Padded Armor - Wording


Rules Discussion


Source Core Rulebook pg. 275
Price 2 sp; AC Bonus +1; Dex Cap +3; Check Penalty —; Speed Penalty —
Strength 10; Bulk L; Group —; Traits Comfort

This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it’s so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

+++
You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.
+++

You have a 2nd set of Armor, AC 1 and a Dex +3 the actual AC difference is only 2 (assuming Dex 16 and Heavy armor).

One scenario could be to take off your Plate mail, store it some place and wander around a generic high end social event and benefit from the power of any runes on the associated heavy armor, hiding your padded armor undercoat under normal cloths. – If the Runes are on the Plate Mail would you even register under a detect magic?

Also if you left your Armor on say a different continent and then went through a portal to a jungle someplace a long, long way away (not mentioning any models in particular) so not only would you and benefit from the power of any runes on the associated heavy armor, but your Armor would be safe (unless the GM wants to mess with you of course). I just note according to the wording of this mystical connection that the distance between the two armors is unlimited.

What I’m saying really is that this is an odd thing to read, I understand it’s so Fighter can sleep and still fight with a reduced AC when resting. But the wording is just a bit odd to me.


The padded armor that "comes with" heavy armor is best thought of not as a 2nd suit of armor, but as one of the many pieces which make up the single suit of armor.

That's why you can remain invested and retain the magical benefits of the suit of armor even while only wearing the padded armor portion of the suit of armor.

And yes, the magic can be detected no matter which piece of the suit of armor is present.


thenobledrake wrote:

The padded armor that "comes with" heavy armor is best thought of not as a 2nd suit of armor, but as one of the many pieces which make up the single suit of armor.

That's why you can remain invested and retain the magical benefits of the suit of armor even while only wearing the padded armor portion of the suit of armor.

And yes, the magic can be detected no matter which piece of the suit of armor is present.

Agree.

Also remember that having a padded armor under Noble clothes or similar could make you look "strange"

Better to have the rune to change your appareance instead.

The point is to give some AC to heavy armor users, which probably won't have high dex.

A rogue or barbarian without armor, because of the missing comfortable trait, could still have some AC because of their dex.

A heavy armor user could instead rely on the padded part of the heavy armor, during night time.

Knowing why they mentioned the composition of a heavy armor is what players need ( that is only to explain how this works during night time, and not to exploit the whole thing during thr day ).


1 person marked this as a favorite.
PRD2E wrote:

Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

But @thenobledrake, the reading pretty much directly indicates that:
  • 1) Heavy armor comes with padded armor
  • 2) The padded armor can be worn separately from the heavy armor
  • 3) The runes are still in effect

You didn't exactly disagree with what @Miy2Cents was positing, that you could just wear the padded armor separately for the same benefits. By my reading, RAW, @Miy2Cents has it correct; at present, RAW, you could doff the heavy armor, wear only the padded armor, and still gain rune benefits.

How advantageous this is is situational. Clearly for a normal frontliner, you *want* and are even *built* around the premise of wearing heavy armor. But for situations as described above (e.g. social, non-armored situations), this sounds like a great way for the heavy armor wearer to still have some protection, even if it isn't intended.

It does feel a little like a loophole. I don't know how I would word it, because this seems like a specific scenario (I'm not sure of any other such potential *double armor* situations) but I'd likely want to say that reinvesting has to happen with the armor in its "whole" state, so maybe you could go to the ball, but if you were still in just the padded undercoat when it came time for daily preparations, you would lose rune investitures until the undercoat could be reunited with the heavy armor.


2 people marked this as a favorite.

It is just a statement meant to explain how to treat Heavy Armors during night time.

Trying to interpretate it and think of way to gain possible advantages during the game is not what the statement was meant for.


I don't disagree that it seems unlikely that this type of shenanigans was the actual intent.

Just that, RAW, the OP has a reason to be asking the question.


1 person marked this as a favorite.

I'm sure the developers didn't intend for someone to leave most of their suit of armor in another dimension and go running around in the padded armor that came with it...

but so what? There's no actual benefit to doing this because your armor isn't any more protected from detection or destruction than if you brought it along (except, perhaps, by rust monsters if you face any) and there are clear downsides because either your character is built to use heavy armor so your AC has taken a significant hit by not bringing the heavy parts along, or you're built for light armor and you wasted gold on the heavy armor this particular bit of light armor came with.


That is true, but remember also that heavy armors can be made out of Precious materials, even if pp could go with Basic stuff and enchant it.

An armor lvl 14 is 4500gp, greater resilient +2.

A plate one could also be made of Precious materials.

Ps: am not considering dragon hide stuff because of the not appreciable bonuses, which are circumstantial ones, and because of that you will probably have something which do the same ).

A lvl 14 heavy armor made out of mithril is worth around.

On the one hand it could cost you around 50% more, but on the other hand even if destroyed you could save the runes ( as for the Rust monsters example ).

A full plate made of high oricalcum grade is worth 77k golds.

7k more than +3 greater reslient.
Here the difference in price is double ( and apart from the circumstance bonus, the real deal is the extra rune ).

Just to point out an endgame comparison between heavy armors and light ones.


Another use of this wording could be as a way of avoiding a penalty (fatigue? on a failed Survival check) for trudge about a dense humid jungle in Full plate for 8 hrs a day. After all not every encounter is in an air-conditioned dungeon :)


Miy2Cents wrote:
Another use of this wording could be as a way of avoiding a penalty (fatigue? on a failed Survival check) for trudge about a dense humid jungle in Full plate for 8 hrs a day. After all not every encounter is in an air-conditioned dungeon :)

About fatigue

Quote:

Fatigued

Source Core Rulebook pg. 620
You’re tired and can’t summon much energy. You take a –1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity.

You recover from fatigue after a full night’s rest.

It doesn't seem something worth the trade.

Also ( rules about weather below )

https://2e.aonprd.com/Rules.aspx?ID=636

Seems that you are not influenced by weather by wearing a padded armor or a full plate.

What seems to matter is just the temperature.

Not sure if you can proceed even while Fatigued or you are forced to rest ( but I think the first one, or somehow linked to your const modifier ).

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Padded Armor - Wording All Messageboards

Want to post a reply? Sign in.