sewn on to a shoulder loop (the rules allow a sack of up to 2 bulk to hang from the body, usually a belt), as iconic as a ammunition vest, or as complicated as a modernistic MOLLE with various size pouches (some of those pouches can carry a box)

Interesting to see the pictures in the CRB (ex. p229)whcih could be seen as having multiple satchels/bandoliers


HumbleGamer wrote:


As for the multiple use, note that a scroll or a potion is from 8 to 11 inches. It not a 2 inches Bullet.

I mean sure it's not a 2 inch bullet but then neither is and anvil and it fits just fine.


1 person marked this as a favorite.
HumbleGamer wrote:
it could br good for you, but the balance around it suffers from that interpretation.

No it doesn't. Like, not even a little bit.


2 people marked this as a favorite.

How many pouches can you wear? A pouch saves you an action versus having to take your backpack off and then take something out of it (just like a bandolier with anything in it but tools).

If I have two pouches, I have replicated the functionality of a bandolier.

1 Bandolier + 2 pouches = 16 light within one-action reach.

2 Bandoliers = 16 light within one-action reach.

Wearing a Bandolier diagonally across the shoulder is 100% possible and accepted and common in fiction and real life, just to nip that in the bud.


Lol, the crazy intensity of this debate is hilarious...
I actually like the idea that there be a limit on the number of bandoliers worn, even if the limit is unrealistic for a real bandolier.
It makes choosing what goes into the bandolier a significant choice.
A real bandolier would not interact with tools in the way they do in the game, so realism is hardly applicable.

FWIW, I carry a minimum of two phones, two walkie talkies and and 5 pounds of keys for work.
It's awkward enough that I bought a surveyors vest to carry it all.
I have plenty of pockets in my uniform pants, but the weight pulls my pants down!
Having been a plumber, electrician, handyman and framer before this job , my experience says keeping the basic tools for more than one job on your tool belt is folly.
Having every tool at hand is not more efficient, it's more confusing.
This is all without a backpack or weapons taking up real estate.

I don't see any rule supporting the idea that there is a limit,nor do I see credible evidence that they do anything a pouch wouldn't do,except as pertains to tool kits.


3 people marked this as a favorite.

The PF2 Core Rulebook does not describe how to wear and stow mundane gear. We assume that an item like a sword must be put in a sheath for hand-free carrying, but the rules don't say so. We assume that a belt can hold many belt pouches yet a back can hold only one backpack, but the rules don't say so. The only belts that can be purchased are magic items, but we assume that clothing comes with a belt. We assume that arrows are stored in a quiver, but the Equipment chapter forgets to mention quivers.

The descriptions of containers offers few clues:
Backpack: A backpack holds up to 4 Bulk of items. If you’re carrying or stowing the pack rather than wearing it on your back, its bulk is light instead of negligible. (errata: The first 2 Bulk of items in your backpack don’t count against your Bulk limits.)
Bandolier: A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them.
Belt Pouch: A belt pouch holds up to four items of light Bulk.
Chest: A wooden chest can hold up to 8 Bulk of items.
Clothing: Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes. ...
Material Component Pouch: This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations.
Sack: A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.
Satchel: A satchel can hold up to 2 Bulk worth of items. If you are carrying or stowing a satchel rather than wearing it over your shoulder, it counts as light Bulk
instead of negligible.
Scroll Case: Scrolls, maps, and other rolled documents are stored in scroll cases for safe transport.
Sheath: A sheath or scabbard lets you easily carry a weapon on your person.
Waterskin: When it’s full, a waterskin has 1 Bulk (errata: Light bulk now) and contains roughly 1 day’s worth of water for a Small or Medium creature.

Here are my guesses: if a container mentions a body part, it is one per part. If it does not, then it is attached to clothing and has no limit.

A backpack mentions being worn on the back and I assume a limit of one per back.
A bandolier is worn around the chest. One per chest by my system, but I am willing to let Wikipedia (Bandolier and Military Shoulder Belt) override the description that they are worn around the chest like a brassiere. A bandolier is really supported by the shoulder, therefore one per shoulder is reasonable. In other word, the bandolier description in the rulebook should say, "wearing it over your shoulder across your chest," rather than, "wearing it around your chest."
A belt pouch is worn on a belt on the waist and the belt is part of clothing. A belt can contain any number of belt pouches.
A chest is carried, not worn. Its description ought to say that.
Clothing is worn, and belt pouches, material component pouches, sacks, scroll cases, and sheathes are attached to clothing.
Material component pouches are worn on the belt like belt pouches. There is no limit, but a spellcaster needs only one and they contain only material components. They are also like a tool set on a bandolier, in that their contents can be drawn as part of the Cast a Spell action that uses them.
Sacks are worn tucked into belts. That sounds improvised, so I would limit a character to one tucked sack.
Satchels are worn over the shoulder at one's side via a shoulder strap. One per shoulder seems reasonable.
Scroll cases are pretty vague. Since they don't mention a body part, they either are never worn or are attached to clothing without limit.
Sheaths are worn attached to clothing, such as a belt or harness. There is no limit.
Waterskins are worn attached to clothing. There is no limit.

I wish the second printing of the rulebook would define a belt strap, shoulder strap, and neck cord. Bards should be able to put a shoulder strap on their lutes. Clerics should be able to hang a holy symbol from a neck cord.


Nicely done MathMuse!

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Can you wear more than 2 bandoliers? All Messageboards

Want to post a reply? Sign in.